Reverendunclebastard
Cities of the Dying Land
Concept: “A city generator”
Content: Two dozen tables to create a living, breathing settlement
Writing: Tons of little details to add real personality to locations
Art/design: Good use of Mörk-Borgy colors while being easy on the eyes; physical version glows under a black light (awesome)
Usability: Keep a notepad handy; there are too many characteristics to remember unaided
Content: Two dozen tables to create a living, breathing settlement
Writing: Tons of little details to add real personality to locations
Art/design: Good use of Mörk-Borgy colors while being easy on the eyes; physical version glows under a black light (awesome)
Usability: Keep a notepad handy; there are too many characteristics to remember unaided
FÖLK-LORE: Rendezvous & Romps
36 contributors
Reverendunclebastard
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Svampätare: The Mushroom Eater
Concept: “You wander the world, gathering and consuming the sacred fungi.”
Content: A character whose foraged mushrooms grant special effects (but not always the ones you want)
Writing: Mechanics-focused and efficiently so
Art/design: A variety of ’shrooms and an impressive ’stache
Usability: Probably safe for consumption
Content: A character whose foraged mushrooms grant special effects (but not always the ones you want)
Writing: Mechanics-focused and efficiently so
Art/design: A variety of ’shrooms and an impressive ’stache
Usability: Probably safe for consumption
Teind of Álfheim
Concept: “An experimental sonnet, adventure, and bestiary”
Content: A relatively brief but compelling, supernatural dungeon
Writing: Poetic text reinforces the dark, haunted theme and provides DM with inspiration as well as interpretive flexibility
Art/design: Some extremely rich colors with A LOT of creepy baby doll faces, even by Mörk Borg standards
Usability: Paginated by room for easy operation
Content: A relatively brief but compelling, supernatural dungeon
Writing: Poetic text reinforces the dark, haunted theme and provides DM with inspiration as well as interpretive flexibility
Art/design: Some extremely rich colors with A LOT of creepy baby doll faces, even by Mörk Borg standards
Usability: Paginated by room for easy operation
Tormented Toymaker
Concept: “Once you were a peaceful toymaker. […] Now your toys are imbued with dark magic, and wreak havoc on the dying land.”
Content: A crafter/artificer class that uses Powers to create magical automata
Writing: Intriguing flavor and concise descriptions of mechanics
Art/design: This class may or may not be a giant owl in a funny hat
Usability: The document is aces; remembering where you left your toys may make in-play management a bit more involved than other classes
Content: A crafter/artificer class that uses Powers to create magical automata
Writing: Intriguing flavor and concise descriptions of mechanics
Art/design: This class may or may not be a giant owl in a funny hat
Usability: The document is aces; remembering where you left your toys may make in-play management a bit more involved than other classes
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