400 Billion Suns
Forbidden Psalm: Würm Moon
Concept: “A new scenario for Forbidden Psalm, featuring a suspicious farmer with an uncomfortably slow drawl.”
Content: A wriggling farmyard massacre under the Würm Moon.
Writing: Dialogue worth drawling out, and a scenario that’s both clear and bursting with tiny details.
Art/design: A near-psychedelic monstrosity haunts a crooked and layered neon design.
Usability: Stylized and largely functional.
Content: A wriggling farmyard massacre under the Würm Moon.
Writing: Dialogue worth drawling out, and a scenario that’s both clear and bursting with tiny details.
Art/design: A near-psychedelic monstrosity haunts a crooked and layered neon design.
Usability: Stylized and largely functional.
Last War: Bacon.Cabin.Magic
Concept: “hush-hush”
Content: Special Mission. Bacon.Cabin.Magic, mercenaries, secret weapons, bunker comforts, things to do with flares.
Writing: The absurdity of war, and of secrets valued above human life, decontextualized.
Art/design: Edited photographs and near-watercolor renditions of the trenches in a unifying palette.
Usability: Designed for Forbidden Psalm: The Last War.
Content: Special Mission. Bacon.Cabin.Magic, mercenaries, secret weapons, bunker comforts, things to do with flares.
Writing: The absurdity of war, and of secrets valued above human life, decontextualized.
Art/design: Edited photographs and near-watercolor renditions of the trenches in a unifying palette.
Usability: Designed for Forbidden Psalm: The Last War.
Odd Jobs for Forbidden Psalm
Concept: “a sidequest system for Forbidden Psalm campaigns.”
Content: 27 odd jobs for a warband of scvm, with rules and a table of rewards for the survivors.
Writing: Consistent in structure, packed with flavorful and delicious references.
Art/design: Neon textboxes with gritty black text for rules. White text over horizontal static for examples.
Usability: Designed for use as a table or cards.
Content: 27 odd jobs for a warband of scvm, with rules and a table of rewards for the survivors.
Writing: Consistent in structure, packed with flavorful and delicious references.
Art/design: Neon textboxes with gritty black text for rules. White text over horizontal static for examples.
Usability: Designed for use as a table or cards.
The Last War: Flank Work
Concept: “Special sorties for unique rewards”
Content: A side mission system for sending spare crew models.
Writing: A suitably dark and thematic briefing on sending your crew on solo missions for fun and profit.
Art/design: Tables, mechanically typed. A faded collections of dying soldiers bathing under an artificial sun.
Usability: A simple, self contained rules supplement for Last War.
Content: A side mission system for sending spare crew models.
Writing: A suitably dark and thematic briefing on sending your crew on solo missions for fun and profit.
Art/design: Tables, mechanically typed. A faded collections of dying soldiers bathing under an artificial sun.
Usability: A simple, self contained rules supplement for Last War.
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