Swordpoint
Concept: “A micro-hexcrawl”
Content: A pair of 10-point tables and a 24-tile hex map with 4 locations
Writing: Establishes a setting and pretext for delivering the 20 quest seeds
Art/design: Fairly intuitively laid out with a suitable map and some neat cover art
Usability: GMs will need to devise and populate whichever adventures the players pursue; note that numbers on the map don’t correspond to table results
Content: A pair of 10-point tables and a 24-tile hex map with 4 locations
Writing: Establishes a setting and pretext for delivering the 20 quest seeds
Art/design: Fairly intuitively laid out with a suitable map and some neat cover art
Usability: GMs will need to devise and populate whichever adventures the players pursue; note that numbers on the map don’t correspond to table results