Content: 3 self-contained adventures
Writing: Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability: Content warning: naked antics, poo monsters, and BEAR-THING
Content: A Print and Play Card Game with an Open License.
Art/design: Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability: Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.
Content: Escape a prison and execution. Or don’t.
Writing: Split into discrete sections and bullet points for quick reading and reference
Art/design: Clean, accessible RBS-style layout and graphic design
Usability: Includes instructions on how to play, handouts, and a content warning
Content: 10 rooms of party-killing peril
Writing: A balance of ambience and formal content
Art/design: The map is homey in a horrible kind of way; additional graphic design is gritty and fierce
Usability: Numbering and proximal layout makes for straightforward navigation and reference
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Content: A hopping toad crawl and a fungal-infested ship crawl.
Writing: Background that establishes motivation and goals, practical advice on usage, and efficient summaries of fixed and random encounters.
Art/design: A gritty cartoonish illustration style with traditional block text layout aided by effective use of color and emphasis.
Usability: Consistent design choices make these larger dungeons easy to reference.
All proceeds donated to Doctors Without Borders
Content: A 12-room semi-aquatic dungeon
Writing: Well written with lots of character and atmospheric details
Art/design: Primarily uses the clean, clear style of Rotblack Sludge
Usability: Layouts and design make this simple and easy to run
Content: A compilation of Philip Reeds pamphlet adventures in a hardcover A5.
Writing: A thick and sturdy scaffold of personalities and events to entertain or eradicate your scvm.
Art/design: Expressive depictions of titular characters and artifacts, easy to navigate maps when provided.
Usability: Encounters can easily be dropped in independently but are thematically consistent for a longer campaign.
Content: A desperate descent. An unexpected plunge. A shattered hope?
Writing: Miserable and descriptive encounters, backed by elegant mechanics, make a narrative descent into madness.
Art/design: A masterful balance of utility, consistency, and style. Haunting yet austere illustrations and maps fill but do not dominate the pamphlet.
Usability: Pairs well with Western Wall (also by Rugose Kohn).
Content: A dungeon scrawl for filthy scvm who’d do anything to escape the apocalypse.
Writing: Mörk Borg rules returned to Dark Fort style.
Art/design: Characterful and easy to print rules with understated but effective navigation aids.
Usability: Currently under active playtest.
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing.
Concept: “As the PCs wander through the forest, they encounter a tree which oozes blood – all it takes is one PC to remotely approach the tree and roots shoot from the ground, dragging all the unfortunate souls of the party underground.”
Content: A detailed and malicious dungeon clearly inspired by (but not derivative of) some classic Mörk Borg crawls
Writing: Clear with plenty of attention to nuance
Art/design: Typographical choices highlight items of note in each room; stat blocks at the bottom of page for easy reference
Usability: Bulleted lists for each room help GM stay mentally organized