Devil’s Tomb
Concept: “A dungeon by Johan Nohr […] made using the MÖRK BORG digital dungeon generator.”
Content: Eclectic bordering on an acid trip, but strangely charming
Writing: Stitches randomly generated features together in interesting ways
Art/design: Map breaks perspective to efficiently depict three-dimensional space
Usability: Navigating the two halves of the sheet simultaneously can get tricky; number the rooms with your own blood
Content: Eclectic bordering on an acid trip, but strangely charming
Writing: Stitches randomly generated features together in interesting ways
Art/design: Map breaks perspective to efficiently depict three-dimensional space
Usability: Navigating the two halves of the sheet simultaneously can get tricky; number the rooms with your own blood