Birth of the Unsaint
By Nechrubel’s Heart
Content: A Valentine’s greeting and a gross, blackened heart
Writing: Includes a short missive and mechanics for the Misery-defying heart
Art/design: Black on yellow. Hearts. Grungy typefaces and textures. Mörk Borg.
Usability: If only we’d had this to give to our friends in grade school
D66 Presents from Santa
Flails at Chrimbo
Concept: “Your insane sister apparently sent the children Flails this Christmas. Flails!”
Content: A sandboxy, randomized crawl through streets beset by flail-wielding tykes. (Yes, it is as dark and hilarious as it sounds.)
Writing: Multiple tables for different types of encounters, suggested destinations, and a grim finale
Art/design: Primarily textual, but well-organized to do its work effectively
Usability: Facilitates linear flow through the document
Jólakötturinn / Yule Cat
Concept: “The Jólakötturinn stalks the Dying World devouring anyone caught wearing old and tattered clothes at Jól.”
Content: A seriously beastly monster
Writing: Straightforward but with plenty of character
Art/design: Nice adaptation of Le Chat Noir design
Usability: This cat hates your holiday sweater—it’s as simple as that
Content: Stats and a hook for the race of kidnapping, meat-hungry krampi
Writing: A balance of mechanics and descriptive text
Art/design: Fits lots of text onto the page alongside some nice art
Usability: Straightforward but certain aspects may be off-putting to some players
Content: Counting down to the end (of Christmas). With creatures.
Writing: Playful in the way a cat entertains itself with a mouse.
Art/design: A one-man game jam (so far).
Usability: Updating every day until Christmas 2022.
Content: A murderous pseudo-Santa possessed by an alien entity known only as the Christmas Spirit
Writing: Twists St. Nick to fit right into the Dying World
Art/design: Exactly what you’d expect of a Mörk Borg murderhobo Santa
Usability: More elaborate than some monsters but not overly complex
No Country for Old St. Nick
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure