Concept: “Should a dreamer encounter the Dream Stalker […] it will try to bring them back to the realm of nightmares.”
Content: A monster that licks you to sleep, permanently
Writing: Provides a brief synopsis and stat block
Art/design: The illustration will definitely haunt some nightmares
Usability: A clever way to mess with PCs when and where they least expect it
Content: A malicious entity that targets characters at their most vulnerable
Writing: Split between descriptive and mechanical text
Art/design: Perfectly illustrated by Fuseli’s Nightmare
Usability: Complex enough to have depth without being complicated or difficult to use
Concept: “As it moves towards you out of the darkness, you turn to flee, only realizing you are glued to your position.”
Content: A predatory, persistent night terror
Writing: Includes stat block and extended special plus a well written, evocative narrative
Art/design: Very expressive illustrations that capture the sensations of nighttime paralysis
Usability: References suicide; be mindful of your players
Content: I feel seen.
Writing: Witty. Ruminating. Wretched. Ranged. Wordy.
Art/design: A “class”-ic format. Overanalyzed by the hooded figure depicted here.
Usability: A flavorful and utilitarian addition.
Content: Like the tooth fairy, but way worse.
Writing: A tale of teeth “exchanged” for dead pets (they still do stuff sometimes, it’s okay)
Art/design: Self-portrait of a sleep-deprived maniac grinning over a field of studded green.
Usability: As an (arguably) beneficial camp encounter for the child in us all.