goat
Ashes of Käsedorf
Content: A beast hunting, rubble looting, post-battle ruin crawl.
Writing: A classic silver-chasing hexcrawl with a surprising level of motivation and intrigue.
Art/design: Vibrantly recolored and overlaid prints produce an impressionistic collage.
Usability: Organized into rough narrative sections to aid in reference during play.
Auld Clootie’s Bairn
Concept: “What has happened to suddenly change the behavior of little Angelica…and how can the Mercer family fit in to their new community?”
Content: A surreally mundane adventure with a troubled tot
Writing: Provides lots of detail and dialogue as well as suggestions for alternative plots and a metric ton of nasty insults
Art/design: Primarily designed around navigating events and conversations delivered via text
Usability: Ready to use out-of-the-box but can also be tinkered with and adapted to GM taste and need
Bandits
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures.
Hammer Goats
Content: see Hammer, Goat. see also Chaos, Spawn.
Writing: A combat class that’s hammered home by versatile chaos gifts, and an entirely too gifted divine spawn.
Art/design: A frolicking herd of hammer goats cross a yellow field followed by a dreadful depiction of a goatling god. Subtle and instructive use of typographic elements.
Usability: High contrast, legible text.
Helm of Awe
Content: A Norse myth puzzle crawl.
Writing: Encounters that heavily reference mythological events and figures.
Art/design: A map and protective ward.
Usability: More likely to confound the enemies of the Æsir.
Indomitable Mountaineer
Content: A fvcking hiker.
Writing: A steep incline or two, but more of a pleasant scramble than an uphill struggle.
Art/design: Weighty visuals balanced by precipitous text. The art has a sense of casually exaggerated danger that feels appropriate.
Usability: A staunch support scvm.
Monsters!
Content: Twenty of them, to be a little more specific.
Writing: Horrendously hilarious creations from tormented traditions. Malformed for the morbidly curious.
Art/design: Sharp points and serrated edges brutalize the darkly patterned forms of this miserable tome, contrasted occasionally by excruciatingly clinical white.
Usability: Richly stylized only where they know you’ll work for it. Legible everywhere it counts.
Siege Goat-Demon
Concept: “Unspeakable is the malice that brought the siege goat-demon to life. Stranger still is the purpose of strapping a siege ballista to its forearm.”
Content: An adaptation of DOOM’s Cyberdemon
Writing: Predominantly deals with elaborating on attacks and Special
Art/design: Linear, easy-to-use layout with splashes of red to unify the image and text
Usability: Particularly lethal if you put it at the end of a narrow hallway beside a stack of ammunition
The Grapes of Psych
Content: An ogre powered, wine fueled, zombie infested, psychedelic crossword puzzle dungeon.
Writing: Manages to build a disturbingly coherent theme from a crossword puzzle selection, all while making a Goat Ogre into something truly menacing.
Usability: Visit the vineyard, drink the wine, deathmatch a Goat Ogre.
The Pope Lick Monster
Content: A unfortunate half-human half-goat
Writing: Includes a simple stat block and some backstory for the beast
Art/design: Use of color helps differentiate key bits of information from surrounding text
Usability: The lore introduces some interesting options for GMs and players
The Western Wall
Content: A fvcking mountain crawl.
Writing: A mountain adventure that is easy to read, but hard to climb.
Art/design: Austere as a view from the summit. Does exactly what’s needed to convey both subject and tone.
Usability: Hope you brought climbing equipment. Dying on the way there is half the fun.
There Is One Goat
Concept: “This one-page MÖRK BORG creature is an attempt to exorcise the demon goat from my mind. Now it’s your problem.”
Content: A goat best avoided—but where’s the fun in that?
Writing: Establishes a strange, surreal tone to match the image
Art/design: When you gaze too long into the goat, the goat gazes also into you
Usability: Simple and easy to use. It’s just a goat, after all…
Weregoat
Content: Hideous man-goat amalgamations to haunt your games and dreams
Writing: Includes an overview of the monster with some short tables for armor, weapons, and numbers
Art/design: A handful of typefaces and one manky-looking goat
Usability: Generating gear takes a bit longer than fielding standard monsters, but not by much