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Ex Libris Mörk Borg A directory of content, tools, and resources

Johan Nohr

Reclaim Your Corpse

Concept:  
“Your mind stews in total darkness 
Your ears listen to a busy bone saw 
You wake in a meat cart...” 
Content: “A quick meat-punk dungeon crawl”
Writing: A straightforward dungeon complicated by a few missing limbs and a follow-on hex crawl with the opportunity to earn a few more.
Art/design: Art and design reconstituted from constituent parts of varying styles.
Usability: Best not to take for granted the limb-itations of your scvm. 

Reference Sheet

Concept: “You should never feel the need to flip through the book while you’re killing PCs.”
Content:
Mörk Borg’s core rules on a single page
Writing:
Clear and concise
Art/design:
The standard version puts emphasis on efficiency without sacrificing the characteristic aesthetics; available in printer-friendly and minimal versions
Usability:
A model of usability

Official: English, Swedish
Reglas de Mörk Borg en Español by Unlucky Tales

Roads to Damnation / Overland Travel

Concept: “Travel across the dying world.”
Content:
Mechanics for adding color and adventure to journeys
Writing: Provides solid sketches for GMs to flesh out
Art/design:
Relatively restrained but with enough Mörky elements to establish visual character
Usability:
The travel mechanic is simple and easy to use

Note: “Roads to Damnation” includes additional art and content, and it is only available in Feretory; “Overland Travel” is available free on the MB website.

Sacrilegious Songbird

Concept: “Your soul may be screaming, but your throat sings sweetly.”
Content:
A bard befitting Mörk Borg
Writing:
Provides a vain, acquisitive characterization alongside brutal imagery and standard mechanics
Art/design:
Illustration features three whole colors; a bit of a chromatic departure, but atmospheric and fitting
Usability:
Definitely not your grandad's minstrel

Scvmbirther

Concept: Random character generator including exclusive content
Content: Includes all character options from the rulebook as well as exclusive content
Writing:
Descriptions concisely characterize additional abilities
Art/design:
Clean, clear, well-delineated presentation
Usability:
MBC content can be toggled on/off; includes a print option to save your scvm

Scvmbirther Exclusive Content

Concept: “A Compiled PDF of all Scvmbirther exclusive content with rules for using it at the table!”
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation  

Sepulchre of the Swamp Witch

Concept: “In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish.”
Content:
A serpentine sepulchre you’ll wish you never entered.
Writing:
A two-for-one adventure in two modes: sedate & completely stoned.
Art/design:
Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability:
Each scvm can (try to) decide how trippy they want the adventure to be.

Temporal Stalker

Concept: “Doodle to kill time” 
Content: A demon, it wants to kill time.
Writing: I wouldn’t kiss my mother with that mouth.
Art/design: Expectedly toothy. Surprisingly horny. 
Usability: Ready to silently manifest at your table. 

Tenebrous Reliquary

8 contributors
Concept: “D66 Items of Doom”
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability:  … but in a good way

The Death Ziggurat

Concept: “A cosmic necrocrawl at the end of time”
Content:
Pre-apocalyptic hexcrawl with random elements
Writing:
Fairly elaborate with plenty of horrible imagery
Art/design:
Captures the mood, setting, and characters well
Usability:
Fun and lethal;  separate player and GM maps are quite helpful




Bonus: Generate some dialogue seeds for your rot priests at https://perchance.org/rot-priest-thoughts

The Hexed Gauntlet of Kagel-Secht

Concept: “A Mörk Borg obituary dungeon”
Content:
A combination poster-size comic/dungeon
Writing:
Contains stat blocks, item descriptions, and a point-map of the dungeon layout
Art/design:
Panels convey a narrative and illustrate the dungeon’s locations; colors and style strongly recall the Underground Comix movement; sweet art on the reverse side
Usability:
Could double as a play mat if you hide the stats (or don’t care if players see them)

The Merchant

Concept: “Eternally he wanders the dying world, bearing a grudge that too will never die.”
Content:
An undead NPC hawking curios on the road to wherever
Writing:
Provides background on the character and descriptions of his wares
Art/design:
Expressive in a creepily sentimental sort of way
Usability:
Items are arranged by geographic location for quick navigation

The monster approaches...

Concept: “AN UNENDING TIDE OF MONSTERS AND MISCREATIONS.”
Content:
A digital adaptation of the monster generator from MBC: Feretory
Writing:
Pelle’s gloriously weird sensibility in full effect
Art/design:
Presented clearly and cleanly without sacrificing visual character; features a rather unpleasant egg
Usability:
“Now, make a million monsters.”

The Occult Ossuary

28 contributors
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use

The Tablets of Ochre Obscurity

Concept: “Relics of a forgotten mind-cult”
Content:
More powerful than scrolls and more fragile
Writing:
Esoteric titles on par with the core book’s Powers; mechanics and effects are easy to understand
Art/design:
Entries are visually stylized as tablets with pink titles pop against the yellow ground; illustration reinforces the tablets’ grim power
Usability:
Intended for use with the Forlorn Philosopher but could be used by other classes

The Triangular

Concept: “Three sides. Two dimensions. One daemon.”
Content:
A just-plain-weird entity that stupefies people and animates objects (before stealing them)
Writing:
Emphasizes the concept’s humor and existential absurdity and punctuates it with eternal horror
Art/design:
Relatively conservative but no less strange and creepy
Usability:
“This is a monster for use with MÖRK BORG”

The Unseen Vaults of the Optic Experiment

Concept: “Freak Freaks […] have established an arcane laboratory dedicated to finding the key to true vision.”
Content:
Nohr’s sheer weirdness and wit in full effect
Writing:
Provides lots of options and suggestions for GMs to play with
Art/design:
Creates a crazed tone that ups Mörk Borg’s bizarro aspect
Usability:
Easy to navigate thanks to the map and room roster alongside detailed descriptions

*Published prior to release of the formal third-party license

Thoughts and Prayers

7 contributors
Concept: “100% of the benefits are to be donated to Direct Relief.” 
Content: A porcine-deity crawl, NPCs to murder, a fallen angel hunt, more ways to break your body, d66 murder implements, a weird egg, some cool essays, and stuff for those other Kartell games.
Writing: Some great insight into how to run or design for rules light games, along with some truly Miserable examples.
Art/design: Dark, gritty, a little messy, and fun. 
Usability: You can identify the Swedish printing by (paper) weight. I’ll give you a hint, the title can be abbreviated TP. 

Tooth King

Concept: “Wake up, here comes the Tooth King” 
Content: Like the tooth fairy, but way worse.
Writing: A tale of teeth “exchanged” for dead pets (they still do stuff sometimes, it’s okay)
Art/design: Self-portrait of a sleep-deprived maniac grinning over a field of studded green.
Usability: As an (arguably) beneficial camp encounter for the child in us all. 

Trapped Within

Concept: “’Descending further into delirious madness, King Fathmu IX is haunted by visions of mockery... (he) imprisons everyone who seems a threat in his underground prison. Terrified traitors, aspiring necromancers, powerful demagogues and even scum like you.’” 
Content: A warped, demented, and bloody prison crawl with two new classes, items, tools, and apocalyptic campaign aids.
Writing: A gonzo trip with some devious twists. Accessible at multiple levels of play, from dungeon crawls to a dramatic campaign.
Art/design: A grimy, yet familiar, adventure layout which deviates from expectations to emphasize its most unusual or dramatic encounters.
Usability: Strongly visual, yet highly structured and easy to navigate in play. 

Unheroic Feats

Concept: “When getting better, if not using an optional class, you may instead gain a feat.”
Content:
Abilities that add versatility for classless characters (and more motivation to play them)
Writing:
The descriptions incentivize adoption as much as the mechanics
Art/design:
More conservative graphic design than the core book but with plenty of gore and rottenness in the illustrations
Usability:
Clearly and linearly laid out

Vaults of Unfaith

Concept: “From an underground Sarkash crypt, heretics and cultists terrorized settlers.”
Content:
An occult dungeon with random events and escalating enemies
Writing:
You may learn some new words; use them to terrify your players
Art/design:
Establishes atmosphere; concreteness provides easy navigation
Usability:
Very intuitive and efficient layout

World-Weary Villager

Concept: “The world of people never much agreed with you; instead you sought the company of beasts” 
Content: A delusional zoologist.
Writing: A primitive class whose connection to animals is wildly open to interpretation.
Art/design: Cave illustration just adds further to the ambiguity to the story. 
Usability: Easy to use, flexible in characterization. Cover art by Nohr is available on Twitter.
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