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Ex Libris Mörk Borg A directory of content, tools, and resources

fungus

All Hail The Necrotoad and Fifteen Fungi on the Dead Man’s Chest

Concept: “All Hail the Necrotoad, three hags terrorize the countryside from their mansion inside a giant undead toad... 
Fifteen Fungi on the Dead Man’s Chest, an alien fungus has infected a crew and their captain”
Content: A hopping toad crawl and a fungal-infested ship crawl. 
Writing: Background that establishes motivation and goals, practical advice on usage, and efficient summaries of fixed and random encounters.
Art/design: A gritty cartoonish illustration style with traditional block text layout aided by effective use of color and emphasis.
Usability: Consistent design choices make these larger dungeons easy to reference. 

Fistful of Creeps

vil
Concept: Five classic RPG monsters with Mörk Borg twists
Content:
Stat blocks, descriptive text, and original art
Writing:
Provides quick overviews of each monster
Art/design:
Excellent monochrome portraits
Usability:
Lines demarcate entries and connect them with illustrations 

Fungal Feed - Fruits of Rot

Concept: “Reality itself is decaying and rotting. From the corpse of the old world, mycelium grows and feeds.”
Content:
A random mushroom generator
Writing:
Includes lore, mechanics, and a table for appearances and effects
Art/design:
Relatively reserved with color and some illustrations for visual variety
Usability:
Easy to read and use

Hammer of a Killing Crown

Concept: “It’s a simple agreement: You retrieve the artifact. Aalgut exacts his revenge … After that, the unbounded power of the Killing Crown is yours.”
Content:
A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.

Mörky Mycology

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content

Mycosis

“The Meat Fungus keeps no treasure of its own—but the many adventurers who came before you left some behind…”

Omnivorous Slime Mold

Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it's not kept in check, it will keep expanding, devouring everything in its path!”
Content:
A voracious, amorphous devourer
Writing:
Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design:
Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability:
Unrelenting and highly corrosive; may pose significant challenges for PCs

Papa Mush

“Soporific ruler of moist patch of land in a forgotten corner of the world. Holds undying grudge against all of humanity. Calls his tiny warband to action at a moment’s notice.”

Seer’s Boils

“This parasitic psychic fungus spreads through sight.”

Seven Hells and a Dead Paradise

Concept: “in this book you will find Seven Hells to inflict upon your players, and one Dead Paradise. Tie them all together with a Hellish table-crawl, the Eightfold Crypt of the King Orzog”
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole. 

Shroom Barge

Concept: “From north to south, barge pilots … carry mushrooms. Dense, heaping bargeloads of mushrooms.”
Content:
An assortment of shrooms, variant Shroomic Powers (and consequences), rules for barge racing, rules of barge building, ready-made barges, and a barge-based class
Writing:
Clear and easy to read prose with some obligatory conceptual weirdness
Art/design:
Traditional layout and design with color, illustrations, and typographical variance lending visual variety
Usability:
Simple in itself; an interesting way to lend some background color or focused variety to campaigns

Spore-spawn of the Rhizoworm

Concept: “Young adults living in and near the village have disappeared.”
Content:
An adventure in fungal infection
Writing:
Presents rules and flavor for a skin-crawling ecology
Art/design:
Diverse but unified; useful in navigating the document during play
Usability:
Some ambiguity in the fungal infection rules but intent becomes clear

Svampätare: The Mushroom Eater

Concept: “You wander the world, gathering and consuming the sacred fungi.”
Content:
A character whose foraged mushrooms grant special effects (but not always the ones you want)   
Writing:
Mechanics-focused and efficiently so
Art/design:
A variety of ’shrooms and an impressive ’stache
Usability:
Probably safe for consumption

The Holy Order of Myxogastrian Knights

Concept: “Every aspirant is implanted with a sample of their patron and it strengthens their resolve, piety and wisdom.”
Content:
Six quests for initiates seeking to prove their worth (willing or otherwise)
Writing:
Provides lore and quest sketches; some are more absurd than others
Art/design:
Easily readable body text with stylized headings; includes an illustration of a sample knight and one pretty sweet basilisk icon
Usability:
GMs will have to supply knight stats and flesh out the quests
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