Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources


Flail to the Face Episode 4 Companion

Concept: “In honor of our fourth episode of Flail to the Face, we give you a 2d8 table of things that can happen to you when you fall down. Enjoy!” 
Content: An entire slapstick comedy skit involving stairs.
Writing: Completely unrealistic, in that hilariously morbid way. Maybe not the laughing at your friends part. That seems pretty legit.
Art/design: Ominously yellow light highlights some dangerously crooked stares, belying the absolute comedy about to ensue.
Usability: Watch your step. You don't want to fall down the stairs. 

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
The second volume of collected FÖLK-LORE Jam entries
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Grave Matters

Concept: “New uses for dry corpses”
Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Loads of creative concepts presented through expressive, inspiring, and witty prose
Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses

GVix’s Mörktober 2023 – 31 Phantasmagoric Entries

Concept: "31 Phantasmagoric Entries”
Content: “A compilation of all my postcard-entries for Exeunt Press' MÖRKTOBER challenge”
Writing: An impish collection of grisly gifts, ghastly guests, and grim tables for rules and quests.
Art/design: Heavy-bordered postcards of inked and crosshatched illustrations in an array of bright uniform colors.
Usability: Available in individual postcard PDF, or advertisement spread png. 


Concept: “Made for the IKILLYA katalog jam”
A variety of furniture and smaller accessories with special abilities (except for that one chair that’s just a chair)
Entries intentionally read like cloying advertisement copy
A range of layouts and design choices typically oriented on and around illustrations and other images
“IKILLYA takes no responsibility for the untimely death of anyone(s) who is in possession of an IKILLYA product.” You’ve been warned.


Concept: “The shadow of ignorance consumes it all, only the risky path of the search of knowledge may tear it's grasp.” 
Content: An illuminated relic, a bringer of shadow more than a giver of light.
Writing: Firmly placed the dying lands and framed for likely encounters.
Art/design: A psychedelic candle-lit altar. In shades of pink, purple, and green. 
Usability: Casually columnated text creates a sense of confusion and anxiety. Similar to the relic itself. 

Instrument of Agony

Concept: “the first draft of Mörk Borg torture rules and items.”
Content: Torture devices (and their prices), torture mechanics, torture tables, torturer “titles”, torture, torture, torture, and a shadowy fiend. 
Writing: As the above may suggest, less gratuitous and slightly more gonzo than it at first appears.
Art/design: A condensed torturer’s reference, with technical lithographic prints.
Usability: Flows elegantly down the page. Available in print-friendly, bloodied, or faded yellow. 

Lead Damsel

Concept: “A torture instrument, a derelict of shame, a piece of a broken past...” 
Content: Lesser-known cousin of the Maiden of Iron. A haunted relic of past tortures.
Writing: A simple, and cursed, contraption.
Art/design: A happy maiden reveals sharp teeth and painful rules text.
Usability: Designed for Forbidden Psalm, usable in Mörk Borg. 

Membrane of Sarkantha & Sarcopha-ghost

Concept: “Two devilish hazards every death-defying dungeon delver must learn to avoid.”
A living(ish) doorway trap and a melancholic spirit
Adds dimension and depth to concepts
Illustrations express the monsters’ ephemerality
It’s hard to screw up a Mörk Borg stat block 

Metal Spider Webs

Concept: “Made of tiny filaments of metal, the web can be deployed across any opening.”
A fairly straightforward trap that puts a hurt on anyone who walks straight through it
Folds the mechanics into the descriptive text
Predominant colors capture the core element of this concept: metal and blood
Easily transplantable into your dungeon of choice (bonus if it already has spiders in it) 


Concept: “You know what mimics are, you all know.” 
Content: The life-cycle of the Mimick, in stages.
Writing: Descriptions (and stat blocks) of distressingly increasing scope and scale. 
Art/design: Lightly distressed text with cheery pink illustrations to encourage you to let your guard down.
Usability: Print-friendly. If found in the wild, it’s probably a tiny mimick. 

Misery 4:3

Concept: “Fires rage across the landscape consuming everything in their path.”
An ever-advancing wall of flame and a vanguard of burning skeletons
Blends description and mechanics to maximum creative effect
Graphics support the concept typographical and layout choices that facilitate flow and use
Uses exploding dice and offers no solution for actually extinguishing the fire (just the skeletons) 

Monolith 1: Harvest

8 contributors
Concept: “A quarterly publication that focuses its cyclopean gaze on a single system with every issue”
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated. 
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Mörk Borg imagery and tone in wide a variety of styles
Matches content to myriad layout and design strategies
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Mörk Borg Miniatures

6 contributors
Concept: “We agreed to make this happen, and things were quickly descending into madness.”  
Content: “19 MINIATURES + a pile of crap”
Writing: Probably needed to occur to make such delicious sculpts happen.
Art/Design: Deviously Dynamic. Disturbingly detailed. 
Usability: Soak in dish-soap overnight. Scrub. Remove any flash. Use instant glue. Misery.  

Mörk Butt

Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Cursed pork that inflicts buttocks-based maladies on those who partake
Highly irreverent and only slightly relevant
Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
A single d6 yields a lifetime of butt woes

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
A surprise dead guy who comes out of coffin and does mean things to PCs
Some lore about the dead guy and a table of mean things
Illustration in brown and ochre conjures an appropriately moldering atmosphere
A versatile and setting-appropriate trap; pretty spry for a dead guy

Oko Tree

Concept: “What does the tree see in your future?”
An fate-facing encounter transplantable into travel or crawls
A concise table of 6 fortunes
Nice synergy of colors, illustration, and background design
A d6 tells you what the future holds

Ruined Reflections

Concept: “Somewhere hidden in the ruins of the Palace of the Shadow King a mirror stands in the center of a chamber... Before it sits the severed head of Baol Rulg”
Content: A mirrored reflection of possible futures. A potential omen. A severed head.
Writing: A descriptive cinematic encounter with unusual furnishings.
Art/design: Focal central illustration. Staggered text elements. Considerate use of yellow and pink. 
Usability: Spacious and legible. 

Screams of Agony and Fear

Concept: “These fiends offer one of you a reward when you help them escape.” For use with Canals of Antipathy [30 Days of MÖRK BORG]
6 prisoners whose freedom brings blessings and consequences
No formal mechanics; full of vivid color
Sets the intended tone well
No matter the PCs' decisions, someone suffers 

Seer’s Boils

“This parasitic psychic fungus spreads through sight.”


Concept: “So you’ve finally done it. You got black out drunk and paid that weasel Hraxet for that plot of land with the graves … or was it the dilapidated building across from the butchers … or, well, whatever it is, it’s a shithole and definitely not worth the silver.”
Content: A shithole to place all your iKillya furniture.
Writing: Coarse textured and affectionately antagonistic. 
Art/design: A plaintext document and tables.
Usability: Housing that's so inadequate it’s nearly an adventure in itself. 

Sin Eater

Concept: “Compatible with Mörk Borg”
Content: A creature. A candle. It eats of your sins.
Writing: Lose your omens. Then you die.
Art/design: Humorously irreverent. Deliciously branded. Clearly consumerist.
Usability: Light it up than snuff it out. It’s a candle. 

Slaughtered Victims Generator

“Use the following tables when the scene requires an unfortunate victim. Do not speak their name, for they are already forgotten.”


Concept: “Before you lies a plate of delicious looking meatballs.”
A tantalizing, treacherous treat
Includes a concise setup, test mechanics, and table of effects for partaking
You should not eat meatballs that are this color
Designed to cause conflict amongst players, and that’s always fun


“An expansion that adds hollywood-style slashers to the Dying World”

Statua Mortale

Concept: “The statues have been silently watching the world’s decay.”
Content: Four statuesque ways to kill your scvm.
Writing: Chiseled prose distinguishes each monstrous idol’s function and form.
Art/design: Solid colors, classic figures, modern design.
Usability: Print shop read version available. 

The Dead Moon

Concept: “Wherever you are… seek shelter. For the next 24 hours, the Dead Moon shall bestow this dreadful land with even more madness.”
Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Full of strange, grim imagery
Uses a variety of visual tactics to delineate sections for easy reference
Can be used as a grim adventure seed or a survival horror scenario 

The Death Bed

Concept: “A luxuriant bed. Exactly what any tired adventurer needs during a long and dangerous dungeon crawl.”
A life-draining piece of furniture; an interesting remix of the mimic’s core concept
Details the bed as a convenient, secure comfort (which we know is BS, but maybe your players won’t)
The background color gradient gives the illusion of warm welcomingness, but Mörk Borg pink and yellow lurk at the periphery
A good way to mess with your players and make them lose HP when they think they’ll be gaining some 
Loading next page...
Previous page Page 2 of 3 Next page