Brandon Troelstrup
Night Witch
Concept: “Ripe with spite, you accept the curse of the Shadow King into your heart, allowing vengeance to consume you.”
Content: A vengeance-fueled witch class with some archetypal, body-based features
Writing: Provides abundant character through both descriptive text and mechanical features
Art/design: Organic lines and forms lend a sense of dynamism and energy
Usability: Additional vengeance mechanic encourages (even mandates) strong roleplaying
Content: A vengeance-fueled witch class with some archetypal, body-based features
Writing: Provides abundant character through both descriptive text and mechanical features
Art/design: Organic lines and forms lend a sense of dynamism and energy
Usability: Additional vengeance mechanic encourages (even mandates) strong roleplaying
Stinkmouth
Concept: “A descent into a pitiless stink pit. Designed for a TPK, but shenanigans can happen.”
Content: A truly foul and fun-filled delve into a pit of unpleasantness. There’s also a dog and some prizes.
Writing: Concise but conveys the intended tone very well
Art/design: Typographic choices and colors aid navigation, and other visual elements reinforce the motifs of stench, viscera, and excrescence
Usability: Don’t show your players the map. Let them fvck around and find out.
Content: A truly foul and fun-filled delve into a pit of unpleasantness. There’s also a dog and some prizes.
Writing: Concise but conveys the intended tone very well
Art/design: Typographic choices and colors aid navigation, and other visual elements reinforce the motifs of stench, viscera, and excrescence
Usability: Don’t show your players the map. Let them fvck around and find out.
The Dead Moon
Concept: “Wherever you are… seek shelter. For the next 24 hours, the Dead Moon shall bestow this dreadful land with even more madness.”
Content: Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Writing: Full of strange, grim imagery
Art/design: Uses a variety of visual tactics to delineate sections for easy reference
Usability: Can be used as a grim adventure seed or a survival horror scenario
Content: Rules for surviving (or not) under the Dead Moon and a table of 20 terrible things
Writing: Full of strange, grim imagery
Art/design: Uses a variety of visual tactics to delineate sections for easy reference
Usability: Can be used as a grim adventure seed or a survival horror scenario
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