Joshua Melville
Cannibal Carnage
Concept: “Track down the cannibals and search a dungeon of grotesque abominations to retrive the Book of Flesh.”
Content: A fleshy, bloody, body-themed dungeon
Writing: Primarily devoted to physical descriptions of rooms and situations (primarily monster-based) within
Art/design: Designed for reading and prep before play rather than heavy in-game usage
Usability: Does not use standard Mörk Borg terminology or stat presentation; requires consistent reference to core rulebook
Content: A fleshy, bloody, body-themed dungeon
Writing: Primarily devoted to physical descriptions of rooms and situations (primarily monster-based) within
Art/design: Designed for reading and prep before play rather than heavy in-game usage
Usability: Does not use standard Mörk Borg terminology or stat presentation; requires consistent reference to core rulebook
Murder Party at Dark Manor
Concept: “Players recive a mysterious invataion to a dinner party for a reveal of Master Cadwell's latest invention.”
Content: Dinner and a murder mystery with an interdimensional twist and an escalating fear mechanic
Writing: Primarily descriptive; incorporates relatively few formal components
Art/design: Designed for reading and prep before play rather than heavy in-game usage
Usability: Does not provide stats for NPCs
Content: Dinner and a murder mystery with an interdimensional twist and an escalating fear mechanic
Writing: Primarily descriptive; incorporates relatively few formal components
Art/design: Designed for reading and prep before play rather than heavy in-game usage
Usability: Does not provide stats for NPCs
Suffer the Children
Concept: “Something evil lurks in the corn... are the children the cause of the strange occurrances?, why are the adults hidding from them? and what is that smell?”
Content: A rural adventure with some traditional horror tropes
Writing: Leans on the writing to deliver the atmosphere as well as the content
Art/design: Monochrome, single-column layout with some inset illustrations
Usability: Information mainly presented in extended paragraphs ; may present some issues when trying to reference or review quickly during play
Content: A rural adventure with some traditional horror tropes
Writing: Leans on the writing to deliver the atmosphere as well as the content
Art/design: Monochrome, single-column layout with some inset illustrations
Usability: Information mainly presented in extended paragraphs ; may present some issues when trying to reference or review quickly during play
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