Luigi Pizzinu
Amduscias
Concept: “Demon monster for Mörk Borg”
Content: A heavyweight monster
Writing: Contains lore, stats, special rules, and an array of attacks
Art/design: Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability: Particularly suited as a recurring infernal antagonist
Content: A heavyweight monster
Writing: Contains lore, stats, special rules, and an array of attacks
Art/design: Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability: Particularly suited as a recurring infernal antagonist
Chässe-Galerie
Concept: “Based on the Quebec’s tale of the Chasse-Galerie”
Content: A there-and-back-again scenario involving a pact with the devil on New Year’s Eve
Writing: Provides copious background and sketches for encounters along with mechanics for using the flying canoe
Art/design: Text heavy with some illustrations of key characters and concepts
Usability: Provides lots of options for the GM to work with according to need or taste
Content: A there-and-back-again scenario involving a pact with the devil on New Year’s Eve
Writing: Provides copious background and sketches for encounters along with mechanics for using the flying canoe
Art/design: Text heavy with some illustrations of key characters and concepts
Usability: Provides lots of options for the GM to work with according to need or taste
FÖLK-LORE: Rendezvous & Romps
36 contributors
Luigi Pizzinu
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Gnoll
Concept: “Failed experiments of Tergol the flesh alchemist”
Content: A class inspired by the old-school gnoll
Writing: Provides some lore and a standard profile with optional, expanded class eatures
Art/design: Relatively conservative layout, but with some appropriate typographical choices
Usability: Expanded class features draw on the Unheroic Feats supplement
Content: A class inspired by the old-school gnoll
Writing: Provides some lore and a standard profile with optional, expanded class eatures
Art/design: Relatively conservative layout, but with some appropriate typographical choices
Usability: Expanded class features draw on the Unheroic Feats supplement
Mass Combat and Extreme Cold
Concept: “A mini-zine of rules for Mörk Borg Published as part of the Chässe-Galerie zine”
Content: Rules for mass casualties and freezing to death.
Content: Rules for mass casualties and freezing to death.
Writing: Cold, calculated, and clear as ice.
Art/design: Print-Friendly rules reference, with blackletter headings, and a charming skeleton to indicate which part of your scvm is freezing.
Usability: Versatile OSR rules for allowing scvm to influence a large battle, and easy and practical rules
Usability: Versatile OSR rules for allowing scvm to influence a large battle, and easy and practical rules
Pearl Elves
Concept: “Random monster generated with the Feretory official zine for a campaign in Grift.”
Content: Some dazzling (but not in the good way) little elves
Writing: Base stats, some special features, and a paragraph describing attitude and behavior
Art/design: The creature’s components are spread across the page, but the bright blue provides enough contrast against the b/w ground to locate them easily enough
Usability: Iridescence feature is a bit ambiguous in its effect
Content: Some dazzling (but not in the good way) little elves
Writing: Base stats, some special features, and a paragraph describing attitude and behavior
Art/design: The creature’s components are spread across the page, but the bright blue provides enough contrast against the b/w ground to locate them easily enough
Usability: Iridescence feature is a bit ambiguous in its effect
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