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30 Days of Mörk Borg Adventure Chapbook vol. 2: On the Island of Dying Gods
“This book expands the one-page, one-shots taken from my digital offering 30 Days of MÖRK BORG and is the second volume in a planned series of ten. For this volume, we focused on creating three distinct modules within a larger keyed setting, but there’s still plenty of room for improvisation and substitution at your table.”
30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches
Concept:
“The heretics rise...
“The heretics rise...
The Death Church of Wokath
Blessed are the dead, for they shall inherit all!
The Dismal Church of Nagla
We forge our tradition in the spirit of our ancestors!
The Flayed Church
We bow to that which crawls!”
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
A Dead God’s Stronghold
Concept: “Have some scvm you can’t seem to part with? Looking for a way to end your game before it ends the world?”
Content: 6 thematic hazards and stats for some pretty brutal basilisks
Writing: Clear descriptions with a healthy dose of humor
Art/design: Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability: Can be used as an overlay for another dungeon to add extra character and lethality
Content: 6 thematic hazards and stats for some pretty brutal basilisks
Writing: Clear descriptions with a healthy dose of humor
Art/design: Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability: Can be used as an overlay for another dungeon to add extra character and lethality
A Growing Menace
Concept: “The Sarkash forests have gone eerily silent, and travelers who venture too close to the wood line are disappearing without a trace.”
Content: Feast your eyes to an old god of the forest.
Writing: Strong thematic elements established in both background and environmental description.
Art/design: Haunting illustration by Waclaw supports an ominous yet understated layout.
Usability: You won’t get caught up in this web.
Content: Feast your eyes to an old god of the forest.
Writing: Strong thematic elements established in both background and environmental description.
Art/design: Haunting illustration by Waclaw supports an ominous yet understated layout.
Usability: You won’t get caught up in this web.
Anti-Paladin Filthy Slime Jam!
25 contributors
Rugose Kohn
Walton Wood
Ian Long
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Creatures of the Dying World 3
Concept: “...in which he mines the alien world of insects to produce Lovecraftian Things that Should Not Be.”
Content: 19 sanity-shaking creatures. d66 delusional prompts to manage the fallout.
Writing: A thorough mix of indescribable humor and horror. With a fantastical sanity system that won’t take your players out of the game.
Art/design: Impressionistic and inked illustrations capture both the silly and the strange.
Usability: Text which balances between utility and style from passage to passage.
Content: 19 sanity-shaking creatures. d66 delusional prompts to manage the fallout.
Writing: A thorough mix of indescribable humor and horror. With a fantastical sanity system that won’t take your players out of the game.
Art/design: Impressionistic and inked illustrations capture both the silly and the strange.
Usability: Text which balances between utility and style from passage to passage.
Cultists of Dying Gods
Concept: “Many of those in the dying world still cling to dying gods—ironically, inquisitors most of all. Most of these dying gods need you to torture or be tortured.”
Content: Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design: Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability: Pstress rules are a bit complex but robust rather than complicated
Content: Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design: Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability: Pstress rules are a bit complex but robust rather than complicated
Cult of the Blood God
Concept: “‘... AND AS I SIPPED OF THE CONCOCTION PRESENTLY I WAS SHOWN VIVID SIGHTS OF A BLACK FIELD GROWN FULL OF THOSE SAME FLOWERS I HAD INGESTED… AND FINALLY I KNEW I HAD ENTERED THE FORGOTTEN DIMENSION OF BLOOD ...’”
Content: A drug-fueled, rage-filled, blood-slick temple crawl—and berserker death race.
Writing: A lovingly crafted starter adventure, that guides new scvm through a bloodthirsty rage dungeon.
Art/design: Cunningly designed mini-maps, clever symbols, and layout blend utility and aesthetics seamlessly.
Usability: Not quite printer-friendly, but as legible as it is gorgeous.
Content: A drug-fueled, rage-filled, blood-slick temple crawl—and berserker death race.
Writing: A lovingly crafted starter adventure, that guides new scvm through a bloodthirsty rage dungeon.
Art/design: Cunningly designed mini-maps, clever symbols, and layout blend utility and aesthetics seamlessly.
Usability: Not quite printer-friendly, but as legible as it is gorgeous.
Devourer of Afflictions
Concept: “Its followers claim that any who is swallowed by the god shall be reborn, expelled from its lower body free of pain and disease.”
Content: A heavyweight monster that
Writing: Compelling description of the devourer along with tables for ingestion effects
Art/design: Visually well organized; illustration frames the text and obscures the creature, which is a neat choice
Usability: Smooth, just like PCs through a giant maggot-god
Freakshows
Concept: “Come one! Come all! The Freakshow is in town! We have creatures from all over the dying world. Creatures from beyond Bergen Chrypt. Even some from realms not our own. Gather close, listen up, because your in for a wild ride.”
Content: The wickhead lifecycle, illuminated.
Writing: Frankly, murderous. Violence deified and made manifest.
Art/design: Jagged text and forcefully carved collage work.
Usability: Stylized body text sacrifices some legibility. Probably on a bloody altar.
Content: The wickhead lifecycle, illuminated.
Writing: Frankly, murderous. Violence deified and made manifest.
Art/design: Jagged text and forcefully carved collage work.
Usability: Stylized body text sacrifices some legibility. Probably on a bloody altar.
From Beyond the Endless Sea
Concept: “Cultists, Bloodhawks, secret island temples, wands channeling the Black Wind, loopy hippies, gnarly artifacts, zombified townsfolk, and the ability to loot your bosses' house - and much more - await you.”
Content: A frenzied mob is overtaking Grift, do something about it.
Writing: Deified mob violence unifies multiple sessions in Grift and provides a potential antagonist for long-term play.
Art/design: Design elements convey the compulsions of a waking god. Consistent use of public domain image backdrops.
Usability: Thoughtful design elements on a large-scale aid in utility and navigation.
Content: A frenzied mob is overtaking Grift, do something about it.
Writing: Deified mob violence unifies multiple sessions in Grift and provides a potential antagonist for long-term play.
Art/design: Design elements convey the compulsions of a waking god. Consistent use of public domain image backdrops.
Usability: Thoughtful design elements on a large-scale aid in utility and navigation.
Göran's Reavers
Concept: “Göran is the son of a mighty chief whose lack of devotion to the gods of blood ended when Göran ate his face. Now he rules his reavers with an iron fist and a savage spiked axe. His title as Usurper is coveted.”
Content: A faction of reavers worshiping gods of blood.
Writing: Backgrounds and mechanics complicate and enrich a faction that might otherwise be monolithic.
Art/design: A clean legible layout full of bloody worship.
Usability: Drop wherever you need a little more blood.
Content: A faction of reavers worshiping gods of blood.
Writing: Backgrounds and mechanics complicate and enrich a faction that might otherwise be monolithic.
Art/design: A clean legible layout full of bloody worship.
Usability: Drop wherever you need a little more blood.
Hail the Rat God
“‘The Rat God’ is not her name. You are not worthy of her name. HAIL THE RAT GOD.”
Hammer Goats
Concept: Goat people who love hammers and their offspring.
Content: see Hammer, Goat. see also Chaos, Spawn.
Writing: A combat class that’s hammered home by versatile chaos gifts, and an entirely too gifted divine spawn.
Art/design: A frolicking herd of hammer goats cross a yellow field followed by a dreadful depiction of a goatling god. Subtle and instructive use of typographic elements.
Usability: High contrast, legible text.
Content: see Hammer, Goat. see also Chaos, Spawn.
Writing: A combat class that’s hammered home by versatile chaos gifts, and an entirely too gifted divine spawn.
Art/design: A frolicking herd of hammer goats cross a yellow field followed by a dreadful depiction of a goatling god. Subtle and instructive use of typographic elements.
Usability: High contrast, legible text.
IKHON
Concept: “Ancient god-vessels of cursed skin and soot-black wood, as rare and as valuable as they are blasphemous.”
Content: 4 sets of 8 powers granted by dead folk gods
Writing: Simple and straightforward mechanically; minimalist but seething with character and tone
Art/design: Black-and-white art on black ground beside white text; the graphic design is as maliciously expressive as the visuals
Usability: Covers are blank to ensure random selection; red page headings facilitate quick reference
Content: 4 sets of 8 powers granted by dead folk gods
Writing: Simple and straightforward mechanically; minimalist but seething with character and tone
Art/design: Black-and-white art on black ground beside white text; the graphic design is as maliciously expressive as the visuals
Usability: Covers are blank to ensure random selection; red page headings facilitate quick reference
Note: Original run was misprinted the first and last inside pages on the covers
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