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Ex Libris Mörk Borg A directory of content, tools, and resources

Owen McGauley

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content:
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing:
Variously fascinating and horrifying
Art/design:
Widely variegated but all nicely done
Usability:
A couple atypical layouts that reward a bit of scrutiny and patience

Black Shuck

Concept: “A small town is visited upon by a curious beast that is hell bent on slaughtering the townsfolk. Looks like you sought shelter from the storm in the wrong place at the wrong time.”
Content:
A short, isolation-horror scenario
Writing:
Concise and to the point: “The dog must die!”
Art/design:
Easy-to-read columns of text and an illustration (just in case your players don’t understand the concept of giant, black, bloody-mouthed dog)
Usability:
Not a good boi

Boni, your bone companion

Concept: “A disembodied skull with a penchant for rambling stories of old exploits and griping about how things were better in the good old days.”
Content:
Some descriptive text, simple mechanic, and sample commentary
Writing:
Straightforward with humor as dry as an old bone
Art/design:
Text laid out intuitively around the central image
Usability:
Somewhere between an NPC and a magic item; works well as both

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

T.H.I.N.G.

Concept: “Who needs misery when you have charm, decorum and an opposable thumb?”
Content: “A HANDsome gentleman”
Writing: Noble yet tragically doomed digits, finger-snapping farce.
Art/design: Strong color, established hierarchy, a disembodied hand.
Usability: Clean layout and strong contrast aid the legibility of smaller text. 

The Occult Ossuary

28 contributors
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use

The Salmon of Knowledge

Concept: “You chance upon a skillet that crackles gently atop an open fire.”
Content:
Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing:
Sharp and sensuous
Art/design:
An elegant, visually interesting composition
Usability:
Eat the fish, win a prize 

Wheel of Misfortune

Concept: “Standing before you is a macabre monument of bone and stone. The desire to rotate the  morbid dial is magnetic and seductive.”
Content:
8 effects, beneficial and detrimental (and sometimes both)
Writing:
Concise but compelling
Art/design:
Text’s arrangement around the central image is reiterates the concept’s structure …
Usability:
… but may be difficult to orient for readability on some screens and/or cause neck cramps 
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