Dissident Whispers
A Good, Old-Fashioned Murder Dungeon
Concept: The title is fairly on-the-nose
Content: 10 rooms of party-killing peril
Writing: A balance of ambience and formal content
Art/design: The map is homey in a horrible kind of way; additional graphic design is gritty and fierce
Usability: Numbering and proximal layout makes for straightforward navigation and reference
Content: 10 rooms of party-killing peril
Writing: A balance of ambience and formal content
Art/design: The map is homey in a horrible kind of way; additional graphic design is gritty and fierce
Usability: Numbering and proximal layout makes for straightforward navigation and reference
Black Bvrn Bridge
Concept: “The box broke inside the [ogre’s] stomach […] covering the Bridge in a cube of anti-light.”
Content: Includes an inventive adventure-specific condition
Writing: Provides context and important details about the scenario
Art/design: Subdued but effective colors; concise but atmospheric map
Usability: Logically and linearly laid out
Content: Includes an inventive adventure-specific condition
Writing: Provides context and important details about the scenario
Art/design: Subdued but effective colors; concise but atmospheric map
Usability: Logically and linearly laid out
Flails Akimbo
Concept: “The players wake up with a pair of weapons nailed to their hands […] participating in a brutal game.”
Content: An arena-style adventure with special mechanical conditions
Writing: A good balance of exposition and stats
Art/design: Brings a familiar but distinctive character to Mörk Borg’s aesthetic
Usability: Kill your way to freedom
Content: An arena-style adventure with special mechanical conditions
Writing: A good balance of exposition and stats
Art/design: Brings a familiar but distinctive character to Mörk Borg’s aesthetic
Usability: Kill your way to freedom
The Church of the Forbidden Gate
Concept: “As long as THE GATE remains active, all death is meaningless to the faithful.”
Content: Fairly straightforward dungeon with heretical overtones
Writing: An accessible mix of exposition and stat blocks
Art/design: Reserved use of color provides emphasis, aids navigation
Usability: Supported by explicit visual connection of text and locations
Content: Fairly straightforward dungeon with heretical overtones
Writing: An accessible mix of exposition and stat blocks
Art/design: Reserved use of color provides emphasis, aids navigation
Usability: Supported by explicit visual connection of text and locations
The Cleaving in Buskstätt
Concept: “A darkly shimmering GROWTH has overtaken the town.”
Content: A pointcrawl amidst malicious overgrowth
Writing: Concise; mostly devoted to stats & mechanics
Art/design: Map and art are prominent without encroaching on the text
Usability: Small text emphasizes the visual elements but may be difficult to read
Content: A pointcrawl amidst malicious overgrowth
Writing: Concise; mostly devoted to stats & mechanics
Art/design: Map and art are prominent without encroaching on the text
Usability: Small text emphasizes the visual elements but may be difficult to read
Vaults of Unfaith
Concept: “From an underground Sarkash crypt, heretics and cultists terrorized settlers.”
Content: An occult dungeon with random events and escalating enemies
Writing: You may learn some new words; use them to terrify your players
Art/design: Establishes atmosphere; concreteness provides easy navigation
Usability: Very intuitive and efficient layout
Content: An occult dungeon with random events and escalating enemies
Writing: You may learn some new words; use them to terrify your players
Art/design: Establishes atmosphere; concreteness provides easy navigation
Usability: Very intuitive and efficient layout
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