Miseries
Grave Matters
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses
Grave Matters: Dig Deeper
Hammer of a Killing Crown
Content: A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.
Harkast’s Unclean Chants
Content: A grimoire of eleven dark rituals from a miserable, dying world.
Writing: Obscure and meticulous rites of ruinously specific purpose.
Art/design: Diagram’s and illustrations of unclean rituals and materia.
Usability: Technically not powers.
I Hold Your Hand
Content: A Presence-boosting and Misery-inducing hand
Writing: A short paragraph of mechanics, obligatory lyrics, and Psalm 2:6 for easy reference
Art/design: Candy pink juxtaposed with rotting flesh. Yummy.
Usability: Harmful if not swallowed
Idle Borg: avert the apocalypse
Content: An apocalypse-averting, temple-building, village management minigame.
Writing: Rules to pass your final days, spend your last silver, and roll the Misery dice between adventures.
Art/design: A series of generated village locations, defined by bordered text laid upon bordered scrolls.
Usability: Adventure minigame included for stand-alone play. Table of contents included. Reference sheets provided.
Impending Doom
Content: Solving dud combat rounds with the help of Miseries.
Writing: A simple mechanic, and some advice on its use.
Art/design: A pile of skulls beneath miserable yellow text on a black background.
Usability: Useable.
In the Bluelight
It Came from the West
Content: Delivers on its promise and incorporates the dice’s spatial positions in addition to their numerical results
Writing: Contains some excellent, atmospheric descriptions and some really clever mechanics for interpreting the rolls that include some ingenious metagame actions and consequences
Art/design: A more traditional visual style and layout but still very on-brand and aligned with the content
Usability: Must be printed unless you want to roll dice on your screen; in the latter case, I recommend heavy, sharp, pointy metal ones
IV:III
Content: A blank map of the Dying Land to track the progress of the prophesied fires
Writing: Includes instructions for use and a dire warning
Art/design: Elegant and visually engaging in its contrasting aspects
Usability: A clever material (rather than mechanical) tool
Kill Yourself and Worship
Content: Four events to occur after the 6th misery.
Writing: Descriptive text to read aloud to your unfortunate scvm.
Art/design: Two violent brushstrokes bisect existing infrastructure
Usability: Encounters designed for a single scvm at a time.
Misery 4:3
Content: An ever-advancing wall of flame and a vanguard of burning skeletons
Writing: Blends description and mechanics to maximum creative effect
Art/design: Graphics support the concept typographical and layout choices that facilitate flow and use
Usability: Uses exploding dice and offers no solution for actually extinguishing the fire (just the skeletons)
Mork Menagerie
Content: " a compendium of classic creatures converted for use in Mörk Borg.” with bonus treasures, tables, and magic.
Writing: A traditional fantasy lineup with an appropriate mix of dark humor and setting specific details.
Art/design: Text-heavy but visually rich. A balanced compromise between forms
Usability: A well-maintained exhibit.
Mud Future
Content: Includes alternate Miseries, gear, enemies, and rules for Powers
Writing: Tone is appropriately bitter with a subtle undertone of humor
Art/design: Aesthetics are a luxury alien to your cyber-scvm
Usability: Content is organized into neat, self-contained categories
MÖRKOPOLY
Content: A Borggame.
Writing: A streamlined and flexible ruleset with some hilarious commentary. A delight to read and simple and engaging to play.
Art/design: Vibrant, gritty, and possibly bloodstained. Just the way I like it.
Usability: Still in playtest. Somehow both more and less miserable than Monopoly.
Mörk Borg - Miseries - 1 page Minibook
Content: “A physical prop to wave around and rant with!”
Writing: The Calendar of Nechrubel, transcribed from the Nameless Scriptures.
Art/design: Hotel bible version.
Usability: Assembly instructions included. pdf and docx format are available.
Nechrosis
Concept: “An escalating apocalypse calendar”
Content: Variant rules for rolling Miseries
Writing: Entirely expository
Art/design: A torrid love affair between Renaissance oil painting and the label maker from hell
Usability: Pretty straightforward
one doomed by SHE
Content: Proud owner of a venomous little deception, and a curse.
Writing: A small admission that the Basilisk problem is larger than it at first appeared.
Art/design: Fun with a serious print. Very much pink, a little blue, definitely some black, mandatory yellow, hint of white.
Usability: Organized and engaging. Get ready to cause some Misery.
One Night at Castle Ghast
Content: A once in a lifetime castle-crawl.
Writing: A traditional ghost story, an inexorable timer, and the highest stakes.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: To prolong the inevitable.
Penuria
Content: A filthy pointcrawl, a miserable village setting, and the local ziggurat.
Writing: A village in hardship. Potentially some deep shit. Specifically Fathmu’s shit.
Art/design: The classic grimy yellow in a crisp accordion pamphlet design.
Usability: Printable, but hard on your yellow ink. Spanish language.
Psalm 1:2 - The Mist
Content: 12 terrible effects of Psalm 1:2
Writing: Quick descriptions of events and mechanical effects
Art/design: Uses color to emphasize numbers and emphasize certain effects
Usability: Duration since the Misery adds to results, ensuring scvm suffer appropriately
Riders of the Apocalypse
Concept: “As the death of the world approaches, harbingers ride out, embodying all of its woes.”
Content: Stat blocks for avatars of misery and mechanics for introducing them into your game
Writing: Clear, concise, and characterful
Art/design: A mix of artists and styles embedded in Mörk Borg’s aesthetic
Usability: Straightforward layout; tables add variety without being overwhelming
Rise of the Dead Dreamer
Content: A great old 7:7.
Writing: A slow regression into madness and ecstasy.
Art/design: Art that awakens something deep down, two columns of terror.
Usability: Sigils rendered in understandable geometries.
Seven Palms for Seven Psalms
Content: An esoteric NPC with fun metagame mechanics and flair
Writing: Well-crafted flavor text, stat block and abilities, and a pair of games
Art/design: Absurdly appropriate graphics and smart division of text blocks
Usability: Text-heavy but with few moving parts
Sudden Scum
Content: Character creation in a deck of cards. With simple rules and bonus quest hooks.
Writing: The clever combination of abilities and character features makes for unique and memorable scum.
Art/design: Bold color, crisp design, and grim illustrations.
Usability: Separate, shuffle, write, and enjoy.
The Secret Teaching of the Foul Wizard and the Unliving Magus
Content: A compilation of Philip Reeds sacred and unclean scrolls and Powers in a hardcover A5.
Writing: Some truly brutal Powers, for either good or ill, with forceful imagery throughout.
Art/design: Efficient textual layouts and vibrant graphic design.
Usability: Easy consistent design elements make for easy navigation, though I do wish Recared’s scrolls were also numbered.
The Smouldering Bull
Content: A Misery-reversing (temporarily) idol from a foreign land
Writing: Includes stats for cultists as well as mechanics for the bull itself
Art/design: Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability: A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse
The Unburdened
Content: An over-eager semi-finalist to the end-times.
Writing: Truly freeing. In the worst possible way.
Art/design: Cleanly thresholded images in red, yellow, and black blend strongly into a clean poster design.
Usability: For that player who just can’t appreciate the Misery.
This is the End Now
Content: A psychedelic album crawl of magic spheres, wishes, human greed, and its inevitable conclusion.
Writing: Prescriptive language which produces a singular narrative.
Art/design: Sepia-hued imagery in tribute to both album and musicians.
Usability: Bordered font hinders skimming and referencing the text.
TPK END IT ALL
Content: Tarot-sized Misery cards, and 11 accompanying creature cards.
Writing: Holds the prophecies, and creature stats.
Art/design: A collection of tarot-style public domain images and generated content.
Usability: Unzip, Print, Shuffle and choose your Misery wisely. It could be your last.