Johan Nohr
Reclaim Your Corpse
Concept:
“Your mind stews in total darkness
“Your mind stews in total darkness
Your ears listen to a busy bone saw
You wake in a meat cart...”
Content: “A quick meat-punk dungeon crawl”
Writing: A straightforward dungeon complicated by a few missing limbs and a follow-on hex crawl with the opportunity to earn a few more.
Art/design: Art and design reconstituted from constituent parts of varying styles.
Usability: Best not to take for granted the limb-itations of your scvm.
Content: “A quick meat-punk dungeon crawl”
Writing: A straightforward dungeon complicated by a few missing limbs and a follow-on hex crawl with the opportunity to earn a few more.
Art/design: Art and design reconstituted from constituent parts of varying styles.
Usability: Best not to take for granted the limb-itations of your scvm.
Reference Sheet
Concept: “You should never feel the need to flip through the book while you’re killing PCs.”
Content: Mörk Borg’s core rules on a single page
Writing: Clear and concise
Art/design: The standard version puts emphasis on efficiency without sacrificing the characteristic aesthetics; available in printer-friendly and minimal versions
Usability: A model of usability
Content: Mörk Borg’s core rules on a single page
Writing: Clear and concise
Art/design: The standard version puts emphasis on efficiency without sacrificing the characteristic aesthetics; available in printer-friendly and minimal versions
Usability: A model of usability
Official: English, Swedish
Reglas de Mörk Borg en Español by Unlucky Tales
Reglas de Mörk Borg en Español by Unlucky Tales
Roads to Damnation / Overland Travel
Concept: “Travel across the dying world.”
Content: Mechanics for adding color and adventure to journeys
Writing: Provides solid sketches for GMs to flesh out
Art/design: Relatively restrained but with enough Mörky elements to establish visual character
Usability: The travel mechanic is simple and easy to use
Content: Mechanics for adding color and adventure to journeys
Writing: Provides solid sketches for GMs to flesh out
Art/design: Relatively restrained but with enough Mörky elements to establish visual character
Usability: The travel mechanic is simple and easy to use
Note: “Roads to Damnation” includes additional art and content, and it is only available in Feretory; “Overland Travel” is available free on the MB website.
Sacrilegious Songbird
Concept: “Your soul may be screaming, but your throat sings sweetly.”
Content: A bard befitting Mörk Borg
Writing: Provides a vain, acquisitive characterization alongside brutal imagery and standard mechanics
Art/design: Illustration features three whole colors; a bit of a chromatic departure, but atmospheric and fitting
Usability: Definitely not your grandad's minstrel
Content: A bard befitting Mörk Borg
Writing: Provides a vain, acquisitive characterization alongside brutal imagery and standard mechanics
Art/design: Illustration features three whole colors; a bit of a chromatic departure, but atmospheric and fitting
Usability: Definitely not your grandad's minstrel
Scvmbirther
Concept: Random character generator including exclusive content
Content: Includes all character options from the rulebook as well as exclusive content
Writing: Descriptions concisely characterize additional abilities
Art/design: Clean, clear, well-delineated presentation
Usability: MBC content can be toggled on/off; includes a print option to save your scvm
Content: Includes all character options from the rulebook as well as exclusive content
Writing: Descriptions concisely characterize additional abilities
Art/design: Clean, clear, well-delineated presentation
Usability: MBC content can be toggled on/off; includes a print option to save your scvm
Scvmbirther Exclusive Content
Concept: “A Compiled PDF of all Scvmbirther exclusive content with rules for using it at the table!”
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation
Sepulchre of the Swamp Witch
Concept: “In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish.”
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Temporal Stalker
Concept: “Doodle to kill time”
Content: A demon, it wants to kill time.
Writing: I wouldn’t kiss my mother with that mouth.
Art/design: Expectedly toothy. Surprisingly horny.
Usability: Ready to silently manifest at your table.
Content: A demon, it wants to kill time.
Writing: I wouldn’t kiss my mother with that mouth.
Art/design: Expectedly toothy. Surprisingly horny.
Usability: Ready to silently manifest at your table.
Tenebrous Reliquary
8 contributors
Concept: “D66 Items of Doom”
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
The Death Ziggurat
Concept: “A cosmic necrocrawl at the end of time”
Content: Pre-apocalyptic hexcrawl with random elements
Writing: Fairly elaborate with plenty of horrible imagery
Art/design: Captures the mood, setting, and characters well
Usability: Fun and lethal; separate player and GM maps are quite helpful
Content: Pre-apocalyptic hexcrawl with random elements
Writing: Fairly elaborate with plenty of horrible imagery
Art/design: Captures the mood, setting, and characters well
Usability: Fun and lethal; separate player and GM maps are quite helpful
Bonus: Generate some dialogue seeds for your rot priests at https://perchance.org/rot-priest-thoughts
The Hexed Gauntlet of Kagel-Secht
Concept: “A Mörk Borg obituary dungeon”
Content: A combination poster-size comic/dungeon
Writing: Contains stat blocks, item descriptions, and a point-map of the dungeon layout
Art/design: Panels convey a narrative and illustrate the dungeon’s locations; colors and style strongly recall the Underground Comix movement; sweet art on the reverse side
Usability: Could double as a play mat if you hide the stats (or don’t care if players see them)
Content: A combination poster-size comic/dungeon
Writing: Contains stat blocks, item descriptions, and a point-map of the dungeon layout
Art/design: Panels convey a narrative and illustrate the dungeon’s locations; colors and style strongly recall the Underground Comix movement; sweet art on the reverse side
Usability: Could double as a play mat if you hide the stats (or don’t care if players see them)
The Merchant
Concept: “Eternally he wanders the dying world, bearing a grudge that too will never die.”
Content: An undead NPC hawking curios on the road to wherever
Writing: Provides background on the character and descriptions of his wares
Art/design: Expressive in a creepily sentimental sort of way
Usability: Items are arranged by geographic location for quick navigation
Content: An undead NPC hawking curios on the road to wherever
Writing: Provides background on the character and descriptions of his wares
Art/design: Expressive in a creepily sentimental sort of way
Usability: Items are arranged by geographic location for quick navigation
The monster approaches...
Concept: “AN UNENDING TIDE OF MONSTERS AND MISCREATIONS.”
Content: A digital adaptation of the monster generator from MBC: Feretory
Writing: Pelle’s gloriously weird sensibility in full effect
Art/design: Presented clearly and cleanly without sacrificing visual character; features a rather unpleasant egg
Usability: “Now, make a million monsters.”
Content: A digital adaptation of the monster generator from MBC: Feretory
Writing: Pelle’s gloriously weird sensibility in full effect
Art/design: Presented clearly and cleanly without sacrificing visual character; features a rather unpleasant egg
Usability: “Now, make a million monsters.”
The Occult Ossuary
28 contributors
Johan Nohr
Dom Cohen
Matthew Neff
Max Verbludenko
Brian Yaksha
Federico Pagliardini
machinic
Greyson Yandt
Djuun
Kevin B.
Adam U.
Martin Gehrke
Bracken MacLeod
Jesse Davenport
The Eldritch Tomb
Michael Mars
Maceo the Escher
Rugose Kohn
James M.
Christopher Betancourt
Owen McGauley
Tupac Zuleta
Pablo Dapena
Naomi Rådmark
Vagabundörk
I. McClung
Chalkdown
Jared Barnes
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
The Tablets of Ochre Obscurity
Concept: “Relics of a forgotten mind-cult”
Content: More powerful than scrolls and more fragile
Writing: Esoteric titles on par with the core book’s Powers; mechanics and effects are easy to understand
Art/design: Entries are visually stylized as tablets with pink titles pop against the yellow ground; illustration reinforces the tablets’ grim power
Usability: Intended for use with the Forlorn Philosopher but could be used by other classes
Content: More powerful than scrolls and more fragile
Writing: Esoteric titles on par with the core book’s Powers; mechanics and effects are easy to understand
Art/design: Entries are visually stylized as tablets with pink titles pop against the yellow ground; illustration reinforces the tablets’ grim power
Usability: Intended for use with the Forlorn Philosopher but could be used by other classes
The Triangular
Concept: “Three sides. Two dimensions. One daemon.”
Content: A just-plain-weird entity that stupefies people and animates objects (before stealing them)
Writing: Emphasizes the concept’s humor and existential absurdity and punctuates it with eternal horror
Art/design: Relatively conservative but no less strange and creepy
Usability: “This is a monster for use with MÖRK BORG”
Content: A just-plain-weird entity that stupefies people and animates objects (before stealing them)
Writing: Emphasizes the concept’s humor and existential absurdity and punctuates it with eternal horror
Art/design: Relatively conservative but no less strange and creepy
Usability: “This is a monster for use with MÖRK BORG”
The Unseen Vaults of the Optic Experiment
Concept: “Freak Freaks […] have established an arcane laboratory dedicated to finding the key to true vision.”
Content: Nohr’s sheer weirdness and wit in full effect
Writing: Provides lots of options and suggestions for GMs to play with
Art/design: Creates a crazed tone that ups Mörk Borg’s bizarro aspect
Usability: Easy to navigate thanks to the map and room roster alongside detailed descriptions
Content: Nohr’s sheer weirdness and wit in full effect
Writing: Provides lots of options and suggestions for GMs to play with
Art/design: Creates a crazed tone that ups Mörk Borg’s bizarro aspect
Usability: Easy to navigate thanks to the map and room roster alongside detailed descriptions
*Published prior to release of the formal third-party license
Thoughts and Prayers
7 contributors
Concept: “100% of the benefits are to be donated to Direct Relief.”
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun.
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP.
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun.
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP.
Tooth King
Concept: “Wake up, here comes the Tooth King”
Content: Like the tooth fairy, but way worse.
Writing: A tale of teeth “exchanged” for dead pets (they still do stuff sometimes, it’s okay)
Art/design: Self-portrait of a sleep-deprived maniac grinning over a field of studded green.
Usability: As an (arguably) beneficial camp encounter for the child in us all.
Content: Like the tooth fairy, but way worse.
Writing: A tale of teeth “exchanged” for dead pets (they still do stuff sometimes, it’s okay)
Art/design: Self-portrait of a sleep-deprived maniac grinning over a field of studded green.
Usability: As an (arguably) beneficial camp encounter for the child in us all.
Trapped Within
Concept: “’Descending further into delirious madness, King Fathmu IX is haunted by visions of mockery... (he) imprisons everyone who seems a threat in his underground prison. Terrified traitors, aspiring necromancers, powerful demagogues and even scum like you.’”
Content: A warped, demented, and bloody prison crawl with two new classes, items, tools, and apocalyptic campaign aids.
Writing: A gonzo trip with some devious twists. Accessible at multiple levels of play, from dungeon crawls to a dramatic campaign.
Art/design: A grimy, yet familiar, adventure layout which deviates from expectations to emphasize its most unusual or dramatic encounters.
Usability: Strongly visual, yet highly structured and easy to navigate in play.
Content: A warped, demented, and bloody prison crawl with two new classes, items, tools, and apocalyptic campaign aids.
Writing: A gonzo trip with some devious twists. Accessible at multiple levels of play, from dungeon crawls to a dramatic campaign.
Art/design: A grimy, yet familiar, adventure layout which deviates from expectations to emphasize its most unusual or dramatic encounters.
Usability: Strongly visual, yet highly structured and easy to navigate in play.
Unheroic Feats
Concept: “When getting better, if not using an optional class, you may instead gain a feat.”
Content: Abilities that add versatility for classless characters (and more motivation to play them)
Writing: The descriptions incentivize adoption as much as the mechanics
Art/design: More conservative graphic design than the core book but with plenty of gore and rottenness in the illustrations
Usability: Clearly and linearly laid out
Content: Abilities that add versatility for classless characters (and more motivation to play them)
Writing: The descriptions incentivize adoption as much as the mechanics
Art/design: More conservative graphic design than the core book but with plenty of gore and rottenness in the illustrations
Usability: Clearly and linearly laid out
Vaults of Unfaith
Concept: “From an underground Sarkash crypt, heretics and cultists terrorized settlers.”
Content: An occult dungeon with random events and escalating enemies
Writing: You may learn some new words; use them to terrify your players
Art/design: Establishes atmosphere; concreteness provides easy navigation
Usability: Very intuitive and efficient layout
Content: An occult dungeon with random events and escalating enemies
Writing: You may learn some new words; use them to terrify your players
Art/design: Establishes atmosphere; concreteness provides easy navigation
Usability: Very intuitive and efficient layout
World-Weary Villager
Concept: “The world of people never much agreed with you; instead you sought the company of beasts”
Content: A delusional zoologist.
Writing: A primitive class whose connection to animals is wildly open to interpretation.
Art/design: Cave illustration just adds further to the ambiguity to the story.
Usability: Easy to use, flexible in characterization. Cover art by Nohr is available on Twitter.
Content: A delusional zoologist.
Writing: A primitive class whose connection to animals is wildly open to interpretation.
Art/design: Cave illustration just adds further to the ambiguity to the story.
Usability: Easy to use, flexible in characterization. Cover art by Nohr is available on Twitter.
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