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Ex Libris Mörk Borg A directory of content, tools, and resources

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Flail to the Face Episode 4 Companion

Concept: “In honor of our fourth episode of Flail to the Face, we give you a 2d8 table of things that can happen to you when you fall down. Enjoy!” 
Content: An entire slapstick comedy skit involving stairs.
Writing: Completely unrealistic, in that hilariously morbid way. Maybe not the laughing at your friends part. That seems pretty legit.
Art/design: Ominously yellow light highlights some dangerously crooked stares, belying the absolute comedy about to ensue.
Usability: Watch your step. You don't want to fall down the stairs. 

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Grave Matters

Concept: “New uses for dry corpses”
Content:
Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing:
Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design:
Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability:
References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses

GVix’s Mörktober 2023 – 31 Phantasmagoric Entries

Concept: "31 Phantasmagoric Entries”
Content: “A compilation of all my postcard-entries for Exeunt Press' MÖRKTOBER challenge”
Writing: An impish collection of grisly gifts, ghastly guests, and grim tables for rules and quests.
Art/design: Heavy-bordered postcards of inked and crosshatched illustrations in an array of bright uniform colors.
Usability: Available in individual postcard PDF, or advertisement spread png. 

IKILLYA Katalog

Concept: “Made for the IKILLYA katalog jam”
Content:
A variety of furniture and smaller accessories with special abilities (except for that one chair that’s just a chair)
Writing:
Entries intentionally read like cloying advertisement copy
Art/design:
A range of layouts and design choices typically oriented on and around illustrations and other images
Usability:
“IKILLYA takes no responsibility for the untimely death of anyone(s) who is in possession of an IKILLYA product.” You’ve been warned.

Illuminati

Concept: “The shadow of ignorance consumes it all, only the risky path of the search of knowledge may tear it's grasp.” 
Content: An illuminated relic, a bringer of shadow more than a giver of light.
Writing: Firmly placed the dying lands and framed for likely encounters.
Art/design: A psychedelic candle-lit altar. In shades of pink, purple, and green. 
Usability: Casually columnated text creates a sense of confusion and anxiety. Similar to the relic itself. 

Instrument of Agony

Concept: “the first draft of Mörk Borg torture rules and items.”
Content: Torture devices (and their prices), torture mechanics, torture tables, torturer “titles”, torture, torture, torture, and a shadowy fiend. 
Writing: As the above may suggest, less gratuitous and slightly more gonzo than it at first appears.
Art/design: A condensed torturer’s reference, with technical lithographic prints.
Usability: Flows elegantly down the page. Available in print-friendly, bloodied, or faded yellow. 

Lead Damsel

Concept: “A torture instrument, a derelict of shame, a piece of a broken past...” 
Content: Lesser-known cousin of the Maiden of Iron. A haunted relic of past tortures.
Writing: A simple, and cursed, contraption.
Art/design: A happy maiden reveals sharp teeth and painful rules text.
Usability: Designed for Forbidden Psalm, usable in Mörk Borg. 

Membrane of Sarkantha & Sarcopha-ghost

Concept: “Two devilish hazards every death-defying dungeon delver must learn to avoid.”
Content:
A living(ish) doorway trap and a melancholic spirit
Writing:
Adds dimension and depth to concepts
Art/design:
Illustrations express the monsters’ ephemerality
Usability:
It’s hard to screw up a Mörk Borg stat block 

Metal Spider Webs

Concept: “Made of tiny filaments of metal, the web can be deployed across any opening.”
Content:
A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Writing:
Folds the mechanics into the descriptive text
Art/design:
Predominant colors capture the core element of this concept: metal and blood
Usability:
Easily transplantable into your dungeon of choice (bonus if it already has spiders in it) 

Mimicks

Concept: “You know what mimics are, you all know.” 
Content: The life-cycle of the Mimick, in stages.
Writing: Descriptions (and stat blocks) of distressingly increasing scope and scale. 
Art/design: Lightly distressed text with cheery pink illustrations to encourage you to let your guard down.
Usability: Print-friendly. If found in the wild, it’s probably a tiny mimick. 

Misery 4:3

Concept: “Fires rage across the landscape consuming everything in their path.”
Content:
An ever-advancing wall of flame and a vanguard of burning skeletons
Writing:
Blends description and mechanics to maximum creative effect
Art/design:
Graphics support the concept typographical and layout choices that facilitate flow and use
Usability:
Uses exploding dice and offers no solution for actually extinguishing the fire (just the skeletons) 

Monolith 1: Harvest

8 contributors
Concept: “A quarterly publication that focuses its cyclopean gaze on a single system with every issue”
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated. 
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content:
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing:
Mörk Borg imagery and tone in wide a variety of styles
Art/design:
Matches content to myriad layout and design strategies
Usability:
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Mörk Borg Miniatures

6 contributors
Concept: “We agreed to make this happen, and things were quickly descending into madness.”  
Content: “19 MINIATURES + a pile of crap”
Writing: Probably needed to occur to make such delicious sculpts happen.
Art/Design: Deviously Dynamic. Disturbingly detailed. 
Usability: Soak in dish-soap overnight. Scrub. Remove any flash. Use instant glue. Misery.  

Mörk Butt

Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Content:
Cursed pork that inflicts buttocks-based maladies on those who partake
Writing:
Highly irreverent and only slightly relevant
Art/design:
Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability:
A single d6 yields a lifetime of butt woes

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy

Oko Tree

Concept: “What does the tree see in your future?”
Content:
An fate-facing encounter transplantable into travel or crawls
Writing:
A concise table of 6 fortunes
Art/design:
Nice synergy of colors, illustration, and background design
Usability:
A d6 tells you what the future holds

Ruined Reflections

Concept: “Somewhere hidden in the ruins of the Palace of the Shadow King a mirror stands in the center of a chamber... Before it sits the severed head of Baol Rulg”
Content: A mirrored reflection of possible futures. A potential omen. A severed head.
Writing: A descriptive cinematic encounter with unusual furnishings.
Art/design: Focal central illustration. Staggered text elements. Considerate use of yellow and pink. 
Usability: Spacious and legible. 

Screams of Agony and Fear

Concept: “These fiends offer one of you a reward when you help them escape.” For use with Canals of Antipathy [30 Days of MÖRK BORG]
Content:
6 prisoners whose freedom brings blessings and consequences
Writing:
No formal mechanics; full of vivid color
Art/design:
Sets the intended tone well
Usability:
No matter the PCs' decisions, someone suffers 

Seer’s Boils

“This parasitic psychic fungus spreads through sight.”

Shithole

Concept: “So you’ve finally done it. You got black out drunk and paid that weasel Hraxet for that plot of land with the graves … or was it the dilapidated building across from the butchers … or, well, whatever it is, it’s a shithole and definitely not worth the silver.”
Content: A shithole to place all your iKillya furniture.
Writing: Coarse textured and affectionately antagonistic. 
Art/design: A plaintext document and tables.
Usability: Housing that's so inadequate it’s nearly an adventure in itself. 

Sin Eater

Concept: “Compatible with Mörk Borg”
Content: A creature. A candle. It eats of your sins.
Writing: Lose your omens. Then you die.
Art/design: Humorously irreverent. Deliciously branded. Clearly consumerist.
Usability: Light it up than snuff it out. It’s a candle. 

Slaughtered Victims Generator

“Use the following tables when the scene requires an unfortunate victim. Do not speak their name, for they are already forgotten.”

Smörkåsborg

Concept: “Before you lies a plate of delicious looking meatballs.”
Content:
A tantalizing, treacherous treat
Writing:
Includes a concise setup, test mechanics, and table of effects for partaking
Art/design:
You should not eat meatballs that are this color
Usability:
Designed to cause conflict amongst players, and that’s always fun

Splatterborg

“An expansion that adds hollywood-style slashers to the Dying World”

Statua Mortale

Concept: “The statues have been silently watching the world’s decay.”
Content: Four statuesque ways to kill your scvm.
Writing: Chiseled prose distinguishes each monstrous idol’s function and form.
Art/design: Solid colors, classic figures, modern design.
Usability: Print shop read version available. 

The Dead Moon

Concept: “Wherever you are… seek shelter. For the next 24 hours, the Dead Moon shall bestow this dreadful land with even more madness.”
Content:
Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Writing:
Full of strange, grim imagery
Art/design:
Uses a variety of visual tactics to delineate sections for easy reference
Usability:
Can be used as a grim adventure seed or a survival horror scenario 

The Death Bed

Concept: “A luxuriant bed. Exactly what any tired adventurer needs during a long and dangerous dungeon crawl.”
Content:
A life-draining piece of furniture; an interesting remix of the mimic’s core concept
Writing:
Details the bed as a convenient, secure comfort (which we know is BS, but maybe your players won’t)
Art/design:
The background color gradient gives the illusion of warm welcomingness, but Mörk Borg pink and yellow lurk at the periphery
Usability:
A good way to mess with your players and make them lose HP when they think they’ll be gaining some 
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