Treasures of the Troll King
Concept: “The troll-king Niduk … oversees the small domain he has carved for himself, in a forgotten chapel to a murdered god. KILL HIM.”
Content: A randomized, shifting sewer crawl with multiple set pieces, random encounters, some new Powers, and one nasty f’ing troll
Writing: Provides copious descriptions and multi-sensory imagery to help GMs immerse their players
Art/design: A mix of layouts and design choices meant for expressiveness and usability
Usability: Seriously, the last boss is going to be really tough
Content: A randomized, shifting sewer crawl with multiple set pieces, random encounters, some new Powers, and one nasty f’ing troll
Writing: Provides copious descriptions and multi-sensory imagery to help GMs immerse their players
Art/design: A mix of layouts and design choices meant for expressiveness and usability
Usability: Seriously, the last boss is going to be really tough