Decor
Metal Spider Webs
Concept: “Made of tiny filaments of metal, the web can be deployed across any opening.”
Content: A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Writing: Folds the mechanics into the descriptive text
Art/design: Predominant colors capture the core element of this concept: metal and blood
Usability: Easily transplantable into your dungeon of choice (bonus if it already has spiders in it)
Content: A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Writing: Folds the mechanics into the descriptive text
Art/design: Predominant colors capture the core element of this concept: metal and blood
Usability: Easily transplantable into your dungeon of choice (bonus if it already has spiders in it)
Misery 4:3
Concept: “Fires rage across the landscape consuming everything in their path.”
Content: An ever-advancing wall of flame and a vanguard of burning skeletons
Writing: Blends description and mechanics to maximum creative effect
Art/design: Graphics support the concept typographical and layout choices that facilitate flow and use
Usability: Uses exploding dice and offers no solution for actually extinguishing the fire (just the skeletons)
Content: An ever-advancing wall of flame and a vanguard of burning skeletons
Writing: Blends description and mechanics to maximum creative effect
Art/design: Graphics support the concept typographical and layout choices that facilitate flow and use
Usability: Uses exploding dice and offers no solution for actually extinguishing the fire (just the skeletons)
Mörk Borg Cult: Feretory
15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Mörk Butt
Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Content: Cursed pork that inflicts buttocks-based maladies on those who partake
Writing: Highly irreverent and only slightly relevant
Art/design: Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability: A single d6 yields a lifetime of butt woes
Content: Cursed pork that inflicts buttocks-based maladies on those who partake
Writing: Highly irreverent and only slightly relevant
Art/design: Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability: A single d6 yields a lifetime of butt woes
Odd Fellows
Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content: A surprise dead guy who comes out of coffin and does mean things to PCs
Writing: Some lore about the dead guy and a table of mean things
Art/design: Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability: A versatile and setting-appropriate trap; pretty spry for a dead guy
Content: A surprise dead guy who comes out of coffin and does mean things to PCs
Writing: Some lore about the dead guy and a table of mean things
Art/design: Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability: A versatile and setting-appropriate trap; pretty spry for a dead guy
Oko Tree
Concept: “What does the tree see in your future?”
Content: An fate-facing encounter transplantable into travel or crawls
Writing: A concise table of 6 fortunes
Art/design: Nice synergy of colors, illustration, and background design
Usability: A d6 tells you what the future holds
Ruined Reflections
Concept: “Somewhere hidden in the ruins of the Palace of the Shadow King a mirror stands in the center of a chamber... Before it sits the severed head of Baol Rulg”
Content: A mirrored reflection of possible futures. A potential omen. A severed head.
Writing: A descriptive cinematic encounter with unusual furnishings.
Art/design: Focal central illustration. Staggered text elements. Considerate use of yellow and pink.
Usability: Spacious and legible.
Content: A mirrored reflection of possible futures. A potential omen. A severed head.
Writing: A descriptive cinematic encounter with unusual furnishings.
Art/design: Focal central illustration. Staggered text elements. Considerate use of yellow and pink.
Usability: Spacious and legible.
Screams of Agony and Fear
Concept: “These fiends offer one of you a reward when you help them escape.” For use with Canals of Antipathy [30 Days of MÖRK BORG]
Content: 6 prisoners whose freedom brings blessings and consequences
Writing: No formal mechanics; full of vivid color
Art/design: Sets the intended tone well
Usability: No matter the PCs' decisions, someone suffers
Content: 6 prisoners whose freedom brings blessings and consequences
Writing: No formal mechanics; full of vivid color
Art/design: Sets the intended tone well
Usability: No matter the PCs' decisions, someone suffers
Seer’s Boils
“This parasitic psychic fungus spreads through sight.”
Shithole
Concept: “So you’ve finally done it. You got black out drunk and paid that weasel Hraxet for that plot of land with the graves … or was it the dilapidated building across from the butchers … or, well, whatever it is, it’s a shithole and definitely not worth the silver.”
Content: A shithole to place all your iKillya furniture.
Writing: Coarse textured and affectionately antagonistic.
Art/design: A plaintext document and tables.
Usability: Housing that's so inadequate it’s nearly an adventure in itself.
Content: A shithole to place all your iKillya furniture.
Writing: Coarse textured and affectionately antagonistic.
Art/design: A plaintext document and tables.
Usability: Housing that's so inadequate it’s nearly an adventure in itself.
Silent Night
“Silent night, deadly night / All is cold, all is bright”
Sin Eater
Concept: “Compatible with Mörk Borg”
Content: A creature. A candle. It eats of your sins.
Writing: Lose your omens. Then you die.
Art/design: Humorously irreverent. Deliciously branded. Clearly consumerist.
Usability: Light it up than snuff it out. It’s a candle.
Content: A creature. A candle. It eats of your sins.
Writing: Lose your omens. Then you die.
Art/design: Humorously irreverent. Deliciously branded. Clearly consumerist.
Usability: Light it up than snuff it out. It’s a candle.
Slaughtered Victims Generator
“Use the following tables when the scene requires an unfortunate victim. Do not speak their name, for they are already forgotten.”
Smörkåsborg
Concept: “Before you lies a plate of delicious looking meatballs.”
Content: A tantalizing, treacherous treat
Writing: Includes a concise setup, test mechanics, and table of effects for partaking
Art/design: You should not eat meatballs that are this color
Usability: Designed to cause conflict amongst players, and that’s always fun
Content: A tantalizing, treacherous treat
Writing: Includes a concise setup, test mechanics, and table of effects for partaking
Art/design: You should not eat meatballs that are this color
Usability: Designed to cause conflict amongst players, and that’s always fun
Splatterborg
“An expansion that adds hollywood-style slashers to the Dying World”
Statua Mortale
Concept: “The statues have been silently watching the world’s decay.”
Content: Four statuesque ways to kill your scvm.
Writing: Chiseled prose distinguishes each monstrous idol’s function and form.
Art/design: Solid colors, classic figures, modern design.
Usability: Print shop read version available.
Content: Four statuesque ways to kill your scvm.
Writing: Chiseled prose distinguishes each monstrous idol’s function and form.
Art/design: Solid colors, classic figures, modern design.
Usability: Print shop read version available.
The Dead Moon
Concept: “Wherever you are… seek shelter. For the next 24 hours, the Dead Moon shall bestow this dreadful land with even more madness.”
Content: Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Writing: Full of strange, grim imagery
Art/design: Uses a variety of visual tactics to delineate sections for easy reference
Usability: Can be used as a grim adventure seed or a survival horror scenario
Content: Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Writing: Full of strange, grim imagery
Art/design: Uses a variety of visual tactics to delineate sections for easy reference
Usability: Can be used as a grim adventure seed or a survival horror scenario
The Death Bed
Concept: “A luxuriant bed. Exactly what any tired adventurer needs during a long and dangerous dungeon crawl.”
Content: A life-draining piece of furniture; an interesting remix of the mimic’s core concept
Writing: Details the bed as a convenient, secure comfort (which we know is BS, but maybe your players won’t)
Art/design: The background color gradient gives the illusion of warm welcomingness, but Mörk Borg pink and yellow lurk at the periphery
Usability: A good way to mess with your players and make them lose HP when they think they’ll be gaining some
Content: A life-draining piece of furniture; an interesting remix of the mimic’s core concept
Writing: Details the bed as a convenient, secure comfort (which we know is BS, but maybe your players won’t)
Art/design: The background color gradient gives the illusion of warm welcomingness, but Mörk Borg pink and yellow lurk at the periphery
Usability: A good way to mess with your players and make them lose HP when they think they’ll be gaining some
The Entombed
Concept: “Long ago, a devious mage entombed a zombie within a make-shift wall blocking a secret passage.”
Content: The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing: Provides a general step-by-step guide for springing this trap
Art/design: Text layout cleverly mimics a gap in a stone wall
Usability: “PCs should never play with dead things.”
Content: The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing: Provides a general step-by-step guide for springing this trap
Art/design: Text layout cleverly mimics a gap in a stone wall
Usability: “PCs should never play with dead things.”
The Fowl Fountain
Concept: “Can the players resist the allure of the Rubber Ducky?”
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
The Hanging Man
Concept: “Found randomly along paths or within larger halls in dungeons, these innocuous-looking skeletons appear to hang limply from a gibbet.”
Content: A trap of sorts for use in dungeons or during travel
Writing: Concise and straightforward
Art/design: Even without the license, the graphic design leaves no doubt about what game this is meant for
Usability: Easy to use; a good hazard to add a little jump scare to a session
Content: A trap of sorts for use in dungeons or during travel
Writing: Concise and straightforward
Art/design: Even without the license, the graphic design leaves no doubt about what game this is meant for
Usability: Easy to use; a good hazard to add a little jump scare to a session
The Salmon of Knowledge
Concept: “You chance upon a skillet that crackles gently atop an open fire.”
Content: Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing: Sharp and sensuous
Art/design: An elegant, visually interesting composition
Usability: Eat the fish, win a prize
Content: Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing: Sharp and sensuous
Art/design: An elegant, visually interesting composition
Usability: Eat the fish, win a prize
The Smouldering Bull
Concept: “3d10 cvltists from the unknown continent carry their terrifying Blazing God aloft.”
Content: A Misery-reversing (temporarily) idol from a foreign land
Writing: Includes stats for cultists as well as mechanics for the bull itself
Art/design: Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability: A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse
Content: A Misery-reversing (temporarily) idol from a foreign land
Writing: Includes stats for cultists as well as mechanics for the bull itself
Art/design: Layout creates a frenetic, dynamic sensation without sacrificing usability
Usability: A convenient stopgap or a slipper slope for PCs seeking to stave off the apocalypse
The Unholy Idol of Chort
Concept: “Read His name right and He will offer you a great deal.”
Content: 4 tables for rolling names/ingredients and determining demands, rewards, and consequences
Writing: Concise and straightforward in instructions and roll results
Art/design: Focused mostly on usability over aesthetics, but not without visual embelishments
Usability: The idol’s name determines all other aspects of the interaction; don’t forget to write it down or save the dice
Content: 4 tables for rolling names/ingredients and determining demands, rewards, and consequences
Writing: Concise and straightforward in instructions and roll results
Art/design: Focused mostly on usability over aesthetics, but not without visual embelishments
Usability: The idol’s name determines all other aspects of the interaction; don’t forget to write it down or save the dice
Vulgar Stenches
Concept: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Content: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing: Full of horrible imagery—just awful—but conveyed well
Art/design: Design and layout facilitate quick reference
Usability: Keep a bucket handy
Content: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing: Full of horrible imagery—just awful—but conveyed well
Art/design: Design and layout facilitate quick reference
Usability: Keep a bucket handy
Wheel of Misfortune
Concept: “Standing before you is a macabre monument of bone and stone. The desire to rotate the morbid dial is magnetic and seductive.”
Content: 8 effects, beneficial and detrimental (and sometimes both)
Writing: Concise but compelling
Art/design: Text’s arrangement around the central image is reiterates the concept’s structure …
Usability: … but may be difficult to orient for readability on some screens and/or cause neck cramps
Content: 8 effects, beneficial and detrimental (and sometimes both)
Writing: Concise but compelling
Art/design: Text’s arrangement around the central image is reiterates the concept’s structure …
Usability: … but may be difficult to orient for readability on some screens and/or cause neck cramps
Previous page
Page 2 of 2