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mansion

The Black Stallion Manor Massacre

“Once renowned stables where boys and girls from all over the country came to be trained in the delicate art of horse mastery. But those days are gone, and a shadow lurks in the vast tree-filled park.”

The Demesne of Conflagration

Concept: “The Endless Sea burns. Within it, a flaming fortress of stench and grotesque hordes. Venture within before all blackens and burns. Free the Lich Queen Aoiva from unrepentant misery.”
Content:
A fire-themed mansion crawl
Writing:
Extremely concise but with enough bizarre detail to fuel the imagination
Art/design:
Good use of color to guide focus and to add character in key places
Usability:
Pamphlet is nicely laid out for quick, easy use in-game

The Great Axeby

Concept: “You receive a party invitation from the owner of the lavish lakeside mansion next to the guesthouse where you’ve been staying.”
Content:
Yes. It’s a Gatsby-inspired mansion crawl.
Writing:
Overflowing with character and wit
Art/design:
A very clean and appropriate design in the manner of Rotblack Sludge
Usability:
Extremely well laid out and efficient

The Pest House

Concept: “Enter the pest house, fight past the screaming corpses, find patient zero, and hopefully live to see another miserable week.”
Content: A good doctor’s mistake, Galgenbeck’s problem.
Writing: A highly volatile plague crawl, full of pressure, pus, and projectile vomiting.
Art/design: A sturdy top-down manor illustration in a forest of text, with the occasional pink and yellow highlight.
Usability: Highlights emphasize frequently referenced monsters and mechanics. 

Ultraviolent Floating Halls

“The father, using his woodcutting axe, massacred his family. He hasn't been seen since.”

Vanity Bleeder

Concept: “Slick with ichor and desire, the dire hostess, The Golden Masked Miraculous, sits alone atop the ruins of her father's cult. All heirs have been murdered: any drop of blood in the vein, and the sickly bell will whine again.”
Content: A glamorous/decrepit manor crawl full of hospitality/horror.
Writing: Understated and effective horror which carefully unravels and presents itself across both the black/white pages.
Art/design: A duality of black/white denotes the influence of Verhu’s Blind on the perceptions of the inspired. Alterations and reversals of associated imagery enhance the central theme.
Usability: Redundancy and parallel between the black/white versions of each spread allow for ease of reference regardless of your scvm’s sobriety during the adventure. 
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