Paul S. Miller
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
Drums of Ascension
Concept: “HE knows that to bring this torment to an end, Gorgh must use an eternity’s saved painful energy HE has been stealing from Verhu to create a new future.”
Content: A substantial sketch of a long, multi-phase military crusade
Writing: Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design: Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability: Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details
Content: A substantial sketch of a long, multi-phase military crusade
Writing: Purely descriptive, but contains lots of compelling concepts, images, and adventure seeds
Art/design: Designed for linear reading, but includes some Dore engravings to keep the document visually interesting
Usability: Provides a solid outline and tableaus of critical events, but will require GMs to fill in a lot of incidental and mechanical details
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