samaritan_burden
Anthelia’s Black Glass
Concept: “Expanding on a snippet of lore from the Mörk Borg core rules, Anthelia's Black Glass is about examining the notion of "monster" in a world of anti-heroes.”
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
samaritan_burden
Johan Nohr
Jegs
Arnaud F. Lambert
Ra Press
Rugose Kohn
KRD Designs
mghoneybee
Damien Villa
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Harkenstone
B Halliday
Greyson Yandt
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
RaptorShadow / BirdSilhouette Games
Ryan Sigler
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Walton Wood
Bracken MacLeod
Ghee Dodlinger
Olivier Delattre
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Bunnyman
Concept: “Have you fvckers got my eggs?”
Content: A crazed, skin-suit wearing axe murderer
Writing: All mechanics, with a table of curses for whoever kills hem
Art/design: Putrid, visceral graphics in line with the concept
Usability: Escalating attack damage will require a bit more attention from GMs; small script may be challenging to read in print
Content: A crazed, skin-suit wearing axe murderer
Writing: All mechanics, with a table of curses for whoever kills hem
Art/design: Putrid, visceral graphics in line with the concept
Usability: Escalating attack damage will require a bit more attention from GMs; small script may be challenging to read in print
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