Chimera
Concept: “A terrible monster you can use as a starting point for an adventure, or if you think your PCs are way too cool with their lives…”
Content: This amalgamated pile of monster parts got off its magical leash and now everyone’s screwed
Writing: Some quick lore, a stat block with table for multiple attacks, and some vicious specials
Art/design: Repetition of hues and typefaces in different arrangements unifies the document while making each text segment distinct and easy to navigate
Usability: More complex than basic monsters, but the mechanics and rules are simple and intuitive