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Ex Libris Mörk Borg A directory of content, tools, and resources

Luigi Pizzinu

Amduscias

Concept: “Demon monster for Mörk Borg”
Content:
A heavyweight monster
Writing:
Contains lore, stats, special rules, and an array of attacks
Art/design:
Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability:
Particularly suited as a recurring infernal antagonist

Chässe-Galerie

Concept: “Based on the Quebec’s tale of the Chasse-Galerie”
Content:
A there-and-back-again scenario involving a pact with the devil on New Year’s Eve
Writing:
Provides copious background and sketches for encounters along with mechanics for using the flying canoe
Art/design:
Text heavy with some illustrations of key characters and concepts
Usability:
Provides lots of options for the GM to work with according to need or taste

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Gnoll

Concept: “Failed experiments of Tergol the flesh alchemist”
Content:
A class inspired by the old-school gnoll
Writing:
Provides some lore and a standard profile with optional, expanded class eatures
Art/design:
Relatively conservative layout, but with some appropriate typographical choices
Usability:
Expanded class features draw on the Unheroic Feats supplement

Mass Combat and Extreme Cold

Concept: “A mini-zine of rules for Mörk Borg Published as part of the Chässe-Galerie zine”
Content: Rules for mass casualties and freezing to death.
Writing: Cold, calculated, and clear as ice.
Art/design: Print-Friendly rules reference, with blackletter headings, and a charming skeleton to indicate which part of your scvm is freezing.
Usability: Versatile OSR rules for allowing scvm to influence a large battle, and easy and practical rules  

Pearl Elves

Concept: “Random monster generated with the Feretory official zine for a campaign in Grift.”
Content:
Some dazzling (but not in the good way) little elves
Writing:
Base stats, some special features, and a paragraph describing attitude and behavior
Art/design:
The creature’s components are spread across the page, but the bright blue provides enough contrast against the b/w ground to locate them easily enough
Usability:
Iridescence feature is a bit ambiguous in its effect
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