Galgenbeck
Chapel of Pain
Concept: “In the halls of the dead where flayed men wander, the darkness snuffs out the light. It tears the flames from candle and log.”
Content: A dark temple crawl through a cult of shadows.
Writing: A gory supernatural survival horror. Makes use of light as a resource to maintain suspense.
Art/design: Traditional adventure layout. Gridded, un-gridded, and notated map. Handout images for significant adventure features.
Usability: Not actually a pain.
Content: A dark temple crawl through a cult of shadows.
Writing: A gory supernatural survival horror. Makes use of light as a resource to maintain suspense.
Art/design: Traditional adventure layout. Gridded, un-gridded, and notated map. Handout images for significant adventure features.
Usability: Not actually a pain.
Flagellants
Concept: “An ever growing bleeding serpent.”
Content: A masochistic mob.
Writing: Clinical depictions of mortifying marches and penitential parades to Galgenbeck. Mechanics that guarantee misery to friends and enemies alike.
Art/design: Mechanical text is splattered in sanguineous hues while claustrophobic descriptive text like the crush of expiating bodies.
Usability: Mechanics isolated for easy reference.
Content: A masochistic mob.
Writing: Clinical depictions of mortifying marches and penitential parades to Galgenbeck. Mechanics that guarantee misery to friends and enemies alike.
Art/design: Mechanical text is splattered in sanguineous hues while claustrophobic descriptive text like the crush of expiating bodies.
Usability: Mechanics isolated for easy reference.
Galgenbeck Sacrifice
“Half of Galgenbeck's population is gone. Most have fallen to Josilfa's scythe. The city seems eerily empty, but nobody notices the citizens' absence. Galgenbeck was always half empty. All is as it should be.”
Knowledge is Power
Concept: “The great library of Galgenbeck is ruled by mole-like characters... It only makes sense that they would feed on bookwörms.”
Content: Worms that travel through books, figuratively.
Writing: A monster that encourages literacy. Laudable.
Art/design: I couldn’t spot the bookwörm in the backdrop.
Usability: Design that makes it easy to search for bookwörms.
Content: Worms that travel through books, figuratively.
Writing: A monster that encourages literacy. Laudable.
Art/design: I couldn’t spot the bookwörm in the backdrop.
Usability: Design that makes it easy to search for bookwörms.
Sacrifice Before Sunrise
Concept: “A plan to dethrone King Fathmu IX by replacing him with the grotesque child-god is mere days from success.”
Content: Political assassination by ritual god-child sacrifice.
Writing: A surprising amount of depth for a tiny, burned village and the chase for an infant god.
Art/design: Divine blend of color, artful illustration, and navigable sidebar column layout.
Usability: Easier to use than murdering a god-baby.
Content: Political assassination by ritual god-child sacrifice.
Writing: A surprising amount of depth for a tiny, burned village and the chase for an infant god.
Art/design: Divine blend of color, artful illustration, and navigable sidebar column layout.
Usability: Easier to use than murdering a god-baby.
Sewer Salve
Concept: “The sewer guild has fled leaving these spaces to goblins and other chitter creatures, but they have left behind treasure and small stash of one of their key tools, Sewer Salve.”
Content: “a beard and skin care product that mixes the scents of patchouli, amber, and vetiver for a sweet earth aroma vaguely reminiscent of a urinal cake.”
Writing: I won’t spoil it, but there’s a pretty good pun on the lid.
Art/design: The most metal of yellow sewer grates.
Usability: A spreadable (edible?) urinal cake. I’ll get back to you once I get my hands on it.
Content: “a beard and skin care product that mixes the scents of patchouli, amber, and vetiver for a sweet earth aroma vaguely reminiscent of a urinal cake.”
Writing: I won’t spoil it, but there’s a pretty good pun on the lid.
Art/design: The most metal of yellow sewer grates.
Usability: A spreadable (edible?) urinal cake. I’ll get back to you once I get my hands on it.
The God King
Concept: “He called himself ‘The THIRD Basilisk’.”
Content: A legend of one seriously pretentious bastard, and a possible origin story for the Dying World as we know it today.
Writing: A miserable little myth befitting a doomed and dying world.
Art/design: Some uppity reagent overshadowed by his own legend.
Usability: Introduce it to your players. Let them decide how true it is.
Content: A legend of one seriously pretentious bastard, and a possible origin story for the Dying World as we know it today.
Writing: A miserable little myth befitting a doomed and dying world.
Art/design: Some uppity reagent overshadowed by his own legend.
Usability: Introduce it to your players. Let them decide how true it is.
The Guild of Xargosi
Concept: “Their motto is ‘Corpora Infinita’ for the sheer number of fools ready to die under their banner."
Content: A parody of a guild that fights bears, whiffs hard, picks up the pieces, and dumps them in the endless sea.
Writing: Exaggerated Galgen-“talian” flair, with puns and body humor aplenty.
Art/design: A colorful, variegated, and grimy zine format. Classic poster illustrations of major encounters with altered public-domain spot illustrations.
Usability: Available in “guilded” and plaintext formats.
Content: A parody of a guild that fights bears, whiffs hard, picks up the pieces, and dumps them in the endless sea.
Writing: Exaggerated Galgen-“talian” flair, with puns and body humor aplenty.
Art/design: A colorful, variegated, and grimy zine format. Classic poster illustrations of major encounters with altered public-domain spot illustrations.
Usability: Available in “guilded” and plaintext formats.
The Pest House
Concept: “Enter the pest house, fight past the screaming corpses, find patient zero, and hopefully live to see another miserable week.”
Content: A good doctor’s mistake, Galgenbeck’s problem.
Writing: A highly volatile plague crawl, full of pressure, pus, and projectile vomiting.
Art/design: A sturdy top-down manor illustration in a forest of text, with the occasional pink and yellow highlight.
Usability: Highlights emphasize frequently referenced monsters and mechanics.
Content: A good doctor’s mistake, Galgenbeck’s problem.
Writing: A highly volatile plague crawl, full of pressure, pus, and projectile vomiting.
Art/design: A sturdy top-down manor illustration in a forest of text, with the occasional pink and yellow highlight.
Usability: Highlights emphasize frequently referenced monsters and mechanics.
The Raining Caves
Concept: "As the world grows dark with Nechrubel’s influence... they farm the mushrooms, listen to the messages they give them, and wait."
Content: A slick cavern complex full of apostates, visions, monsters, and spores.
Writing: Encounter structure that builds toward the insidious influence of the fungi and the waters on the cultists.
Art/design: Illustrations highlight a traditional text. Variety in typeface throughout. The contrast in type color creates visual breaks between room descriptions.
Usability: Background, Map, Encounter, and NPC sections blocked. Adventure is best referenced in print.
Content: A slick cavern complex full of apostates, visions, monsters, and spores.
Writing: Encounter structure that builds toward the insidious influence of the fungi and the waters on the cultists.
Art/design: Illustrations highlight a traditional text. Variety in typeface throughout. The contrast in type color creates visual breaks between room descriptions.
Usability: Background, Map, Encounter, and NPC sections blocked. Adventure is best referenced in print.
Viggo's Retinue
Concept: “A faction of sinister saviors from Galgenbeck”
Content: Exorcists of questionable motive.
Writing: The zealous interests of Galgenbeck are reflected in a morally ambiguous trio of exorcists.
Art/design: Menacing wanderers approaching, text shielded by the inverted cross of the One Trve Faith.
Usability: Blessed with the background and motive to drop into any session.
Content: Exorcists of questionable motive.
Writing: The zealous interests of Galgenbeck are reflected in a morally ambiguous trio of exorcists.
Art/design: Menacing wanderers approaching, text shielded by the inverted cross of the One Trve Faith.
Usability: Blessed with the background and motive to drop into any session.
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