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Skeletonkey Games

The Endless Demon Deck

Concept: “The demons of The Vile Court are escaping the black oubliette in which they have been forgotten. In the process they are chewed, mangled, and remade.”
Content:
36 tarot-size cards containing monster heads, trunks, and legs
Writing:
Each card contains stats and abilities (and the occasional pet)
Art/design:
Monster components are diverse but coherent when aligned; mostly greyscale figures against vivid yellow grounds with occasional highlights or shocks of color
Usability:
Requires additional resources in The Masticator Gate for full functionality

The Masticator Gate

Concept: “The Vile Court were imprisoned in a black oubliette where they were forgotten. … Through the Masticator Gate, the survivors are now vomited back into the world from which they were banished. Remade and vengeful.”
Content:
A three-part campaign, a new class for unlucky PCs, and a lot of monsters
Writing:
Lots of description and discussion of the overall situation and locations; more specific locations’ text is broken down into quickly navigable paragraphs and points
Art/design:
Tends toward an efficient 2-column layout but breaks from the norm to facilitate usability and accommodate the grim, gritty artwork
Usability:
Designed for a fresh game with 0 Miseries; requires The Endless Demon Deck
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