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Unholy Night

Concept: “The house is an old stone and wood structure. Icicles line the eaves – glittering in the firelight from within. The smell of burning oak fills the air and fills you with hope. Shelter. Warmth…..maybe even food.”
Content:
A frozen, Yule-themed adventure filled with murderous holiday cheer
Writing:
Provides lots of descriptive text for the GM to use and adapt
Art/design:
Graphically conservative, but effectively conveys the atmosphere of particular scenes
Usability:
Minimal mechanics; emphasizes interaction and narrative-building