fungus
All Hail The Necrotoad and Fifteen Fungi on the Dead Man’s Chest
Concept: “All Hail the Necrotoad, three hags terrorize the countryside from their mansion inside a giant undead toad...
Fifteen Fungi on the Dead Man’s Chest, an alien fungus has infected a crew and their captain”
Content: A hopping toad crawl and a fungal-infested ship crawl.
Writing: Background that establishes motivation and goals, practical advice on usage, and efficient summaries of fixed and random encounters.
Art/design: A gritty cartoonish illustration style with traditional block text layout aided by effective use of color and emphasis.
Usability: Consistent design choices make these larger dungeons easy to reference.
Content: A hopping toad crawl and a fungal-infested ship crawl.
Writing: Background that establishes motivation and goals, practical advice on usage, and efficient summaries of fixed and random encounters.
Art/design: A gritty cartoonish illustration style with traditional block text layout aided by effective use of color and emphasis.
Usability: Consistent design choices make these larger dungeons easy to reference.
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Fistful of Creeps
Concept: Five classic RPG monsters with Mörk Borg twists
Content: Stat blocks, descriptive text, and original art
Writing: Provides quick overviews of each monster
Art/design: Excellent monochrome portraits
Usability: Lines demarcate entries and connect them with illustrations
Content: Stat blocks, descriptive text, and original art
Writing: Provides quick overviews of each monster
Art/design: Excellent monochrome portraits
Usability: Lines demarcate entries and connect them with illustrations
Forty Fiends
Concept: “From the darkness, they emerged. Of the darkness, they are made.”
Content: The aforementioned fiends and related diseases, parasites, and tables.
Writing: Themes of infection, subversion, and infestation tie this book of beasts.
Art/design: A mmutilated mashup of tortured illustrations in a stylized but effective layout.
Usability: Rules and description separated and identifiable for ease of reference.
Content: The aforementioned fiends and related diseases, parasites, and tables.
Writing: Themes of infection, subversion, and infestation tie this book of beasts.
Art/design: A mmutilated mashup of tortured illustrations in a stylized but effective layout.
Usability: Rules and description separated and identifiable for ease of reference.
Fungal Feed - Fruits of Rot
Concept: “Reality itself is decaying and rotting. From the corpse of the old world, mycelium grows and feeds.”
Content: A random mushroom generator
Writing: Includes lore, mechanics, and a table for appearances and effects
Art/design: Relatively reserved with color and some illustrations for visual variety
Usability: Easy to read and use
Content: A random mushroom generator
Writing: Includes lore, mechanics, and a table for appearances and effects
Art/design: Relatively reserved with color and some illustrations for visual variety
Usability: Easy to read and use
Hammer of a Killing Crown
Concept: “It’s a simple agreement: You retrieve the artifact. Aalgut exacts his revenge … After that, the unbounded power of the Killing Crown is yours.”
Content: A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.
Content: A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.
Mörky Mycology
Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing: Efficient but with enough detail to spur interest and imagination
Art/design: Relatively sparse but still under development
Usability: Very efficient layout for a lot of content
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing: Efficient but with enough detail to spur interest and imagination
Art/design: Relatively sparse but still under development
Usability: Very efficient layout for a lot of content
Mycogoblins
Concept: “Goblins have been more aggressive than usual lately... these goblins have strange fungal growths... whoever gets to the bottom of this will be greatly rewarded...”
Content: A goblin swarming, fungus snorting, den crawl.
Writing: Deep absurdity delivered in gloriously understated frankness.
Art/design: Structured design, clear iconography, and magenta highlights stimulate and satisfy the reader.
Usability: Designed with goblins in mind.
Content: A goblin swarming, fungus snorting, den crawl.
Writing: Deep absurdity delivered in gloriously understated frankness.
Art/design: Structured design, clear iconography, and magenta highlights stimulate and satisfy the reader.
Usability: Designed with goblins in mind.
Mycosis
“The Meat Fungus keeps no treasure of its own—but the many adventurers who came before you left some behind…”
Omnivorous Slime Mold
Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it's not kept in check, it will keep expanding, devouring everything in its path!”
Content: A voracious, amorphous devourer
Writing: Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design: Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability: Unrelenting and highly corrosive; may pose significant challenges for PCs
Content: A voracious, amorphous devourer
Writing: Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design: Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability: Unrelenting and highly corrosive; may pose significant challenges for PCs
Papa Mush
“Soporific ruler of moist patch of land in a forgotten corner of the world. Holds undying grudge against all of humanity. Calls his tiny warband to action at a moment’s notice.”
Seer’s Boils
“This parasitic psychic fungus spreads through sight.”
Seven Hells and a Dead Paradise
Concept: “in this book you will find Seven Hells to inflict upon your players, and one Dead Paradise. Tie them all together with a Hellish table-crawl, the Eightfold Crypt of the King Orzog”
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole.
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole.
Shroom Barge
Concept: “From north to south, barge pilots … carry mushrooms. Dense, heaping bargeloads of mushrooms.”
Content: An assortment of shrooms, variant Shroomic Powers (and consequences), rules for barge racing, rules of barge building, ready-made barges, and a barge-based class
Writing: Clear and easy to read prose with some obligatory conceptual weirdness
Art/design: Traditional layout and design with color, illustrations, and typographical variance lending visual variety
Usability: Simple in itself; an interesting way to lend some background color or focused variety to campaigns
Content: An assortment of shrooms, variant Shroomic Powers (and consequences), rules for barge racing, rules of barge building, ready-made barges, and a barge-based class
Writing: Clear and easy to read prose with some obligatory conceptual weirdness
Art/design: Traditional layout and design with color, illustrations, and typographical variance lending visual variety
Usability: Simple in itself; an interesting way to lend some background color or focused variety to campaigns
Spore-spawn of the Rhizoworm
Concept: “Young adults living in and near the village have disappeared.”
Content: An adventure in fungal infection
Writing: Presents rules and flavor for a skin-crawling ecology
Art/design: Diverse but unified; useful in navigating the document during play
Usability: Some ambiguity in the fungal infection rules but intent becomes clear
Content: An adventure in fungal infection
Writing: Presents rules and flavor for a skin-crawling ecology
Art/design: Diverse but unified; useful in navigating the document during play
Usability: Some ambiguity in the fungal infection rules but intent becomes clear
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