Max McComsey
Lake of Oil
Concept: “Will you embrace the Fish?”
Content: A dungeon focused on a flaming fish, sacred fire, and the fellers that worship them
Writing: Fairly concise and focused more on actionable content, letting the map convey visual character and atmosphere
Art/design: Large, yellow room numbers against a greyscale (but nicely illustrated) map make navigation easy for GMs; descriptions are presented alongside or overlaying the relevant locations
Usability: Highly flammable
This entry was sponsored by Philip Meagher as part of the Ex Libris RPG crowdfunding campaign.
“Just a very simple and fun dungeon! Well laid out and easy to understand, my player had dark vision (playing a night witch) and refused the torch to look cool but was shocked when the Feller turned aggressive! There’s a lot of room for things to go sideways as well though my player suggested editing the riddle by removing the third line to make it a bit harder and to have a chance at all hell breaking loose. Overall an excellent dungeon!”
Content: A dungeon focused on a flaming fish, sacred fire, and the fellers that worship them
Writing: Fairly concise and focused more on actionable content, letting the map convey visual character and atmosphere
Art/design: Large, yellow room numbers against a greyscale (but nicely illustrated) map make navigation easy for GMs; descriptions are presented alongside or overlaying the relevant locations
Usability: Highly flammable
This entry was sponsored by Philip Meagher as part of the Ex Libris RPG crowdfunding campaign.
“Just a very simple and fun dungeon! Well laid out and easy to understand, my player had dark vision (playing a night witch) and refused the torch to look cool but was shocked when the Feller turned aggressive! There’s a lot of room for things to go sideways as well though my player suggested editing the riddle by removing the third line to make it a bit harder and to have a chance at all hell breaking loose. Overall an excellent dungeon!”
Rest
Concept: “An expansion to Mork Borg's resting system that allows players to make actions while taking a long rest that may benefit (or doom) the party”
Content: 6 actions with their own functional and narrative benefits and drawbacks
Writing: Simple, straightforward descriptions of each action’s mechanics and effects
Art/design: A nice variety of typefaces and intuitive layouts with the classic black-white-yellow color scheme
Usability: A good choice for adding more depth and excitement to downtime
Content: 6 actions with their own functional and narrative benefits and drawbacks
Writing: Simple, straightforward descriptions of each action’s mechanics and effects
Art/design: A nice variety of typefaces and intuitive layouts with the classic black-white-yellow color scheme
Usability: A good choice for adding more depth and excitement to downtime
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