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Ex Libris Mörk Borg A directory of content, tools, and resources

Tyler Lindsey

All Things Fragrant and Foul

Concept: “Mork Borg can be overwhelmingly nasty. Why not balance that with some beauty? And also add even more misery. 
Content: New rules, eight classes, and an afterlife-spanning adventure. Also sports.
Writing: A meditation on duality. With a serious tone contained within all its dubious fragrance.
Art/design: A highly interactive and reversible design with upright and inverted text interleaved beautifully.
Usability: Designed for print. Flip the book. My condolences to page 5. 

Babalon's Hangover 2

23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table. 

Farewell to Arms REDUX (Ashcan Version)

Concept: “The Dying Lands have never been peaceful... Yet now, few would call that old world violent – not like this.”  
Content: A setting primer, sample adventure, and rules for playing Grvnt’s in the Dying Lands.
Writing: Clear introduction and tutorial to the alternate rules and setting, with guidance on where the complete game will expand upon them.
Art/Design: A colorful but simple layout, minimal but well-chosen art, designed for practical reference. 
Usability: Ready for war. Or at least a skirmish. 

Kuviot

Concept: “Sear these specific patterns into your flesh to please the gods.”
Content:
Ritual scarification that grants special abilities but alter characters’ capacities to speak or perceive truth
Writing:
Clear, compelling descriptions that combine mechanical and qualitative effects
Art/design:
Arrangement and orientation of text figures the disorientation and fragmentation at the concept’s core
Usability:
A creative way of granting some mechanical advantages and seriously augmenting character roleplay

One Flew Over the Basilisk’s Nest

Concept: “Overcome your addiction or be taken into God’s Stronghold, where you will be taught the ways of the false prophet ‘Yaweh.’”
Content:
A substance-fueled mini-adaptation of Kesey’s novel to Mörk Borg
Writing:
Clear delivery of instructions; some subtle but appropriate choices blur the line between psychiatric patient and religious zealot
Art/design:
Emulates a bureaucratic form to visually emphasize the core concept
Usability:
More of a loose scenario with guiding mechanics than a dungeon or full adventure, but a fun opportunity for roleplaying and weirdness

Ossarium Vol. 1 + 3D Printable Minis

14 contributors
Concept: “3D Printable Minis” 
Content: An STL model companion to the Ossarium Vol. 1 Beastiary
Writing: Code, in STL file format.
Art/design: Full renders of each creature including printable bases.
Usability: Sculpts are in continued refinement, feedback is requested. 

Ossarium Vol. 1 + Reference Cards

13 contributors
Concept: “a set of 43 double sided tarot sized cards that contain all the info needed to bring the creatures of Ossarium into your next TTRPG session.”
Content: 43 tarot-sized double-sided creature reference cards.
Writing: Contains complete stats and lore for the creatures of Ossarium Vol. 1.
Art/design: Monstrous depictions in a visually striking yet functional layout.
Usability: Rules in the front. Lore in the back. Print and play instructions are included. 

Ossarium Vol.1 | Beasts of the Dying Lands

13 contributors
Concept: “Not just a bestiary 
But an ongoing mission to seek out each creature.”
Content: 43 monstrous oddities to delight and horrify scvm.
Writing: Innovated, weird, and storied monsters to hunt and get killed by.
Art/design: Disgustingly tasteful use of color highlight gritty illustrations in dynamic spreads.
Usability: Digital spreads are of varying width to accommodate sidebars and creatures of significant scale. 

Too Many Fingers

Concept: “Learn the rules to the popular pub game TOO MANY FINGERS, and try your hand at it today!”
Content:
A guessing-game that adds some excitement to those boring nights at the tavern
Writing:
Simple rules clearly conveyed
Art/design:
Visually depicts the rules and reward
Usability:
Requires players to have a favorite finger (shouldn’t be a problem for most scvm)

Tulivuori the Impulsive

Concept: “Where once loomed Bergen Chrypt, now seeps the yellow-red rage of Tulivuori.”
Content:
A volcanic adversary, literally
Writing:
Includes an anti-stat block with rules for converting followers and gifts bestowed
Art/design:
Illustration and other graphic elements convey an eruptive, dynamic energy
Usability:
Not your typical monster

Using Dead Things: Birthing Living Things

Concept: “The world of Mork Borg is swollen with desecrated artifacts, putrid items, and cursed creatures. Perhaps you’d like to create even more of them?”  
Content: Crafting mechanics, experimentation, legendary artifacts and the adventures you'll take to build them, animal husbandry, four creative classes, automatons, and more.
Writing: Elegant mini-game mechanics, with strange and evocative descriptions.
Art/design: Delicately crafted, with a visual style that is engaging, not distracting.
Usability: Accessible text, clear table of contents and index, amusing postcards. 

Vulgar Stenches

Concept: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Content:
“d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing:
Full of horrible imagery—just awful—but conveyed well
Art/design:
Design and layout facilitate quick reference
Usability:
Keep a bucket handy
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