Ryan Sigler
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
D3 Items
Concept: “The crumpled body of a dead priest […] Lost in the struggle d3 trinkets lie scattered.”
Content: 3 holy items, two with mixed benefits and drawbacks and one with only bad consequences
Writing: A paragraph for each, mixing mechanical with qualitative effects
Art/design: All 3 items are illustrated in the central image; typographical variety in introductory text and item titles contributes to the visual texture and overall tone
Usability: Clearly delineated blocks for each item; descriptive text is sans serif for easy reading
Content: 3 holy items, two with mixed benefits and drawbacks and one with only bad consequences
Writing: A paragraph for each, mixing mechanical with qualitative effects
Art/design: All 3 items are illustrated in the central image; typographical variety in introductory text and item titles contributes to the visual texture and overall tone
Usability: Clearly delineated blocks for each item; descriptive text is sans serif for easy reading
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Jegs
Ian Long
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Walton Wood
Bracken MacLeod
Rugose Kohn
KRD Designs
mghoneybee
Johan Nohr
Damien Villa
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
Ra Press
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Manbat
Concept: “Dwelling in abandoned buildings and under bridges, these vile creatures ambush, torture, and desanguinate their captives…”
Content: It’s like Batman but Borgier
Writing: Stats and special mechanics plus a d8 list of carried items
Art/design: Loot on the top, stats on the bottom, lore and bats in the middle; pink on yellow highlights the title and emphasizes important mechanical elements
Usability: An appropriate, lycanthropic take on vampires in the Dying World
Content: It’s like Batman but Borgier
Writing: Stats and special mechanics plus a d8 list of carried items
Art/design: Loot on the top, stats on the bottom, lore and bats in the middle; pink on yellow highlights the title and emphasizes important mechanical elements
Usability: An appropriate, lycanthropic take on vampires in the Dying World
The Mothman
Concept: “A nocturnal wanderer of the shattered world, a vile thing, seeking to snuff out any light that may be remaining.”
Content: A malicious take on the mothman of Point Pleasant
Writing: Clear stat block with concise bits of flavor text
Art/design: Layout & aesthetic capture the dynamic of moths flitting around a flame
Usability: The functional mechanics are split on the page and not well differentiated from the descriptive text, but it’s a small concession to the overall excellence of the visual design
Content: A malicious take on the mothman of Point Pleasant
Writing: Clear stat block with concise bits of flavor text
Art/design: Layout & aesthetic capture the dynamic of moths flitting around a flame
Usability: The functional mechanics are split on the page and not well differentiated from the descriptive text, but it’s a small concession to the overall excellence of the visual design
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