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Jonny Bloozit

Creatures of the Dying World

“21 lavishly illustrated monsters and an emphasis on folklore over combat stats”

Creatures of the Dying World 2

Concept: “a MÖRK BORG compatible bestiary, with lavishly illustrated monsters and an emphasis on folklore over combat stats… designed to function as plot devices and writing prompts to spur your imagination.”
Content: 20 fantastic creatures translated from one dying world to another.
Writing: Light on rules, with greater emphasis on the legends that that spawned them.
Art/design: Original illustrations and individualized design choices lend character to each creature.
Usability: Rumors and legends lend flexibility to determine a creature's abilities. 

Creatures of the Dying World 3

Concept: “...in which he mines the alien world of insects to produce Lovecraftian Things that Should Not Be.” 
Content: 19 sanity-shaking creatures. d66 delusional prompts to manage the fallout.
Writing: A thorough mix of indescribable humor and horror. With a fantastical sanity system that won’t take your players out of the game. 
Art/design: Impressionistic and inked illustrations capture both the silly and the strange.
Usability: Text which balances between utility and style from passage to passage. 

Garth Grimgar’s Guide to the Flora of the Dying World

Concept: “These are the field notes of the famously reclusive Occult Herbmaster Garth Grimgar, found in the ruins of his hut years after his death.”
Content: An Herbmaster’s guide to 16 flora and fauna and their medicinal use.
Writing: Decoctions and their mechanics cleverly disguised as field observations.
Art/design: Weathered, hand-inked visual style achieves a found document aesthetic
Usability: Consistent and legible. Do not try these recipes at home. 
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