downtime
6D66
Concept: “A heavy-duty tri-fold stuffed full of 216 things you might find, see, touch, feel, hear, taste, or smell in the Dying Lands.”
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead.
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead.
Rest
Concept: “An expansion to Mork Borg's resting system that allows players to make actions while taking a long rest that may benefit (or doom) the party”
Content: 6 actions with their own functional and narrative benefits and drawbacks
Writing: Simple, straightforward descriptions of each action’s mechanics and effects
Art/design: A nice variety of typefaces and intuitive layouts with the classic black-white-yellow color scheme
Usability: A good choice for adding more depth and excitement to downtime
Content: 6 actions with their own functional and narrative benefits and drawbacks
Writing: Simple, straightforward descriptions of each action’s mechanics and effects
Art/design: A nice variety of typefaces and intuitive layouts with the classic black-white-yellow color scheme
Usability: A good choice for adding more depth and excitement to downtime
Work Borg
Concept: “Terrible part-time jobs, cheap tenements, roguelite progression, and a dating sim”
Content: Downtime activities—basically, all of the mundane drudgery you usually play games to escape from
Writing: Alternately soul-crushing and bizarre, but also consistently comedic and even beneficial
Art/design: Relatively traditional but with on-brand typography and color choices
Usability: “Downtime is extremely optional, and it may not fit the flow of some games.”
Content: Downtime activities—basically, all of the mundane drudgery you usually play games to escape from
Writing: Alternately soul-crushing and bizarre, but also consistently comedic and even beneficial
Art/design: Relatively traditional but with on-brand typography and color choices
Usability: “Downtime is extremely optional, and it may not fit the flow of some games.”
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