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DogNutBoy aka Stuart Holmes

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Gremlin Horn

Concept: “Can you retrieve the Gremlin Horn from the Goblin's clutches before they send their red armies to slaughter the land in a wave of desolation?!”
Content:
A dungeon filled with transforming gremlins, stat blocks, a nifty unique item, and a complementary gremlin-infected character class
Writing:
Includes multi-sensory descriptions of locations with some vivid imagery (with particularly memorable interpretations of goblin-engineered audio equipment)
Art/design:
Ground’s color and texture (and the illustrations) creates manuscript feel; original representations of gremlins adds character and liveliness to the central focus; use of red in particular unifies the text, images, and adventure concept
Usability:
Color differentiates portions of text for easy reference and use

Mind-Jester of Oak Road

“A Trickster of Sleep and the Sandman's assassin who tortures their victims with a cackling grim and a pair of brain-rending claws!”

Sisters of Hate

Concept: “Once their words were meant to spread the truth of SHE but now they brandish the power to turn brother against brother, self against self.”
Content:
Nihilistic nuns
Writing:
Provides backstory and flavor alongside stats and a subversive Special ability
Art/design:
A neat depiction of the character and overall design that conveys raggedness and despair
Usability:
Usable? Sure. More importantly, entertaining for GMs.

Vile Bile-Rider

Concept: “Glorious FILTH~! Is there no greater feeling than to bathe in the aftermath of LIFE”
Content:
A filth-wallowing composite monster
Writing:
Gets the point across without being overly graphic
Art/design:
Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability:
An interesting tool for tactically minded GMs
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