farm
All's Well At The Macallen Farm
Concept:
“A farm
“A farm
Its occupants
Its other occupant
What happens when the PCs decide to visit”
Content: A farmhouse adventure for Cthork Borg.
Writing: A timeline of horrific events both intimate and grandiose in scope. Somehow, it manages to also be funny.
Art/design: Disturbing prints punctuate a tidy single-column layout.
Usability: Clear sections and a table of contents allow for easy reference after review.
Content: A farmhouse adventure for Cthork Borg.
Writing: A timeline of horrific events both intimate and grandiose in scope. Somehow, it manages to also be funny.
Art/design: Disturbing prints punctuate a tidy single-column layout.
Usability: Clear sections and a table of contents allow for easy reference after review.
Into Those Drowning Bells
Concept: “Track a group of foolish treasure seekers through the ruins of a cursed town devoured by the bitter earth.”
Content: The journey from a flagging village to an abandoned “pyramid”.
Writing: Sober depiction of desperation and despondency would certainly invoke sympathy if you weren’t scvm.
Art/design: A clean draft adventure with easy to reference layout. Table of discontents that hints at more adventure to come.
Content: The journey from a flagging village to an abandoned “pyramid”.
Writing: Sober depiction of desperation and despondency would certainly invoke sympathy if you weren’t scvm.
Art/design: A clean draft adventure with easy to reference layout. Table of discontents that hints at more adventure to come.
Usability: Still in draft, but has a fully formed opening section that can easily be built upon.
Level 018
Concept: “A loose alliance between three thinx rules this level. They are "farming" wickheads.”
Content: A candelabrum of wickheads, tended by a trio of grotesques.
Writing: A concise utilitarian adventure designed for active reference.
Art/design: Visual and typographic elements cater to rapid identification/categorization.
Usability: Available in many accessible formats.
Content: A candelabrum of wickheads, tended by a trio of grotesques.
Writing: A concise utilitarian adventure designed for active reference.
Art/design: Visual and typographic elements cater to rapid identification/categorization.
Usability: Available in many accessible formats.
The Farm
Concept: “Since it’s Mörk Borg, you’ve probably already guessed that everything is just fine, and the livestock aren’t slaughtering people or anything like that.”
Content: Animal Farm on PCP
Writing: Well-delineated descriptions of individual locations pervaded by visceral charnel imagery and punctuated by sardonic wit and bleak humor
Art/design: Laid out for easy use with stats and maps proximal to descriptions; includes some gritty, evocative illustrations
Usability: Easy to run and guaranteed to get some cringes; not for the body-horror averse
The Sundrenched King
Concept: “The coronation is approaching. Helvius will die. Long live Helvius.
You are newcomers to Hunningbury. You are here to stop the coronation.”
Content: Rabble-rousing and regicide in the kingdom of Hunningbury.
Writing: A hard timer lends urgency to the political intrigue. There are many options to prepare for the assault on Helvius in his keep, all of them viable.
Art/design: Quaint and idyllic imagery belies the unpleasant realities of Hunningbury.
Usability: Political intrigue that works for both talk and sword happy scvm.
Content: Rabble-rousing and regicide in the kingdom of Hunningbury.
Writing: A hard timer lends urgency to the political intrigue. There are many options to prepare for the assault on Helvius in his keep, all of them viable.
Art/design: Quaint and idyllic imagery belies the unpleasant realities of Hunningbury.
Usability: Political intrigue that works for both talk and sword happy scvm.
World-Weary Villager
Concept: “The world of people never much agreed with you; instead you sought the company of beasts”
Content: A delusional zoologist.
Writing: A primitive class whose connection to animals is wildly open to interpretation.
Art/design: Cave illustration just adds further to the ambiguity to the story.
Usability: Easy to use, flexible in characterization. Cover art by Nohr is available on Twitter.
Content: A delusional zoologist.
Writing: A primitive class whose connection to animals is wildly open to interpretation.
Art/design: Cave illustration just adds further to the ambiguity to the story.
Usability: Easy to use, flexible in characterization. Cover art by Nohr is available on Twitter.
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