Johan Nohr
Eat, Prey, Kill
Content: Mechanics for hunting and whole ecosystems of prey
Writing: Macabre imagery and characterizations help flesh out the nature of the Dying World
Art/design: Illustrations provide additional character and spark GM interpretation
Usability: Clean, straightforward layout supported by color and typographical choices
Forlorn Philosopher
Content: A jaded intellectual in a heap of ivory rubble
Writing: Seethes with crazed bitterness and superiority
Art/design: Easy-to-read design and layout; illustration captures a sense of bleak desolation in an apocalyptic atmosphere
Usability: Meant for use with The Tablets of Ochre Obscurity
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Goblin Grinder
Content: A quirky, darkly comedic scenario
Writing: Sets the tone and provides entertaining depth
Art/design: Black, white, and pink create a unique apocalyptic atmosphere
Usability: Laid out according to probable narrative flow
Granny
Concept: “This dread creature is sure to haunt your players right where they’re safest: In their own homes. During the holidays. Sneering with judgment.”
Content: A bitter, cheer-killing wight; includes description, stats, special mechanics, and scathing remarks
Writing: Captures the spirit (maybe literally) of an overly-critical matriarch
Art/design: Overall, horribly festive with progressively creepy grandmas
Usability: Plenty of flavor to really help the GM get into character
Graven-Tosk Gravöl
Content: A Mörk Borg Smoked Stout as black as Nechrubel’s heart.
Graves Left Wanting
Concept: “The PCs find themselves buried alive in the vast, ever-changing cemetery of Graven-Tosk.”
Content: A macabre, nonlinear graveyard crawl
Writing: Relentlessly grim with splashes of gallows humor, especially at the end
Art/design: Monochrome with purple highlights set the atmosphere beautifully
Usability: Well-organized into sections that include relevant stat blocks
Holy Migol Ratipede
Content: You know what a ratipede is, right?
Writing: Written to honestly just get worse the more you engage with it.
Art/design: Kind of friendly looking for a horrible little many-limbed death-weasel.
Usability: A recursive little monster.
IKHON
Content: 4 sets of 8 powers granted by dead folk gods
Writing: Simple and straightforward mechanically; minimalist but seething with character and tone
Art/design: Black-and-white art on black ground beside white text; the graphic design is as maliciously expressive as the visuals
Usability: Covers are blank to ensure random selection; red page headings facilitate quick reference
Johan's Silver
Content: A brief stint down King Fathmu’s Shaft.
Writing: A clever timer in a tide of boiling silver. A problem Fathmu probably shouldn’t learn about.
Art/design: Reads as a mining complex with reflux issues.
Usability: Think fast, or get smelt.
Johan’s Forest
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents.
Usability: A quick sketch for an in-media-res forest crawl.
Lord of Chains
7 contributors
Content: A Graven-Tosk digging, Sarkash roaming, Bastion storming, Shadow King’s prophecy averting point crawl.
Writing: Energetic and near melodramatic plot sets the tone for a truly torturous adventure.
Art/design: Loud when it ought to be, quiet when it counts. Metal throughout.
Usability: Self-contained, shadowed, and bound in iron chains.
Membrane of Sarkantha & Sarcopha-ghost
Content: A living(ish) doorway trap and a melancholic spirit
Writing: Adds dimension and depth to concepts
Art/design: Illustrations express the monsters’ ephemerality
Usability: It’s hard to screw up a Mörk Borg stat block
Merch Borg
Monsters Based on The Binding of Isaac
Concept: “Six unholy monsters from the wonderful roguelike video game”
Content: Fundamentally messed up and right at home in Mörk Borg
Writing: Provides inspiring descriptions and dynamics
Art/design: The videogame’s graphics adapted to Mörk Borg’s aesthetic
Usability: Six clearly delineated stat blocks
Mörk Borg Cult: Feretory
15 contributors
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Mörk Borg Cult: Heretic
9 contributors
Content: Generators for cults and curses, feats, 2 classes, black-powder weapons, 2 long adventures, a pair of 1-page dungeons, and a quartet of monsters/NPCs
Writing: Varies by author but consistently emphasizes images and concepts that are grim, creepy, and/or outright weird
Art/design: Every entry’s layout, graphic design, and coloration are distinct, creating a lot of visual diversity and easy navigability; sweet foil printing on the cover and first page; fold-out covers just to cram as much content into this zine as possible
Usability: The only obstacle is deciding what to read first.
Mörk Borg GM Screen
Content: NPC generator, gear & services, basic rules reference, core Powers list, generic enemy stats, weather, and d100 Items & Trinkets; inserts include Tablets of Ochre Obscurity and tables for traps, taverns, and city events
Writing: Concise with tones of grittiness and grim humor
Art/design: Player-facing side depicts major locations and characters; GM-facing panels are yellow enough to melt your eyeballs (but they’re perfectly readable and have clever, novel layouts for the expanded content)
Usability: Includes “photo corners” to hold GM’s choice of additional content on the left and right panels
Mörk Borg Miniatures
6 contributors
Content: “19 MINIATURES + a pile of crap”
Writing: Probably needed to occur to make such delicious sculpts happen.
Art/Design: Deviously Dynamic. Disturbingly detailed.
Usability: Soak in dish-soap overnight. Scrub. Remove any flash. Use instant glue. Misery.
Mörk Borg: Bare Bones Edition
Content: A graphics resistant, plain-text, free version of Mörk Borg
Writing: Mörk Borg, just the text please.
Art/design: Decidedly un-hostile design. Warning—Contains banging cover art.
Usability: Can’t complain about legibility anymore. Still flammable when printed.
Nightguest Bird
Content: A bird, who paralyzes, and always wins initiative.
Writing: Yet more proof that nice names usually denote horrible creatures.
Art/design: Screenshot and discord text.
Usability: Probably inspired by someone's Elden Ring nightmares.
Official Character Sheet
Content: The official Mörk Borg character sheet
Writing: Includes handy references for carrying capacity, Powers, and Omens
Art/design: Well organized without sacrificing ethos and atmosphere
Usability: Very
Brazilian Portuguese editable character sheet by Arthur Burity Rosa
Ossarium Vol. 1 + 3D Printable Minis
14 contributors
Content: An STL model companion to the Ossarium Vol. 1 Beastiary
Writing: Code, in STL file format.
Art/design: Full renders of each creature including printable bases.
Usability: Sculpts are in continued refinement, feedback is requested.
Ossarium Vol. 1 + Reference Cards
13 contributors
Content: 43 tarot-sized double-sided creature reference cards.
Writing: Contains complete stats and lore for the creatures of Ossarium Vol. 1.
Art/design: Monstrous depictions in a visually striking yet functional layout.
Usability: Rules in the front. Lore in the back. Print and play instructions are included.
Ossarium Vol.1 | Beasts of the Dying Lands
13 contributors
Content: 43 monstrous oddities to delight and horrify scvm.
Writing: Innovated, weird, and storied monsters to hunt and get killed by.
Art/design: Disgustingly tasteful use of color highlight gritty illustrations in dynamic spreads.
Usability: Digital spreads are of varying width to accommodate sidebars and creatures of significant scale.
Pale One
Content: Adapts the Pale One NPC into a playable class
Writing: Artfully unnerving with many strange images and concepts
Art/design: Illustration conveys a strong sense of alienness
Usability: Includes a table for generating an appropriately bizarre name
This entry was sponsored by Ryan D Wymer as part of the Ex Libris RPG crowdfunding campaign.
Porkin’ the Void
13 contributors
Content: Rules, classes, ships, creatures, gear, settings, tables, generators, and adventures for pigs in space.
Writing: A space opera that simply squeals parody, with rules that are fattened up and ready for slaughter.
Art/design: A grease-slicked modern layout with illustrations varying from rendered near-3D comic illustrations to positively grimy porcine character portraits.
Usability: Reference tables bookend the text, with a clear table of contents to aid in reference. Clear type faces enhance legibility.
Putrescence Regnant
9 contributors
Content: A bog crawl and soundtrack filled with sludge, corpses, and brutality; also includes the Gilded Wolf character class
Writing: The prose resurrects the core book’s weird imagery and ominous tone; mechanics text is accessible and easy to use
Art/design: The Mörk Borg style we know and love, but left to putrefy in a swamp
Usability: Places three factions in explicit large-scale conflict, creating a complex backdrop for players to explore and GMs to exploit
Quest for the Murder Sword
Content: A system-neutral crawl through a corpse
Writing: Devoted to populating and characterizing the dungeon
Art/design: The larger map is very expressive
Usability: The secondary descriptive map makes navigation fast and efficient
*Published under CC BY 3.0; not technically Mörk Borg content, but related in theme, spirit, and authorship