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Ex Libris Mörk Borg A directory of content, tools, and resources

downtime

6D66

Concept: “A heavy-duty tri-fold stuffed full of 216 things you might find, see, touch, feel, hear, taste, or smell in the Dying Lands.”  
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead. 

Rest

Concept: “An expansion to Mork Borg's resting system that allows players to make actions while taking a long rest that may benefit (or doom) the party”
Content:
6 actions with their own functional and narrative benefits and drawbacks
Writing:
Simple, straightforward descriptions of each action’s mechanics and effects
Art/design:
A nice variety of typefaces and intuitive layouts with the classic black-white-yellow color scheme
Usability:
A good choice for adding more depth and excitement to downtime

Work Borg

Concept: “Terrible part-time jobs, cheap tenements, roguelite progression, and a dating sim”
Content:
Downtime activities—basically, all of the mundane drudgery you usually play games to escape from
Writing:
Alternately soul-crushing and bizarre, but also consistently comedic and even beneficial
Art/design:
Relatively traditional but with on-brand typography and color choices
Usability:
“Downtime is extremely optional, and it may not fit the flow of some games.”
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