Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Content: Contains setup, gossip, hooks, random encounters, minor loot, and the dungeon itself
Writing: A balanced mix of description and mechanics, all fairly concise
Art/design: Solid design, both graphic and typographic
Usability: Adopts Rotblack Sludge’s extremely efficient dungeon presentation
Concept: “Adds THREE new dungeons and accompanying characters to DARK FORT”
Content: New settings, characters, monsters, items, and optional rules for solo play; useful for generating themed dungeons on the fly
Writing: Primarily informational but with just the right amount of creative flair
Art/design: Strongly reminiscent of Dark Fort
Usability: Like its predecessor, each variant fits on one sheet of paper; doesn’t include custom character sheets
Content: A Sölitary Defilement Grift-crawl to string you along and leave you in stitches.
Writing: Contains enough rotten detail for engaging solo or GM-less play. With secrets hidden in the navigable text.
Art/design: Inky illustrations and rich textures in a fluid and navigable layout.
Usability: Contains portions of The Grisly Fare, The Fleshmonger, and Vorgs by Unit Six. Available in a variety of full-color and print-friendly formats.
Concept: “A mysterious moonlit manor – home to a retired adventurer in the midst of a terrible transformation”
Content: A horror-themed, investigative adventure
Writing: Highly focused on delivering important details and atmosphere with a minimum of words
Art/design: Clean, neat layouts optimized for easy use
Usability: The narrative surprise and subtlety may be lost on players who tend to rush in with swords drawn
Content: A meaty masquerade.
Writing: A sensuous adventure full of social engagement. No mystery here. Only light cannibalism.
Art/design: High contrast black and white trifold. With somber and weighty character illustrations.
Usability: References Mörktober by Exeunt Press.
Content: A lovingly macabre manor crawl.
Writing: A tragic love story (of sorts), reenacting its terrible pursuit this night for your voyeuristic pleasure.
Art/design: Full of coarse texture and bright color, a feast for the eyes, with a surprising emphasis on the eyes.
Usability: I'm not joking about the eyes. I may have exaggerated the voyeuristic pleasure.
Content: Dinner and a murder mystery with an interdimensional twist and an escalating fear mechanic
Writing: Primarily descriptive; incorporates relatively few formal components
Art/design: Designed for reading and prep before play rather than heavy in-game usage
Usability: Does not provide stats for NPCs
Content: A burning village vtt hexcrawl.
Writing: A series of events tables, npcs, and location descriptions to drive the action.
Art/design: Engaging maps and gritty illustrations.
Usability: Integrated with FoundryVTT, references Alles Wird Brennen & Gregor’s Folly.
Content: A once in a lifetime castle-crawl.
Writing: A traditional ghost story, an inexorable timer, and the highest stakes.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: To prolong the inevitable.
Content: The Dying Worlds farcical real estate market.
Writing: Simple mechanics, engaging narrative snippets, seriously terrible shelters.
Art/design: Glamorous cover portrait (of Hraxet?), and pinker than I would expect with the barebones moniker.
Usability: Largely plaintext, good visual hierarchy, and legible font for ease of both reading and reference.
Content: Four rooms and tables of major and minor treasures
Writing: Concise but descriptive with occult imagery
Art/design: Graphics are more atmospheric than illustrative images
Usability: Discrete text blocks laid out for easy use