Content: An investigation for the Mörk Borg hack: Cthork Borg.
Writing: A delightfully understated horror that is just wallpapered enough for the imagination to set in.
Art/design: Soft & post impressionistic charcoal on canvas lend an heir of forgotten tragedy to the text.
Usability: A considerate adventure layout that preserves many of its secrets until the end.
Content: A compilation of Philip Reeds pamphlet adventures in a hardcover A5.
Writing: A thick and sturdy scaffold of personalities and events to entertain or eradicate your scvm.
Art/design: Expressive depictions of titular characters and artifacts, easy to navigate maps when provided.
Usability: Encounters can easily be dropped in independently but are thematically consistent for a longer campaign.
close to the-”
Content: A Tveland Cabin Crawl.
Writing: Supernatural horror. Full of foreboding. With shocks and twists as well as horror tropes.
Art/design: Design elements emphasize a descent into darkness.
Usability: Mini-map, representative spot illustrations, and clean layout aid in table reference.
Content: A shithole to place all your iKillya furniture.
Writing: Coarse textured and affectionately antagonistic.
Art/design: A plaintext document and tables.
Usability: Housing that's so inadequate it’s nearly an adventure in itself.
Content: A weird, bleak encounter in cabin-turned-horror-show
Writing: Pulls no punches with the body horror and grotesque imagery; payoff is grimly humorous
Art/design: Available in pamphlet and Album crawl version, which is read counterclockwise
Usability: Page numbers help reading the pamphlet digitally; the Album Crawl version is challenging in either medium
Concept: “The house is an old stone and wood structure. Icicles line the eaves – glittering in the firelight from within. The smell of burning oak fills the air and fills you with hope. Shelter. Warmth…..maybe even food.”
Content: A frozen, Yule-themed adventure filled with murderous holiday cheer
Writing: Provides lots of descriptive text for the GM to use and adapt
Art/design: Graphically conservative, but effectively conveys the atmosphere of particular scenes
Usability: Minimal mechanics; emphasizes interaction and narrative-building
Content: A dried-lake-bed crawl that ends in an occult charnel house; wind effect table is particularly of note
Writing: Has pretty comprehensive descriptions with some vivid, detailed imagery
Art/design: Mostly oriented toward ease of use, but contains some cool visual text on the cover
Usability: Straightforward with enough variability to keep it from being completely linear