pointcrawl
30 Days of Mörk Borg Adventure Chapbook vol. 1
Content: 3 self-contained adventures
Writing: Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability: Content warning: naked antics, poo monsters, and BEAR-THING
500 Paces
6 contributors
Content: A postmortem adventure from battlefield to keep and beyond
Writing: Provides copious descriptions of locations and events
Art/design: A more traditional, conservative layout with discrete body text and illustrations
Usability: Includes bulleted summaries of each section for easy reference during play
Album Crawl
19 contributors
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Ancient Skin
Content: A complex and variable (not to mention twisted) crawl through Sarkash
Writing: Efficient but vivid descriptions of locations and inhabitants punctuated by grim wit
Art/design: Marvelous maps; type design helps map the connections amongst locations and items
Usability: Provides checkboxes to track variables (but if you mark this pamphlet, you’re a heathen and you deserve whatever misery befalls you)
A Pestilence of Maths
Content: Includes an ad hoc sanity metric, random travel events and tower rooms, and a whole lot of exploding heads
Writing: Clean and characterful with dry gallows humor and well-chosen, interconnective details
Art/design: Effective and appropriate graphic choices that interact cleverly with the concept
Usability: Packs a fair amount of tension and grit into a relatively small package
A Piece of Rotten Fish
Content: Contains detailed information about the settings as well as copious random tables
Writing: Very text heavy, and the writing carries a lot of the descriptive weight
Art/design: Fairly straightforward single-column layout in black and white with some yellow highlights and lots of grody illustrations
Usability: Includes a separate handout of images and maps for the players
A Shadow King's Palace
Content: Yeah, what he said.
Writing: Abundant descriptions of locations and things found within the palace
Art/design: Fairly straightforward, text-first pages with some more elaborate, image-dominated spreads later in the document
Usability: “It’s up to the GM to let the PCs escape the palace. It won’t change anything.”
Bog Iron
Content: Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing: Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design: Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability: Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)
Carnival of Desecration
Content: A series of carnival encounters inspired by Triple Live Möther Gööse at Budokan by Green Jellÿ
Writing: Playfully grim and sardonic, just like we like it
Art/design: “Art and Layout by no one.” Sans serif all day, baby.
Usability: Adventure flow is largely at the GM’s discretion
Corny Groń (Black Peak)
Content: Adapts and builds on the Dark Fort concept with wilderness locales, dungeons, and thematic enemies and items
Writing: More elaborate than its source material, but adds more mechanical intricacy and plenty of character
Art/design: Wiśniewska’s woodcut-inspired illustrations create a distinct sense of time and place
Usability: Complex but not overly complicated
Cthork Borg
Content: A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing: An appropriate mix of clear instructional text with more evocative descriptions
Art/design: More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability: At 120 pages, a bit heftier than the norm
Additional supplements for this conversion are available on the creator's itch page.
Cult of the Blood God
Content: A drug-fueled, rage-filled, blood-slick temple crawl—and berserker death race.
Writing: A lovingly crafted starter adventure, that guides new scvm through a bloodthirsty rage dungeon.
Art/design: Cunningly designed mini-maps, clever symbols, and layout blend utility and aesthetics seamlessly.
Usability: Not quite printer-friendly, but as legible as it is gorgeous.
Damned in Darkness
Dead Girls in Sarkash Forest
Concept: “You are lost. You are dead.”
Content: A random pointcrawl through Sarkash, 6 original thematic classes, and optional rules and gear that add more conceptual depth and distinction without straying from the Mörk Borg core
Writing: Brooding and grim with an undertone of forlorn optimism; extremely effective in conveying the intended tone and atmosphere
Art/design: Visually diverse art and typographical choices unified by a focus on the setting and themes
Usability: Deliberately deals with sexism and trauma; intended as a self-contained module, but the adventure and classes can be used with other Mörk Borg content
Drafts: Dead Girl Classes, Dead Girls in Sarkash Forest, Encounters in Sarkash Forest
Down and Out in a Schleswig Sanitorium
Concept: “Recently the staff has all been murdered by a patient gone rogue. That suits the King’s ends well enough.”
Content: Clever scenario, especially the conclusion
Writing: Disturbingly descriptive at times, humorously irreverent at others
Art/design: Adapts Nohr-esque style to express its “sterile” environment
Usability: Well organized by category, but involves some flipping/scrolling/shuffling