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Ex Libris Mörk Borg A directory of content, tools, and resources

Arnaud F. Lambert

Necropants

Concept: “Once worn, the necropants can only be removed if the PC can convince someone else to wear the pants.”
Content:
Also offers greater wealth at the risk of total bankruptcy
Writing:
Simple and straightforward
Art/design:
Equally straightforward layout
Usability:
One size fits all

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy

Roc of Ages

Concept: “The Great Bird of Doom”
Content:
A rather large, rather tough, rather valuable bird-beast
Writing:
Some brief background and stats with 3 attack options
Art/design:
The faces hidden in the plumage are a neat, subtle, evocative touch
Usability:
Beware of falling rocks

Scream, Bloody Boar

Concept: “Recurring encounters with a malevolent spectral swine”
Content: A pissed-off pig with an undying vendetta against your party
Writing: Some simple instructions and stats
Art/design: Colors and designs add character while preserving readability
Usability: A quick, easy way to add a minor recurring antagonist to games

Stone Assassins

Concept: “Animated stone statues that make the perfect assassins.”
Content:
Covert constructs easily camouflaged in most dungeons
Writing:
Includes some lore alongside a basic stat block
Art/design:
Good use of color to designate mechanical text
Usability:
Simple to use with potential for messing with PCs

The Death Bed

Concept: “A luxuriant bed. Exactly what any tired adventurer needs during a long and dangerous dungeon crawl.”
Content:
A life-draining piece of furniture; an interesting remix of the mimic’s core concept
Writing:
Details the bed as a convenient, secure comfort (which we know is BS, but maybe your players won’t)
Art/design:
The background color gradient gives the illusion of warm welcomingness, but Mörk Borg pink and yellow lurk at the periphery
Usability:
A good way to mess with your players and make them lose HP when they think they’ll be gaining some 

The Entombed

Concept: “Long ago, a devious mage entombed a zombie within a make-shift wall blocking a secret passage.”
Content:
The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing:
Provides a general step-by-step guide for springing this trap
Art/design:
Text layout cleverly mimics a gap in a stone wall
Usability:
“PCs should never play with dead things.” 

The Guts Nun

Concept: “A pallid demonic spirit that wanders the Dying World in search of sinners who portray themselves as holy people in order to disembowel them. She likes to play with her food.”
Content:
A pretty imposing sister of the cloth
Writing:
Standard stat block with a paragraph on background and motivation
Art/design:
A “rectified readymade” in the satirical tradition of Duchamp
Usability:
You wouldn’t hit a nun, would you? Not when she paralyzes you every round.

The Hanging Man

Concept: “Found randomly along paths or within larger halls in dungeons, these innocuous-looking skeletons appear to hang limply from a gibbet.”
Content:
A trap of sorts for use in dungeons or during travel
Writing:
Concise and straightforward
Art/design:
Even without the license, the graphic design leaves no doubt about what game this is meant for
Usability:
Easy to use; a good hazard to add a little jump scare to a session 

The Holocaust Baby

Concept: “Born in the center of the worst conflagrations in the West, its touch incinerates the righteous and the innocent.”
Content:
What appears to be a sentient, enraged explosion
Writing:
A quick sketch of lore and a standard stat block
Art/design:
The collage definitely communicates the concept
Usability:
Straightforward to use, and can provide a recurring enemy for bomb-inclined parties

The Mangalok

Concept: “A close Filipino cousin to the penanggalan viscera-sucker of Indonesia”
Content:
A covert vampiric monstrosity that goes heavy on the body horror
Writing:
Provides fairly detailed descriptions of general, hunting, and combat behavior
Art/design:
An efficient layout with some atmospheric images
Usability:
Killing it will likely present a challenge to players unfamiliar with the folklore

The Pope Lick Monster

Concept: “Trolls in MÖRK BORG are too big to live under bridges, opening a perfect habitat for the Pope Lick Monster.”
Content:
A unfortunate half-human half-goat
Writing:
Includes a simple stat block and some backstory for the beast
Art/design:
Use of color helps differentiate key bits of information from surrounding text
Usability:
The lore introduces some interesting options for GMs and players

War Flock

Concept: “A fiendish dungeon lair created by a deranged acolyte of the evil duck god”
Content:
A puzzle room featuring rabid ducks standing between you and escape
Writing:
Includes a short introducktory paragraph, but otherwise focused on delivering details and mechanics
Art/design:
Includes a map for reference; primarily textual, but typographic, color, and visual choices add Mörky character
Usability:
Multiple solutions to the challenge, both risky

What Is Emerging from the Chrysalis?

Concept: “You encounter a giant pale cocoon. And it has started to split open.”
Content:
30 horrible things to blindside your players with
Writing:
Includes basic stat blocks for all entries
Art/design:
Textually dense but a distinct visual character
Usability:
None of the monsters are particularly vicious; a good way to catch PCs off guard when they think they’ve cleared a room

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