DogNutBoy aka Stuart Holmes
FÖLK-LORE: Rendezvous & Romps
36 contributors
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Gremlin Horn
Concept: “Can you retrieve the Gremlin Horn from the Goblin's clutches before they send their red armies to slaughter the land in a wave of desolation?!”
Content: A dungeon filled with transforming gremlins, stat blocks, a nifty unique item, and a complementary gremlin-infected character class
Writing: Includes multi-sensory descriptions of locations with some vivid imagery (with particularly memorable interpretations of goblin-engineered audio equipment)
Art/design: Ground’s color and texture (and the illustrations) creates manuscript feel; original representations of gremlins adds character and liveliness to the central focus; use of red in particular unifies the text, images, and adventure concept
Usability: Color differentiates portions of text for easy reference and use
Content: A dungeon filled with transforming gremlins, stat blocks, a nifty unique item, and a complementary gremlin-infected character class
Writing: Includes multi-sensory descriptions of locations with some vivid imagery (with particularly memorable interpretations of goblin-engineered audio equipment)
Art/design: Ground’s color and texture (and the illustrations) creates manuscript feel; original representations of gremlins adds character and liveliness to the central focus; use of red in particular unifies the text, images, and adventure concept
Usability: Color differentiates portions of text for easy reference and use
Mind-Jester of Oak Road
“A Trickster of Sleep and the Sandman's assassin who tortures their victims with a cackling grim and a pair of brain-rending claws!”
Sisters of Hate
Concept: “Once their words were meant to spread the truth of SHE but now they brandish the power to turn brother against brother, self against self.”
Content: Nihilistic nuns
Writing: Provides backstory and flavor alongside stats and a subversive Special ability
Art/design: A neat depiction of the character and overall design that conveys raggedness and despair
Usability: Usable? Sure. More importantly, entertaining for GMs.
Content: Nihilistic nuns
Writing: Provides backstory and flavor alongside stats and a subversive Special ability
Art/design: A neat depiction of the character and overall design that conveys raggedness and despair
Usability: Usable? Sure. More importantly, entertaining for GMs.
Slasher Zine / Jam Compilation
18 contributors
“Slasher Jam was a jam I ran over the course of October 2021 that got 20 entries. I have compiled those entries into 2 volumes. Volume 1 contains classes, items, and monsters. Volume 2 contains the adventures of Slasher Jam.” – Michael Mars, ed.
Vile Bile-Rider
Concept: “Glorious FILTH~! Is there no greater feeling than to bathe in the aftermath of LIFE”
Content: A filth-wallowing composite monster
Writing: Gets the point across without being overly graphic
Art/design: Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability: An interesting tool for tactically minded GMs
Content: A filth-wallowing composite monster
Writing: Gets the point across without being overly graphic
Art/design: Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability: An interesting tool for tactically minded GMs
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