children
An Exodus
Concept: “a ‘choose your own adventure’ that should take around 20 minutes to play.”
Content: A Grift escaping, bridge crossing daycare crawl.
Writing: A harrowing race against the clock, full of misdirection, misery, and oblique references to nearly every variety of child endangerment.
Art/design: Delicate splashes of color and texture engage this print-friendly design. Moody spot illustrations to drive the miseries of Grift home.
Usability: Children are surprisingly resilient, you are not. It probably won’t end well for any of you.
Content: A Grift escaping, bridge crossing daycare crawl.
Writing: A harrowing race against the clock, full of misdirection, misery, and oblique references to nearly every variety of child endangerment.
Art/design: Delicate splashes of color and texture engage this print-friendly design. Moody spot illustrations to drive the miseries of Grift home.
Usability: Children are surprisingly resilient, you are not. It probably won’t end well for any of you.
Holy Migol Ratipede
Concept: “Holy Migol Ratipede”
Content: You know what a ratipede is, right?
Writing: Written to honestly just get worse the more you engage with it.
Art/design: Kind of friendly looking for a horrible little many-limbed death-weasel.
Usability: A recursive little monster.
Content: You know what a ratipede is, right?
Writing: Written to honestly just get worse the more you engage with it.
Art/design: Kind of friendly looking for a horrible little many-limbed death-weasel.
Usability: A recursive little monster.
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