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Cults of Galgenbeck

Concept: “It’s the end times, but that doesn’t mean you have to lie down and die! Get your head in the game.” 
Content: A 2-4 player hybrid dice/card game of fanatical cult leadership and desperate political machinations.
Writing: A stylistic delivery of mechanics that encourages the kind of foul play that cult leadership entails. 
Art/design: A fully distressed tri-fold pamphlet design with simple, and dramatic white text on a black background.
Usability: It will kill your printer, but it might just be worth it. 


Concept: “At the end of the day, remember: it's not only about winning. It's about the friends we lose along the way.”
Content: A Borggame.
Writing: A streamlined and flexible ruleset with some hilarious commentary. A delight to read and simple and engaging to play.
Art/design: Vibrant, gritty, and possibly bloodstained. Just the way I like it.
Usability: Still in playtest. Somehow both more and less miserable than Monopoly.
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