tower
30 Days of Mörk Borg Adventure Chapbook vol. 2: On the Island of Dying Gods
“This book expands the one-page, one-shots taken from my digital offering 30 Days of MÖRK BORG and is the second volume in a planned series of ten. For this volume, we focused on creating three distinct modules within a larger keyed setting, but there’s still plenty of room for improvisation and substitution at your table.”
A Pestilence of Maths
Concept: “A plague of madness spreads across the countryside: people hopelessly repeating strings of numbers and words until their head bursts into flames and they die in shrieking violence.”
Content: Includes an ad hoc sanity metric, random travel events and tower rooms, and a whole lot of exploding heads
Writing: Clean and characterful with dry gallows humor and well-chosen, interconnective details
Art/design: Effective and appropriate graphic choices that interact cleverly with the concept
Usability: Packs a fair amount of tension and grit into a relatively small package
Content: Includes an ad hoc sanity metric, random travel events and tower rooms, and a whole lot of exploding heads
Writing: Clean and characterful with dry gallows humor and well-chosen, interconnective details
Art/design: Effective and appropriate graphic choices that interact cleverly with the concept
Usability: Packs a fair amount of tension and grit into a relatively small package
A Wizard's Dying Wish and Other Tales
Concept: “A collection of four adventures and five encounter hooks, all created for those gamemasters in need of new ideas to throw at the adventurers.”
Content: A compilation of Philip Reeds pamphlet adventures in a hardcover A5.
Writing: A thick and sturdy scaffold of personalities and events to entertain or eradicate your scvm.
Art/design: Expressive depictions of titular characters and artifacts, easy to navigate maps when provided.
Usability: Encounters can easily be dropped in independently but are thematically consistent for a longer campaign.
Content: A compilation of Philip Reeds pamphlet adventures in a hardcover A5.
Writing: A thick and sturdy scaffold of personalities and events to entertain or eradicate your scvm.
Art/design: Expressive depictions of titular characters and artifacts, easy to navigate maps when provided.
Usability: Encounters can easily be dropped in independently but are thematically consistent for a longer campaign.
Angel’s Tower
“This one-shot, 5-level dungeon is designed to be a brutal encounter for your party of deathless wanderers.”
Atticus Tower
Concept: “The foul bard Rexorn … is busy transforming suffering into music.”
Content: A sonic-themed dungeon with original creatures and NPCs
Writing: Mostly descriptive but efficient
Art/design: Exactly what it should be
Usability: A complex but surprisingly easy-to-navigate layout
Chamber of Screams and More
Concept: “Five different 12" x 12" double-sided posters, each a different encounter idea/mini-adventure... Each is a stand-alone and, if I've done things right, will lead to a TPK or as close to one as possible.”
Content: Five fatal mistakes for your next group of scvm.
Writing: Humorous and harrowing. With deadly accommodations for particularly resilient scvm.
Art/design: Art-heavy poster layouts with detailed adventure text on the reverse side.
Usability: Clean and calculated for reading and reference.
Content: Five fatal mistakes for your next group of scvm.
Writing: Humorous and harrowing. With deadly accommodations for particularly resilient scvm.
Art/design: Art-heavy poster layouts with detailed adventure text on the reverse side.
Usability: Clean and calculated for reading and reference.
Curic’s Cursed Chapbook
“In the days of sunlight, before nightmares blackened the skies and the cursed people claimed the world, there was a traveler by the name of Lukas Curic who enjoyed sharing stories with those he met in the towns and villages of the world.”
Dungeoneer's Black Book
Concept: “Welcome to the Dungeoneer's Black Book, a collection of boggy holes and haunted cellars. No evening shall pass without the gruesome, ultimately inevitable death of a beloved character.”
Content: 16 dungeons in a disturbing array of contents and formats
Writing: A variety of adventures await you with their own unique styles. The only guarantee is misery.
Art/design: A engrossing (sometimes gross) exploration of dungeon layout and illustration.
Usability: With a variety of design formats, make sure to read your selected dungeon before the session.
Content: 16 dungeons in a disturbing array of contents and formats
Writing: A variety of adventures await you with their own unique styles. The only guarantee is misery.
Art/design: A engrossing (sometimes gross) exploration of dungeon layout and illustration.
Usability: With a variety of design formats, make sure to read your selected dungeon before the session.
Goblin Grinder
Concept: “With such a large infestation of the little scoundrels, it’s becoming very difficult to figure out which one to snuff.”
Content: A quirky, darkly comedic scenario
Writing: Sets the tone and provides entertaining depth
Art/design: Black, white, and pink create a unique apocalyptic atmosphere
Usability: Laid out according to probable narrative flow
Content: A quirky, darkly comedic scenario
Writing: Sets the tone and provides entertaining depth
Art/design: Black, white, and pink create a unique apocalyptic atmosphere
Usability: Laid out according to probable narrative flow
Into Those Drowning Bells
Concept: “Track a group of foolish treasure seekers through the ruins of a cursed town devoured by the bitter earth.”
Content: The journey from a flagging village to an abandoned “pyramid”.
Writing: Sober depiction of desperation and despondency would certainly invoke sympathy if you weren’t scvm.
Art/design: A clean draft adventure with easy to reference layout. Table of discontents that hints at more adventure to come.
Content: The journey from a flagging village to an abandoned “pyramid”.
Writing: Sober depiction of desperation and despondency would certainly invoke sympathy if you weren’t scvm.
Art/design: A clean draft adventure with easy to reference layout. Table of discontents that hints at more adventure to come.
Usability: Still in draft, but has a fully formed opening section that can easily be built upon.
King of Broken Night
Concept: “Delve into the Halls of Droning Bone! Get lost in the Interstitial Tracts! Harvest the power of a localized solar phenomenon! Talk to a sentient slime mold! Wield the magic of effects pedals!
All these curiosities and more yet await in this crenelated and conjured cylinder.”
Content: A modular viscerolithic tower crawl of perpetual aspect.
Writing: Four luxuriously stylized tower floors with enough material to stand alone anywhere in the dying world, wrapped delicately in the glacial resolve of a wizard’s decadent solipsism.
Art/design: N/A The tower is reconstituting itself and remains plain text… for now.
Usability: Can be consumed in a single grand adventure, or cracked open to pick away at as you please.
Content: A modular viscerolithic tower crawl of perpetual aspect.
Writing: Four luxuriously stylized tower floors with enough material to stand alone anywhere in the dying world, wrapped delicately in the glacial resolve of a wizard’s decadent solipsism.
Art/design: N/A The tower is reconstituting itself and remains plain text… for now.
Usability: Can be consumed in a single grand adventure, or cracked open to pick away at as you please.
Lies Under Flesh
Concept: “In the old tower, a fool disguised as saint drags the desperate into a trap.”
Content: A 23-room dungeon
Writing: No mechanics, only short, descriptive prompts for each room that GMs can interpret as they see fit
Art/design: Dungeon map is presented in profile; variations in text size and color creates an interesting visual texture
Usability: Will require some prep on the GM’s part
Content: A 23-room dungeon
Writing: No mechanics, only short, descriptive prompts for each room that GMs can interpret as they see fit
Art/design: Dungeon map is presented in profile; variations in text size and color creates an interesting visual texture
Usability: Will require some prep on the GM’s part
Lighthouse of Weeping Bluff
Concept: “Your ship is destined to splinter on the bluffs if the light isn’t relit, condemning you to live out your remaining days in this icy hell-hole.”
Content: A ticking-clock adventure that encompasses the journey to the lighthouse and the hornet-infested lighthouse itself
Writing: Clearly written and punctuated with visceral imagery and details
Art/design: Red and yellow elements direct attention without hindering usability; hornets crawling around the page are a fun, immersive touch
Usability: Well-organized text and clever use of color to coordinate it with the maps
Content: A ticking-clock adventure that encompasses the journey to the lighthouse and the hornet-infested lighthouse itself
Writing: Clearly written and punctuated with visceral imagery and details
Art/design: Red and yellow elements direct attention without hindering usability; hornets crawling around the page are a fun, immersive touch
Usability: Well-organized text and clever use of color to coordinate it with the maps
Morkkabeans 1.1
9 contributors
Concept: “A new religion has arisen in the desert. Worshiping the Unnamable God of Names, blaspheming against SHE and HE, promising the revolt. Galgenbeck has sent its inquisitors. The half-giant Nephilim walk the earth. If you join them, almost certain death awaits.”
Content: An escalating tower crawl of nameless gods and religious conflict. Complete with three new classes, gear, artifacts, angels, Nephilim, and mythical creatures.
Writing: An absolutely metal reinterpretation of Jewish history and folklore.
Art/design: A spectacle of artistic styles as varied as the tower of tongues.
Usability: Visual styles delineate sections. VTT resources available.
Content: An escalating tower crawl of nameless gods and religious conflict. Complete with three new classes, gear, artifacts, angels, Nephilim, and mythical creatures.
Writing: An absolutely metal reinterpretation of Jewish history and folklore.
Art/design: A spectacle of artistic styles as varied as the tower of tongues.
Usability: Visual styles delineate sections. VTT resources available.
Svið in a Ditch
Concept: “Deep within the cloughs of Bergen Chrypt there lies an inverted tower beneath the skull of a basilisk, known only as THEY, and in this inverted tower, at its deepest recess, is the Ljusgvare: a scroll that is said to be able to end the greatest of calamities.”
Content: A high-concept hexcrawl across the Dying Land and through Bergen Chrypt; populated by a wide and colorful cast of characters
Writing: Provides detailed descriptions of locations, insights into NPCs, and creates a sense of interconnection between encounters
Art/design: Text heavy, but necessarily so; color and visual choices keep the pages interesting and lively
Usability: Contains links to other useful supplements; also available in simple and plaintext formats for easier readability
Content: A high-concept hexcrawl across the Dying Land and through Bergen Chrypt; populated by a wide and colorful cast of characters
Writing: Provides detailed descriptions of locations, insights into NPCs, and creates a sense of interconnection between encounters
Art/design: Text heavy, but necessarily so; color and visual choices keep the pages interesting and lively
Usability: Contains links to other useful supplements; also available in simple and plaintext formats for easier readability
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