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Ex Libris Mörk Borg A directory of content, tools, and resources

goat

Auld Clootie’s Bairn

Concept: “What has happened to suddenly change the behavior of little Angelica…and how can the Mercer family fit in to their new community?”
Content:
A surreally mundane adventure with a troubled tot
Writing:
Provides lots of detail and dialogue as well as suggestions for alternative plots and a metric ton of nasty insults
Art/design:
Primarily designed around navigating events and conversations delivered via text
Usability:
Ready to use out-of-the-box but can also be tinkered with and adapted to GM taste and need

Hammer Goats

Concept: Goat people who love hammers and their offspring.
Content: see Hammer, Goat. see also Chaos, Spawn. 
Writing: A combat class that’s hammered home by versatile chaos gifts, and an entirely too gifted divine spawn.
Art/design: A frolicking herd of hammer goats cross a yellow field followed by a dreadful depiction of a goatling god. Subtle and instructive use of typographic elements.
Usability: High contrast, legible text. 

Indomitable Mountaineer

Concept: “Fearless and brash, the indomitable mountaineer can be found scaling cliffs, summiting peaks, and flaunting their mastery of nature across the dying world.
Content: A fvcking hiker.
Writing: A steep incline or two, but more of a pleasant scramble than an uphill struggle.
Art/design: Weighty visuals balanced by precipitous text. The art has a sense of casually exaggerated danger that feels appropriate. 
Usability: A staunch support scvm. 

Siege Goat-Demon

Concept: “Unspeakable is the malice that brought the siege goat-demon to life. Stranger still is the purpose of strapping a siege ballista to its forearm.”
Content:
An adaptation of DOOM’s Cyberdemon
Writing:
Predominantly deals with elaborating on attacks and Special
Art/design:
Linear, easy-to-use layout with splashes of red to unify the image and text
Usability:
Particularly lethal if you put it at the end of a narrow hallway beside a stack of ammunition

The Grapes of Psych

Concept: “Ravel, the exuberant goat ogre necromancer… has been kidnapping local villagers. Track him to the vineyard which he has made into his depraved and psychedelic lair.”
Content: An ogre powered, wine fueled, zombie infested, psychedelic crossword puzzle dungeon.
Writing: Manages to build a disturbingly coherent theme from a crossword puzzle selection, all while making a Goat Ogre into something truly menacing.
Art/design: Map inspired by a crossword puzzle. Well-chosen Goat Ogre art.
Usability: Visit the vineyard, drink the wine, deathmatch a Goat Ogre.

The Pope Lick Monster

Concept: “Trolls in MÖRK BORG are too big to live under bridges, opening a perfect habitat for the Pope Lick Monster.”
Content:
A unfortunate half-human half-goat
Writing:
Includes a simple stat block and some backstory for the beast
Art/design:
Use of color helps differentiate key bits of information from surrounding text
Usability:
The lore introduces some interesting options for GMs and players

There Is One Goat

Concept: “This one-page MÖRK BORG creature is an attempt to exorcise the demon goat from my mind. Now it’s your problem.”
Content:
A goat best avoided—but where’s the fun in that?
Writing:
Establishes a strange, surreal tone to match the image
Art/design:
When you gaze too long into the goat, the goat gazes also into you
Usability:
Simple and easy to use. It’s just a goat, after all…

The Western Wall

Concept: “A tale also known as The Quest for Yig or How I Learned to Stop Worrying and Accept Dying”
Content: A fvcking mountain crawl.
Writing: A mountain adventure that is easy to read, but hard to climb.
Art/design: Austere as a view from the summit. Does exactly what’s needed to convey both subject and tone.
Usability: Hope you brought climbing equipment. Dying on the way there is half the fun. 

Weregoat

R. M.
Concept: “Weregoats gather in black woods and haunted wildernesses where they build crude idols to their petty gods.”
Content:
Hideous man-goat amalgamations to haunt your games and dreams
Writing:
Includes an overview of the monster with some short tables for armor, weapons, and numbers
Art/design: A handful of typefaces and one manky-looking goat
Usability:
Generating gear takes a bit longer than fielding standard monsters, but not by much 
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