Bannerless Games
A Pestilence of Maths
Concept: “A plague of madness spreads across the countryside: people hopelessly repeating strings of numbers and words until their head bursts into flames and they die in shrieking violence.”
Content: Includes an ad hoc sanity metric, random travel events and tower rooms, and a whole lot of exploding heads
Writing: Clean and characterful with dry gallows humor and well-chosen, interconnective details
Art/design: Effective and appropriate graphic choices that interact cleverly with the concept
Usability: Packs a fair amount of tension and grit into a relatively small package
Content: Includes an ad hoc sanity metric, random travel events and tower rooms, and a whole lot of exploding heads
Writing: Clean and characterful with dry gallows humor and well-chosen, interconnective details
Art/design: Effective and appropriate graphic choices that interact cleverly with the concept
Usability: Packs a fair amount of tension and grit into a relatively small package
FÖLK-LORE: Rendezvous & Romps
36 contributors
Bannerless Games
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Living Flame
Concept: “Some incinerated by it see their skin, organs and bones fall away – all except for the skull.”
Content: Tables for generating ignis fatuus NPCs
Writing: No stats, but lore and tables for defining characters
Art/design: Intuitively laid out for easy use
Usability: Much more creatively oriented rather than formal
Content: Tables for generating ignis fatuus NPCs
Writing: No stats, but lore and tables for defining characters
Art/design: Intuitively laid out for easy use
Usability: Much more creatively oriented rather than formal
Toon Horde
Concept: “Few things are more terrifying to a world of ash, metal and blood than plastic, laughter and assimilation.”
Content: Proof that there is no God in the world of Mörk Borg
Writing: Outstanding. You have to read it for yourself.
Art/design: A perfect blend of Mörk Borg and cartoon aesthetics
Usability: Your game will never be the same after this. Fair warning.
Content: Proof that there is no God in the world of Mörk Borg
Writing: Outstanding. You have to read it for yourself.
Art/design: A perfect blend of Mörk Borg and cartoon aesthetics
Usability: Your game will never be the same after this. Fair warning.
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