Arnaud F. Lambert
Necropants
Content: Also offers greater wealth at the risk of total bankruptcy
Writing: Simple and straightforward
Art/design: Equally straightforward layout
Usability: One size fits all
Odd Fellows
Content: A surprise dead guy who comes out of coffin and does mean things to PCs
Writing: Some lore about the dead guy and a table of mean things
Art/design: Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability: A versatile and setting-appropriate trap; pretty spry for a dead guy
Roc of Ages
Concept: “The Great Bird of Doom”
Content: A rather large, rather tough, rather valuable bird-beast
Writing: Some brief background and stats with 3 attack options
Art/design: The faces hidden in the plumage are a neat, subtle, evocative touch
Usability: Beware of falling rocks
Scream, Bloody Boar
Concept: “Recurring encounters with a malevolent spectral swine”
Content: A pissed-off pig with an undying vendetta against your party
Writing: Some simple instructions and stats
Art/design: Colors and designs add character while preserving readability
Usability: A quick, easy way to add a minor recurring antagonist to games
Stone Assassins
Content: Covert constructs easily camouflaged in most dungeons
Writing: Includes some lore alongside a basic stat block
Art/design: Good use of color to designate mechanical text
Usability: Simple to use with potential for messing with PCs
The Death Bed
Content: A life-draining piece of furniture; an interesting remix of the mimic’s core concept
Writing: Details the bed as a convenient, secure comfort (which we know is BS, but maybe your players won’t)
Art/design: The background color gradient gives the illusion of warm welcomingness, but Mörk Borg pink and yellow lurk at the periphery
Usability: A good way to mess with your players and make them lose HP when they think they’ll be gaining some
The Entombed
Content: The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing: Provides a general step-by-step guide for springing this trap
Art/design: Text layout cleverly mimics a gap in a stone wall
Usability: “PCs should never play with dead things.”
The Guts Nun
Content: A pretty imposing sister of the cloth
Writing: Standard stat block with a paragraph on background and motivation
Art/design: A “rectified readymade” in the satirical tradition of Duchamp
Usability: You wouldn’t hit a nun, would you? Not when she paralyzes you every round.
The Hanging Man
Content: A trap of sorts for use in dungeons or during travel
Writing: Concise and straightforward
Art/design: Even without the license, the graphic design leaves no doubt about what game this is meant for
Usability: Easy to use; a good hazard to add a little jump scare to a session
The Holocaust Baby
Content: What appears to be a sentient, enraged explosion
Writing: A quick sketch of lore and a standard stat block
Art/design: The collage definitely communicates the concept
Usability: Straightforward to use, and can provide a recurring enemy for bomb-inclined parties
The Mangalok
Content: A covert vampiric monstrosity that goes heavy on the body horror
Writing: Provides fairly detailed descriptions of general, hunting, and combat behavior
Art/design: An efficient layout with some atmospheric images
Usability: Killing it will likely present a challenge to players unfamiliar with the folklore
The Pope Lick Monster
Content: A unfortunate half-human half-goat
Writing: Includes a simple stat block and some backstory for the beast
Art/design: Use of color helps differentiate key bits of information from surrounding text
Usability: The lore introduces some interesting options for GMs and players
War Flock
Content: A puzzle room featuring rabid ducks standing between you and escape
Writing: Includes a short introducktory paragraph, but otherwise focused on delivering details and mechanics
Art/design: Includes a map for reference; primarily textual, but typographic, color, and visual choices add Mörky character
Usability: Multiple solutions to the challenge, both risky
What Is Emerging from the Chrysalis?
Concept: “You encounter a giant pale cocoon. And it has started to split open.”
Content: 30 horrible things to blindside your players with
Writing: Includes basic stat blocks for all entries
Art/design: Textually dense but a distinct visual character
Usability: None of the monsters are particularly vicious; a good way to catch PCs off guard when they think they’ve cleared a room