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Ex Libris Mörk Borg A directory of content, tools, and resources

Miseries

Content involving or modifying Miseries

Grave Matters

Concept: “New uses for dry corpses”
Content:
Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing:
Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design:
Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability:
References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses

Grave Matters: Dig Deeper

“This booklet continues what its predecessor began, adding new monsters, foul objects, and a brand new adventure ready to be played.”

Hammer of a Killing Crown

Concept: “It’s a simple agreement: You retrieve the artifact. Aalgut exacts his revenge … After that, the unbounded power of the Killing Crown is yours.”
Content:
A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.

Harkast’s Unclean Chants

Concept: “Inside you will find eleven unclean rituals to soil your game, written by Harkast the Alchemist himself as he roamed the tombs of Graven-Tosk.”
Content: A grimoire of eleven dark rituals from a miserable, dying world. 
Writing: Obscure and meticulous rites of ruinously specific purpose.
Art/design: Diagram’s and illustrations of unclean rituals and materia.
Usability: Technically not powers. 

I Hold Your Hand

Concept: “Based on I Hold Your Hand in Mine by Tom Lehrer”
Content:
A Presence-boosting and Misery-inducing hand
Writing:
A short paragraph of mechanics, obligatory lyrics, and Psalm 2:6 for easy reference
Art/design:
Candy pink juxtaposed with rotting flesh. Yummy.
Usability:
Harmful if not swallowed

Idle Borg: avert the apocalypse

Concept: “You come to find that the apocalypse can be averted. Hope is rekindled in a hopeless world.” 
Content: An apocalypse-averting, temple-building, village management minigame.
Writing: Rules to pass your final days, spend your last silver, and roll the Misery dice between adventures.
Art/design: A series of generated village locations, defined by bordered text laid upon bordered scrolls.
Usability: Adventure minigame included for stand-alone play. Table of contents included. Reference sheets provided. 

Impending Doom

F&F
Concept: “A solution for a frequent critique and often reported problem.” 
Content: Solving dud combat rounds with the help of Miseries.
Writing: A simple mechanic, and some advice on its use.
Art/design: A pile of skulls beneath miserable yellow text on a black background.
Usability: Useable. 

In the Bluelight

“Takes characters deep beneath the barren wastes of Kergüs, where an ancient artefact that holds the power to stop the Miseries afflicting the world lies buried beneath the ice”

It Came from the West

Concept: “Fulfill the 4:3 Misery by interpreting dice rolled over the world map.”
Content:
Delivers on its promise and incorporates the dice’s spatial positions in addition to their numerical results
Writing:
Contains some excellent, atmospheric descriptions and some really clever mechanics for interpreting the rolls that include some ingenious metagame actions and consequences
Art/design:
A more traditional visual style and layout but still very on-brand and aligned with the content
Usability:
Must be printed unless you want to roll dice on your screen; in the latter case, I recommend heavy, sharp, pointy metal ones

IV:III

Concept: “A tiny system for MÖRK BORG when rolling 4:3.”
Content:
A blank map of the Dying Land to track the progress of the prophesied fires
Writing:
Includes instructions for use and a dire warning
Art/design:
Elegant and visually engaging in its contrasting aspects
Usability:
A clever material (rather than mechanical) tool

Kill Yourself and Worship

Concept: “A mini album crawl thingy inspired by Worship's first notorious demotape. It has to be played only after the 6th misery has been fulfilled.”
Content: Four events to occur after the 6th misery.
Writing: Descriptive text to read aloud to your unfortunate scvm.
Art/design: Two violent brushstrokes bisect existing infrastructure
Usability: Encounters designed for a single scvm at a time. 

Misery 4:3

Concept: “Fires rage across the landscape consuming everything in their path.”
Content:
An ever-advancing wall of flame and a vanguard of burning skeletons
Writing:
Blends description and mechanics to maximum creative effect
Art/design:
Graphics support the concept typographical and layout choices that facilitate flow and use
Usability:
Uses exploding dice and offers no solution for actually extinguishing the fire (just the skeletons) 

Mork Menagerie

Concept: “Each creature has been converted to capture the first edition feel with some darker flavor mixed in.” 
Content: " a compendium of classic creatures converted for use in Mörk Borg.” with bonus treasures, tables, and magic.
Writing: A traditional fantasy lineup with an appropriate mix of dark humor and setting specific details.
Art/design: Text-heavy but visually rich. A balanced compromise between forms
Usability: A well-maintained exhibit. 

Mud Future

Concept: “A science-fiction hellscape for MÖRK BORG, where the desperate folk try to survive as capitalism slowly destroys the world”
Content:
Includes alternate Miseries, gear, enemies, and rules for Powers
Writing:
Tone is appropriately bitter with a subtle undertone of humor
Art/design:
Aesthetics are a luxury alien to your cyber-scvm
Usability:
Content is organized into neat, self-contained categories

MÖRKOPOLY

Concept: “At the end of the day, remember: it's not only about winning. It's about the friends we lose along the way.”
Content: A Borggame.
Writing: A streamlined and flexible ruleset with some hilarious commentary. A delight to read and simple and engaging to play.
Art/design: Vibrant, gritty, and possibly bloodstained. Just the way I like it.
Usability: Still in playtest. Somehow both more and less miserable than Monopoly.

Mörk Borg - Miseries - 1 page Minibook

Concept: “A 1 page mini-book of the 6 Miseries for Mork Borg. Instructions for cutting and folding are included.”
Content: “A physical prop to wave around and rant with!”
Writing: The Calendar of Nechrubel, transcribed from the Nameless Scriptures. 
Art/design: Hotel bible version.
Usability: Assembly instructions included. pdf and docx format are available. 

Nechrosis

Concept: “An escalating apocalypse calendar”
Content:
Variant rules for rolling Miseries
Writing:
Entirely expository
Art/design:
A torrid love affair between Renaissance oil painting and the label maker from hell
Usability:
Pretty straightforward

one doomed by SHE

Concept: “The end shall come swifter now. Yea, THE WORLD SHALL BLACKEN AND BURN - and you are lighting matches.” 
Content: Proud owner of a venomous little deception, and a curse.
Writing: A small admission that the Basilisk problem is larger than it at first appeared.
Art/design: Fun with a serious print. Very much pink, a little blue, definitely some black, mandatory yellow, hint of white. 
Usability: Organized and engaging. Get ready to cause some Misery. 

One Night at Castle Ghast

Concept: “...best be gone before the coming of the dawn, lest the castle disappear and drag them with it to the lands of the dead.” 
Content: A once in a lifetime castle-crawl.
Writing: A traditional ghost story, an inexorable timer, and the highest stakes.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: To prolong the inevitable. 

Penuria

Concept: “Uno del los asentamientos que ha sucumbido ahte la brutalidad es Penuria: un desolado y lúgubre paramo habiado por una docena de almas deplorables, al oeste de Schleswig.” 
Content: A filthy pointcrawl, a miserable village setting, and the local ziggurat. 
Writing: A village in hardship. Potentially some deep shit. Specifically Fathmu’s shit.
Art/design: The classic grimy yellow in a crisp accordion pamphlet design.
Usability: Printable, but hard on your yellow ink. Spanish language. 

Psalm 1:2 - The Mist

Concept: “A table of random encounters or occurrences in a world being overtaken by THE MIST”
Content:
12 terrible effects of Psalm 1:2
Writing:
Quick descriptions of events and mechanical effects
Art/design:
Uses color to emphasize numbers and emphasize certain effects
Usability:
Duration since the Misery adds to results, ensuring scvm suffer appropriately

Riders of the Apocalypse

Concept: “As the death of the world approaches, harbingers ride out, embodying all of its woes.”
Content:
Stat blocks for avatars of misery and mechanics for introducing them into your game
Writing:
Clear, concise, and characterful
Art/design:
A mix of artists and styles embedded in Mörk Borg’s aesthetic
Usability:
Straightforward layout; tables add variety without being overwhelming

Rise of the Dead Dreamer

Concept: “An apocalypse prophecy featuring a dead dreamer you likely will recognize.”
Content: A great old 7:7.
Writing: A slow regression into madness and ecstasy. 
Art/design: Art that awakens something deep down, two columns of terror.
Usability: Sigils rendered in understandable geometries. 

Seven Palms for Seven Psalms

Concept: “A strange Misery-stopping friend”
Content:
An esoteric NPC with fun metagame mechanics and flair
Writing:
Well-crafted flavor text, stat block and abilities, and a pair of games
Art/design:
Absurdly appropriate graphics and smart division of text blocks
Usability:
Text-heavy but with few moving parts

Sudden Scum

Concept: “...accelerate the character creation process and get you on to what matters most: dying at the hands of a blood-drenched skeleton.” 
Content: Character creation in a deck of cards. With simple rules and bonus quest hooks.
Writing: The clever combination of abilities and character features makes for unique and memorable scum.
Art/design: Bold color, crisp design, and grim illustrations.
Usability: Separate, shuffle, write, and enjoy.

The Secret Teaching of the Foul Wizard and the Unliving Magus

Concept: The collected powers and teachings of Baum, Recared, and Titus.
Content: A compilation of Philip Reeds sacred and unclean scrolls and Powers in a hardcover A5.
Writing: Some truly brutal Powers, for either good or ill, with forceful imagery throughout.
Art/design: Efficient textual layouts and vibrant graphic design.
Usability: Easy consistent design elements make for easy navigation, though I do wish Recared’s scrolls were also numbered. 

The Smouldering Bull

Concept: “3d10 cvltists from the unknown continent carry their terrifying Blazing God aloft.”
Content:
A Misery-reversing (temporarily) idol from a foreign land
Writing:
Includes stats for cultists as well as mechanics for the bull itself
Art/design:
Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability:
A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse 

The Unburdened

Concept: “‘The end is near!’... Honestly, you couldn't be happier!” 
Content: An over-eager semi-finalist to the end-times.
Writing: Truly freeing. In the worst possible way.
Art/design: Cleanly thresholded images in red, yellow, and black blend strongly into a clean poster design.
Usability: For that player who just can’t appreciate the Misery. 

This is the End Now

Concept:Peace Death shall come to everyone. For is it not written that the sword is key to heaven and hell?”
Content: A psychedelic album crawl of magic spheres, wishes, human greed, and its inevitable conclusion.
Writing: Prescriptive language which produces a singular narrative.
Art/design: Sepia-hued imagery in tribute to both album and musicians.
Usability: Bordered font hinders skimming and referencing the text. 

TPK END IT ALL

Concept: “A printable deck of tarot sized cards.” 
Content: Tarot-sized Misery cards, and 11 accompanying creature cards.
Writing: Holds the prophecies, and creature stats.
Art/design: A collection of tarot-style public domain images and generated content.
Usability: Unzip, Print, Shuffle and choose your Misery wisely. It could be your last. 
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