Afterthought Committee
Devil’s Camp
Concept: “Weary travelers welcome.”
Content: A deceptive rest stop on the roadside
Writing: Includes some flavor text, a rationale, and specific effects
Art/design: Visually balances image and text with some characterful typographic choices
Usability: The core mechanic is simple, allowing the GM tailor the encounter to taste and need
Content: A deceptive rest stop on the roadside
Writing: Includes some flavor text, a rationale, and specific effects
Art/design: Visually balances image and text with some characterful typographic choices
Usability: The core mechanic is simple, allowing the GM tailor the encounter to taste and need
FÖLK-LORE: Rendezvous & Romps
36 contributors
Afterthought Committee
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
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