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Ex Libris Mörk Borg A directory of content, tools, and resources

Dissident Whispers

A Good, Old-Fashioned Murder Dungeon

Concept: The title is fairly on-the-nose
Content:
10 rooms of party-killing peril
Writing:
A balance of ambience and formal content
Art/design:
The map is homey in a horrible kind of way; additional graphic design is gritty and fierce
Usability:
Numbering and proximal layout makes for straightforward navigation and reference

Black Bvrn Bridge

vil
Concept: “The box broke inside the [ogre’s] stomach […] covering the Bridge in a cube of anti-light.”
Content:
Includes an inventive adventure-specific condition
Writing:
Provides context and important details about the scenario
Art/design:
Subdued but effective colors; concise but atmospheric map
Usability:
Logically and linearly laid out

Flails Akimbo

Concept: “The players wake up with a pair of weapons nailed to their hands […] participating in a brutal game.”
Content:
An arena-style adventure with special mechanical conditions
Writing:
A good balance of exposition and stats
Art/design:
Brings a familiar but distinctive character to Mörk Borg’s aesthetic
Usability:
Kill your way to freedom

The Church of the Forbidden Gate

Concept: “As long as THE GATE remains active, all death is meaningless to the faithful.”
Content: Fairly straightforward dungeon with heretical overtones
Writing:
An accessible mix of exposition and stat blocks
Art/design:
Reserved use of color provides emphasis, aids navigation
Usability: Supported by explicit visual connection of text and locations 

The Cleaving in Buskstätt

Concept: “A darkly shimmering GROWTH has overtaken the town.”
Content:
A pointcrawl amidst malicious overgrowth
Writing:
Concise; mostly devoted to stats & mechanics
Art/design:
Map and art are prominent without encroaching on the text
Usability:
Small text emphasizes the visual elements but may be difficult to read

Vaults of Unfaith

Concept: “From an underground Sarkash crypt, heretics and cultists terrorized settlers.”
Content:
An occult dungeon with random events and escalating enemies
Writing:
You may learn some new words; use them to terrify your players
Art/design:
Establishes atmosphere; concreteness provides easy navigation
Usability:
Very intuitive and efficient layout
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