instrument
Femoral Didgeridoo
Concept: “Someone managed to kill a giant then had the insane idea to turn one of its femurs into a didgeridoo.”
Content: Three skeleton-based options and consequences for poor performances
Writing: Mechanics-oriented and concise
Art/design: Typography and color enable easy reading and navigation
Usability: Not your typical MB femur
Content: Three skeleton-based options and consequences for poor performances
Writing: Mechanics-oriented and concise
Art/design: Typography and color enable easy reading and navigation
Usability: Not your typical MB femur
Galgenbeck Bestiary
Concept: “Galgenbeck… crooked thieves, cruel knights, obsessed zealots, broken souls.
And then there are the monsters.”
Content: At least nine (but potentially fourteen) monsters.
Writing: Strangely folkloric, highly specific, and vicious absurdism in its ecology.
Art/design: A mixed media collection dominated by sharp high-contrast marker, each creature layout accommodating its illustration.
Usability: Short, legible, and humorously horrific. Deluxe edition contains all 14 monsters.
Content: At least nine (but potentially fourteen) monsters.
Writing: Strangely folkloric, highly specific, and vicious absurdism in its ecology.
Art/design: A mixed media collection dominated by sharp high-contrast marker, each creature layout accommodating its illustration.
Usability: Short, legible, and humorously horrific. Deluxe edition contains all 14 monsters.
Sacrilegious Songbird
Concept: “Your soul may be screaming, but your throat sings sweetly.”
Content: A bard befitting Mörk Borg
Writing: Provides a vain, acquisitive characterization alongside brutal imagery and standard mechanics
Art/design: Illustration features three whole colors; a bit of a chromatic departure, but atmospheric and fitting
Usability: Definitely not your grandad's minstrel
Content: A bard befitting Mörk Borg
Writing: Provides a vain, acquisitive characterization alongside brutal imagery and standard mechanics
Art/design: Illustration features three whole colors; a bit of a chromatic departure, but atmospheric and fitting
Usability: Definitely not your grandad's minstrel
Suffering Extended
Concept: “Alternative rules and extended content”
Content: Includes new options for starting equipment, companions, class-specific unarmed attacks, weapons, artifacts, armor, critical hit locations, bad habits, familiars, names, pack animals, minor items, and musical instruments
Writing: Captures the core book’s grim humor and tone
Art/design: Strong Mörk Borg aesthetic; sets itself apart with blue that harkens back to the core rulebook
Usability: Well laid out; available in single page and spread versions for convenience
The Occult Ossuary
28 contributors
Matthew Neff
Martin Gehrke
Johan Nohr
Max Verbludenko
Brian Yaksha
Federico Pagliardini
machinic
Greyson Yandt
Dom Cohen
Djuun
Kevin B.
Adam U.
Bracken MacLeod
Jesse Davenport
The Eldritch Tomb
Michael Mars
Maceo the Escher
Rugose Kohn
James M.
Christopher Betancourt
Owen McGauley
Tupac Zuleta
Pablo Dapena
Naomi Rådmark
Vagabundörk
I. McClung
Chalkdown
Jared Barnes
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Weapon of Mass Destruction
Concept: “The will of the piper Culloden Reid was so strong that as his blood soaked into his bagpipes, so did his wrath, his anger and his military guile.”
Content: Bagpipes with a variety of effects in combat
Writing: Contains extensive in-game lore and a short essay on the item’s real-world inspiration
Art/design: Primarily textual; visual elements, varied typefaces, and some minor illustrations add character
Usability: Way easier than real bagpipes
Content: Bagpipes with a variety of effects in combat
Writing: Contains extensive in-game lore and a short essay on the item’s real-world inspiration
Art/design: Primarily textual; visual elements, varied typefaces, and some minor illustrations add character
Usability: Way easier than real bagpipes
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