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Ex Libris Mörk Borg A directory of content, tools, and resources

moth

Giant Moth Demon

Concept: “It is rarely seen until it is too late, after it has grabbed livestock or a hapless human.”
Content:
It’s a giant moth.
Writing:
Sketches behavior and provides a concise stat block
Art/design:
Embraces Mörk Borg’s penchant for public domain art and violent pinkness
Usability:
Simple and easy to use

Hollow Saint

Concept: “The wooden cocoon of the saint burst open to reveal a horrible half human, half moth creature of godly compusure.”
Content:
Includes all three phases of the monster’s lifecycle
Writing:
Descriptive text serves as a legend and hook; mechanical text is simple and easy to use
Art/design:
Some very cool, inspiring artwork
Usability:
A big “yes” both mechanically and conceptually

House of the Hollow

Concept: “A mysterious moonlit manor – home to a retired adventurer in the midst of a terrible transformation”
Content:
A horror-themed, investigative adventure
Writing:
Highly focused on delivering important details and atmosphere with a minimum of words
Art/design:
Clean, neat layouts optimized for easy use
Usability:
The narrative surprise and subtlety may be lost on players who tend to rush in with swords drawn

The Mothman

Concept: “A nocturnal wanderer of the shattered world, a vile thing, seeking to snuff out any light that may be remaining.”
Content:
A malicious take on the mothman of Point Pleasant
Writing:
Clear stat block with concise bits of flavor text
Art/design:
Layout & aesthetic capture the dynamic of moths flitting around a flame
Usability:
The functional mechanics are split on the page and not well differentiated from the descriptive text, but it’s a small concession to the overall excellence of the visual design
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