mouse/rat
A Tomb of Twins
Concept: “A shadow looms over Dreklow.”
Content: A vial-fueled, twin filled, betrayal of a tomb crawl.
Writing: A tomb complex of factions, puzzles, mystery, and plenty of backstabbing.
Art/design: Dark, fluid, and scoured mixed media entombed in a clean two-column layout.
Usability: Consistency in structure and hierarchy make quick reference.
Content: A vial-fueled, twin filled, betrayal of a tomb crawl.
Writing: A tomb complex of factions, puzzles, mystery, and plenty of backstabbing.
Art/design: Dark, fluid, and scoured mixed media entombed in a clean two-column layout.
Usability: Consistency in structure and hierarchy make quick reference.
Börk Morgue #666
Concept: “An unofficial zine for a Dying World with words and design”
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around
Dance Macabre
Concept: “The Rat King takes his rightful throne, and he demands you DANCE!”
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires.
Content: A rodent sensation. It’s sweeping the nation. Plague!
Writing: Clearly telegraphed rat-catching adventure, complete with moral quandary, and incarnated miasma.
Art/design: A crowded, yet clean, pamphlet adventure containing inviting iconography in distressing contrast with its content.
Usability: Spend an evening dancing the night away, painting the rats red, and setting fires.
Dödsråttor
Concept: “They are everywhere. They are above you, beneath you; runtted minions of the end Itself.”
Content: Rat swarm à la Mörk Borg
Writing: A standard stat block with a bit of grimly humorous descriptive text
Art/design: Expressive typography and an illustration that reinforces the concept without being too graphic
Usability: Well laid out for readability
Content: Rat swarm à la Mörk Borg
Writing: A standard stat block with a bit of grimly humorous descriptive text
Art/design: Expressive typography and an illustration that reinforces the concept without being too graphic
Usability: Well laid out for readability
Maust
Concept: “… forever hiding in the dark, more rodent than a man.”
Content: A demi-human hireling
Writing: Includes some flavor text as well as stats, traits, specialties, and values
Art/design: Nicely balanced layout with art suggestive of sentiment and violence
Usability: Designed as an additional outcast like those described in the core book
Content: A demi-human hireling
Writing: Includes some flavor text as well as stats, traits, specialties, and values
Art/design: Nicely balanced layout with art suggestive of sentiment and violence
Usability: Designed as an additional outcast like those described in the core book
Mörk Maus
Concept: “This zine, although it looks super Mörk Borg, is not compatible with that metal game.”
Content: The Mörk Borg lore, atmosphere, and aesthetic adapted as a nuclear disaster setting for the Mausritter RPG
Writing: Equal parts entertaining, endearing, and horrifying
Art/design: Each contributor captures and conveys the look and feel of Mörk Borg but with appropriate, frequently humorous twists
Usability: I don’t know Mausritter’s rules, but this makes it look pretty user-friendly
Content: The Mörk Borg lore, atmosphere, and aesthetic adapted as a nuclear disaster setting for the Mausritter RPG
Writing: Equal parts entertaining, endearing, and horrifying
Art/design: Each contributor captures and conveys the look and feel of Mörk Borg but with appropriate, frequently humorous twists
Usability: I don’t know Mausritter’s rules, but this makes it look pretty user-friendly
Ratface Sewersneak
Concept: “When it’s a choice between toiling for meager coppers and fighting for scraps with alley cats and shank-wielding orphans, it’s not even a choice. Not really.”
Content: A cosmetic redesign of the gutterborn scum core class
Writing: Clearly written and punctuated with humorous ability titles and asides
Art/design: Has a sneaky ratface just like Karl Druid
Usability: Plays like the gutterborn scum but with bigger ears
Content: A cosmetic redesign of the gutterborn scum core class
Writing: Clearly written and punctuated with humorous ability titles and asides
Art/design: Has a sneaky ratface just like Karl Druid
Usability: Plays like the gutterborn scum but with bigger ears
Ratstabber
Concept: “Scurrying beneath the streets of crumbling cities. The Ratstabber’s beady eyes blaze with hatred.”
Content: One of the nastiest rats you’ll find in Mörk Borg
Writing: Devoted to stats and Specials
Art/design: Distinctive collage work with some evocative original art
Usability: Infection rules depart somewhat from the standard
Rattus Norvegicus
Concept: “The base of operation for the fearsome plague-bearing Rätfölk”
Content: A 9-room, ratfolk-infested dungeon with hooks, rumors, random encounters, loot, and shit torches
Writing: Straightforward and clear with well-placed alliterative flourishes and snark
Art/design: Primarily typographical but efficient and easily navigable
Usability: Linearly organized and includes separate GM and player maps
The Deluge
Concept: “No longer is the sea just an impassive viewer of the Dying World's slow demise; it is coming up to hasten the end.”
Content: A flood of aquatic content.
Writing: A collection of flotsam and jetsam. Sometimes humorous, often abysmal.
Art/design: A minimalist layout with woodblock prints alongside modern renditions of fish-folk.
Usability: Fluid but with the occasional bit of detritus. Available in storm-tossed gray or eye-numbing yellow.
Content: A flood of aquatic content.
Writing: A collection of flotsam and jetsam. Sometimes humorous, often abysmal.
Art/design: A minimalist layout with woodblock prints alongside modern renditions of fish-folk.
Usability: Fluid but with the occasional bit of detritus. Available in storm-tossed gray or eye-numbing yellow.
The Fevre Pytt
Concept: “The stench. The flies. The touch of clammy flesh. You have been cast into the Fever Pytt to die.”
Content: A corpse pile crawl through a mispurposed cistern in The Western Kingdom.
Writing: A festering pytt of viscera and gore that bursts with sickening mechanics to back it up.
Art/design: Currently only available as plaintext.
Usability: Standardized room description layout aids in reference.
Content: A corpse pile crawl through a mispurposed cistern in The Western Kingdom.
Writing: A festering pytt of viscera and gore that bursts with sickening mechanics to back it up.
Art/design: Currently only available as plaintext.
Usability: Standardized room description layout aids in reference.
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