Wayward Polyhedral
Belsnickel
Content: A judgmental, switch-wielding, candy-tossing scvm.
Writing: Poetically miserable folklore for the dying world.
Art/design: A wretched bearded man with judging eyes, tired shoulders, and a switch in hand.
Usability: Don't rush for the candy. Trust me.
Death Is Not an Escape!
Concept: “It isn’t your time. Rise revenant and roll for Death’s gift upon your first death.”
Content: 20 abilities that provide certain benefits and detriments
Writing: Some creative concepts concisely expressed
Art/design: Illustration and color lend an appropriate, on-brand character
Usability: Just roll d20 to see what gift you bring back from beyond the grave
The Longevity Corruption
Content: A pair of rules tweaks regarding HP and becoming broken
Writing: Some brief flavor and introductory text followed by a pair of concise rules
Art/design: Simple black-text-on-yellow-ground approach accompanied by some death-by-dice public domain art
Usability: “Remember, it will not save you.”
The Requiescent Ratcatcher
Content: A rat whisperer; includes stats for rodent minions and followers
Writing: Clear descriptions of mechanics with plenty of wry humor
Art/design: It’s the color of rat piss. Remember that every time you touch a copy.
Usability: Not an overt combatant but some features are effective in a fight
The Triune
Where the Cold Star Lies
“The” Bellfounder
Concept: “You have heard the death knell of the world. The foundry was your escape, until you found ‘The’ bells. The resonance has the power to change everything.”
Content: A higher-risk class but with lots of variability and growth potential
Writing: Well-written descriptive text and mechanics
Art/design: Expressive art, efficient layout, and helpful typographic choices
Usability: Has the potential to get hefty over time, but still far more efficient than classes in other games