dungeon
Bandits
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures.
Basilica of the False Prophet
Content: A desperate descent. An unexpected plunge. A shattered hope?
Writing: Miserable and descriptive encounters, backed by elegant mechanics, make a narrative descent into madness.
Art/design: A masterful balance of utility, consistency, and style. Haunting yet austere illustrations and maps fill but do not dominate the pamphlet.
Usability: Pairs well with Western Wall (also by Rugose Kohn).
BASILISK!
Content: A dungeon scrawl for filthy scvm who’d do anything to escape the apocalypse.
Writing: Mörk Borg rules returned to Dark Fort style.
Art/design: Characterful and easy to print rules with understated but effective navigation aids.
Usability: Currently under active playtest.
Beasts to Unburden
Beckoned by the God-Eating Darkness
Beinfjäll
Content: A room a day Mörktober 2023 dungeon.
Writing: Decisive bulleted room descriptions establish clear ecology, encounter context, and pace.
Art/design: A dreary isometric map of giant vampire bones and horrible little surprises.
Usability: A Twitter thread mini-map (for now)
Bestiary
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing.
Black Stump
Concept: “A strange well is discovered in the depths of Sarkash.”
Content: A cozy little 5-room dungeon
Writing: A great mix of grim and humorous
Art/design: Nice visual and typographical work; also comes in an optional “FVCK PRINTERS” version
Usability: Solid layout; available in single or 2-page versions to suit GM preference
Blackroot Trudge
Concept: “As the PCs wander through the forest, they encounter a tree which oozes blood – all it takes is one PC to remotely approach the tree and roots shoot from the ground, dragging all the unfortunate souls of the party underground.”
Content: A detailed and malicious dungeon clearly inspired by (but not derivative of) some classic Mörk Borg crawls
Writing: Clear with plenty of attention to nuance
Art/design: Typographical choices highlight items of note in each room; stat blocks at the bottom of page for easy reference
Usability: Bulleted lists for each room help GM stay mentally organized
Bloat
Concept: “The Gourmand’s Cutlery allows the wielder to eat anything. Which is good, as the user becomes famished and must eat.”
Content: A wonderland of overconsumption and excrescence
Writing: Contributes greatly to dungeon’s character
Art/design: Just offal
Usability: Layout facilitate easy navigation
Blood of SHE
Content: A pamphlet dungeon made for the Crossword Dungeon Jam.
Writing: A dramatic legend of heroic magic turned to a dark purpose. With rules for your scvm to bring this blasphemous tale to an end, or open a new chapter.
Art/design: A pleasant compromise of style and function, a simple design with visual flourish around mechanical text to keep the eye engaged in multiple readings.
Usability: A well-structured pamphlet dungeon for easy reference at the table.
Bloody Cap
Content: Stats and description of the monster along with a short dungeon lair
Writing: Does a good job conveying maliciousness and viciousness
Art/design: Use of color reinforces the creature’s theme
Usability: Some text may be difficult to read, particularly when printed in black and white
Book of Misery
Bork Borg
Content: Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing: Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design: Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability: Sit. Stay. Good.
Burn Your Dead
Content: A 5-room dungeon infested with the undead
Writing: Concise descriptions with strong imagery
Art/design: Text is arranged around the central map; color emphasizes monsters and important actions; and the flame image reinforces the title and creates a sense of advancing danger
Usability: Provides no hook, but easy to drop into a game at an appropriate (or unexpected) time
Böeser
6 contributors
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Cannibal Carnage
Content: A fleshy, bloody, body-themed dungeon
Writing: Primarily devoted to physical descriptions of rooms and situations (primarily monster-based) within
Art/design: Designed for reading and prep before play rather than heavy in-game usage
Usability: Does not use standard Mörk Borg terminology or stat presentation; requires consistent reference to core rulebook
Catacombs of the Briar Witch
Concept: “Annika and her son Torean – like so many others – caught the Ebon Pox early this winter. While she has slowly begun to recover, the child did not.”
Content: A sprawling adventure to find a lost child with multiple locales to explore, NPCs to interact with, and a wide variety of monsters and adversaries
Writing: Highly descriptive and replete with sample dialogue for NPCs
Art/design: Establishes the settings and atmosphere without obstructing usability
Usability: Well organized with additional material included in an appendix
Caverns of the Dryad Queen
Content: A scvm induced natural disaster waiting to happen.
Writing: A paradise engineered for deliberate and malicious misunderstandings.
Art/design: A wholesome and easily navigable minimap. A clean plaintext layout to sully with your scvmmy fingers.
Usability: Easy to print. East to read. Easy to play.
Chamber of Screams and More
Content: Five fatal mistakes for your next group of scvm.
Writing: Humorous and harrowing. With deadly accommodations for particularly resilient scvm.
Art/design: Art-heavy poster layouts with detailed adventure text on the reverse side.
Usability: Clean and calculated for reading and reference.
Cold Dead Fingers
Content: A mist-shrouded, gold-prospecting, frozen lake crawl.
Writing: A instructive and elegant hex crawl that rewards exploration consistently with meaningful choice.
Art/design: A single column, segmented plaintext layout, with color coatings and established GM advice.
Usability: Currently in prototype, expect legibility to go down as style goes up.
Colour of the Void
Content: Missing persons in the valley of unfortunate undead. Desecrated tomb. Horror unleashed.
Writing: Cinematic style narrative encounters. Flexible dungeon crawl descriptions.
Art/design: Mix of comic style art & open-source images. Experiments with borders and breaks.
Usability: Cinematic style adventure. Clear maps with traditional indexes. Referenceable mechanics.
Court of the Grand Executioner
Crawling Death Below the Dying Forest
Content: A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing: Epic narrative in scope and scale. A truly impressive creature.
Art/design: Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability: Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.
Crypt of the Ten Fates
Content: Advanced “What’s in the box?”
Writing: Includes “Insert Travel & Ritual Sacrifice Montage”, and ten miserable fates.
Art/design: Yellow, black, and pink in a practiced, simple, and humorous style.
Usability: Very yellow, not to be taken seriously.
Cult of the Blood God
Content: A drug-fueled, rage-filled, blood-slick temple crawl—and berserker death race.
Writing: A lovingly crafted starter adventure, that guides new scvm through a bloodthirsty rage dungeon.
Art/design: Cunningly designed mini-maps, clever symbols, and layout blend utility and aesthetics seamlessly.
Usability: Not quite printer-friendly, but as legible as it is gorgeous.
Cultist Zombies
Cuore di Cane/Dog's days are over
Content: A heart-crushing, marsh-trudging, corpse-raising sepulcher crawl.
Writing: A sense of sanctity embodies its dungeon descriptions, contrasting the poverty and desperation of the Galgenbeck alley rumors which frame the adventure.
Art/design: Desiccated gray-scale memento mori highlight a structured top-down map and tidy two-column layout.
Usability: Illustrated and plain maps are available separately. Adventure is presented in both English and Italian.
D is for Dungeon
Content: “1 Dungeon, 1 Character Class, 1 Magic Omnoculous, 23 Tables to roll on, 26 Flies (or more), 489 Monsters and Beasts to fight, and 1 Voracious Vegetable”
Writing: Maintains a very Mörk Borg tone while still being suitable for children (though they may need some help with the bigger words)
Art/design: Uses a variety of visual styles and has a Mörk Borg aesthetic but avoids subject matter that may upset young readers
Usability: Includes a search-and-find game as well as serving as an alphabet book and a MÖRK BORG
d6 ARKFORT
Content: The macro game to Dark Forts micro game.
Writing: Complementary resource management mechanisms and other complications add depth to Dark Fort's light gameplay.
Art/design: An effective, if dense, text layout harkening back to early digital office correspondence. Some not-so-traditional elements produce the sense of a found document.
Usability: More robust than traditional Mörk Borg fare but rewarding in equal measure.