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Ex Libris Mörk Borg A directory of content, tools, and resources

food & drink

Leka

“These ugly gluttons are … all too zealous to barter for fatty rich salted foods in exchange for the soupy yellow substance that they naturally produce in the strange fleshy bowl that makes up the top of their head.”

Les Miseredibles

Concept: “Rules for intoxication and carousing, tables for rolling up a tavern, and menus for each of the major regions”
Content:
Includes tavern names, characteristics, patrons, and fare (with mechanics for intoxication)
Writing:
A balanced mix of grim humor and humorous grimness
Art/design:
Fairly subdued use of color but diverse visual elements and typefaces add character and facilitate navigation
Usability:
Potentially profitable or disastrous for PCs; always entertaining for the GM

let them eat BUGS

Concept:  
“‘Well if they’re so bloody fucking hungry…  LET THEM EAT BUGS!’
• Marie-Claire Delcroix, Allians noble (deceased)” 
Content: 5,800 possible bugs, and what happens when you eat them.
Writing: Entire mechanics for catching and eating bugs. With a veritable hive of crunchy, protein-rich tables.
Art/design: Juicy grubs and grinning goblins splatter this neon green sensory experience.
Usability: Organized, legible, but intentionally antagonistic. 

Licensed to Ill

Concept: “Listed here are just some of the effects that listening to this LP inflicted upon the Dying World!”
Content: Rules primarily for using and abusing the fabled Brass Monkey, but also includes other Beastly Boys-aligned components
Writing: Takes itself completely seriously, which only makes it funnier
Art/design: A more traditional layout and muted background gradient lend an appropriately dignified air
Usability: Some specialized interactions with other 3rd-party supplements

Malum Mortis

Concept: “Anuk Schlenger will be resurrected to speak again, unlocking the truth and destroying the Calender of Nechrubel.”
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.

Manor Most Foul

Concept: “Greed, gore, romance? None of that matters as long as you can get to the hidden vault” 
Content: A lovingly macabre manor crawl.
Writing: A tragic love story (of sorts), reenacting its terrible pursuit this night for your voyeuristic pleasure.
Art/design: Full of coarse texture and bright color, a feast for the eyes, with a surprising emphasis on the eyes.
Usability: I'm not joking about the eyes. I may have exaggerated the voyeuristic pleasure. 

Marrow Bees & Osteapiarists

Concept: “The Marrow Bees’ honey is tasty and valuable…. if you can get to it. If they don’t bore into your bones and you escape the Osteopiarists.”
Content:
Parasitic bees, their (in)toxic(ating) honey, and their keepers
Writing:
A fair split of flavor and mechanics, both well conceived and written
Art/design:
Subtle but effective representations of colonized humans
Usability:
Honey mechanics are split, but not detrimental on a 1-page document

Monster Chow

Concept: “When you took the assistant position for a local monster tamer you had no idea what you were getting into...”
Content: Dinner and a show.
Writing: Less animal companion. More animal’s companion.
Art/design: A monster and tamer, sharing some face time next to the stylized class text.
Usability: Available in pdf or png format. Don’t forget to pack plenty of food. 

MÜG BORG

Concept: “First Mug in ELMB.”
Content:
Rules for drinking bitter bean water from a cursed vessel
Writing:
A simple, straightforward paragraph describing mechanics
Art/design:
Yellow on black for easy readability; the illustration recalls Lord Byron
Usability:
Blurs the line between game and meta, but doubles as an actual coffee mug. Clever clever.

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content:
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing:
Mörk Borg imagery and tone in wide a variety of styles
Art/design:
Matches content to myriad layout and design strategies
Usability:
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Mörk Butt

Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Content:
Cursed pork that inflicts buttocks-based maladies on those who partake
Writing:
Highly irreverent and only slightly relevant
Art/design:
Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability:
A single d6 yields a lifetime of butt woes

Mörk Georg

Concept: “The ‘average person plays 3 sessions of Mörk Borg a year’ factoid actually is just statistical error. The average person plays 0 sessions of Mörk Borg per year. Mörk Georg, who lives in cave & plays over 10,000 sessions each day, is an outlier and should not have been counted.”
Content: I’m tagged in this one and I don’t like it.
Writing: Deliciously meta. Punish creative scvm with their own third party content.
Art/design: Depicted in his natural habitat enjoying freshly regurgitated content.
Usability: Bring the pain with your own custom Mörk Georg mini.

Narcomancer

Concept: “Have you ever wanted to be a wizard who did a few too many drugs?” 
Content: “THE DRUG WIZARD/THE SHROOM CASTER/THE ACIDLOCK”
Writing: Probably written while on a magic mushroom.
Art/design: A colorful introspective and psychedelic experience involving a pipe and a floppy wizard hat.
Usability: Please LARP responsibly. 

Paladin Jam

Concept: “Some fools still believe in concepts like FAITH and MERCY and JUSTICE. … We ambush them, murder them, and squish them into delicious jellies.”
Content:
A faith-based spread
Writing:
Lore and a table of 6 effects based on the main ingredient’s faith
Art/design:
Typographical choices add emphasis and delineate sections; includes a picture if you’re curious what the jar looks like
Usability:
Goes great on toast (…made from the bones of the righteous)

Pötatö Borg

Concept: It's Just a Potato.
Content: Starchy. Bland.
Writing: No writing at all.
Art/design: Morbid and horrifying. Nightmare fuel.
Usability:  It is said one can boil them, though I prefer to mash them. Some will stick them in a stew.

Pötatö Borg is an independent production by the Ex Libris team and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

Rancid Relics

Concept: “They're mysterious, creepy, and a little gross” 
Content: 20 relics to leave a sour taste in your mouth.
Writing: Risky drawbacks and potent benefits enhance the questionable nature of these artifacts.
Art/design: Generated illustrations in a lithographic print style presented with bright solid colors.
Usability: Bordered text over illustrations may hinder legibility. 

REGICIDE

Concept: “The Queen is dead. Long live the Queen. She squats atop her silk throne”
Content: The end of an empire. A parasite deposed.
Writing: Many hooks and threads ensnare a micro setting at one instant in time.
Art/design: A tightly wound, regal design befitting a 700-year reign at an end.
Usability: Easy to navigate. Requires some translation at the table to be fully compatible. 

Smörgasbörg

10 contributors
Concept: “Grab your bibs and bone saws you’re in for a treat….  ” 
Content: A filling 120-page harvest of human meat (and how to use it).
Writing: Sefl-indulgent self-injury, masticatory mutilation, and gratuitous gluttony. 
Art/design: Sharp sketches, gruesome graffiti, and a not-inconsiderable quantity of red.
Usability: Organized and occasionally explicit body horror abounds. You have been warned. 

Smörkåsborg

Concept: “Before you lies a plate of delicious looking meatballs.”
Content:
A tantalizing, treacherous treat
Writing:
Includes a concise setup, test mechanics, and table of effects for partaking
Art/design:
You should not eat meatballs that are this color
Usability:
Designed to cause conflict amongst players, and that’s always fun

The Glass Herbarium

Concept: “The Herbarium is beautiful and warm. It grows fruits and vegetables despite the snow. And just one taste of the bright red apples that grow inside its glass walls is enough to bewitch a man.”
Content: A location adventure featuring glass, destructible flooring, and plants that probably want to do dreadful things to you.
Writing: The Glass Herbarium’s concise efficient prose blooms into a brilliant, weird fantasy adventure.
Art/design: Consistently clean art and layout hint at a glass sanctuary protected from the scvm of the dying world. 
Usability: Clean but not sterile. Strong stylistic hierarchy makes for easy navigation and reference during play. 

The Grisly Fare

Concept: “Exquisite Carnivorous Delights.”
Content: A butcher, some game, tools of the trade, and the product.
Writing: A believable meat market grift, made for the city of Grift.
Art/design: Exotic creatures in various stages of segmentation. Housed in a tri-fold butcher's shop.
Usability: Available in print-friendly or extra meaty yellow. 

The Salmon of Knowledge

Concept: “You chance upon a skillet that crackles gently atop an open fire.”
Content:
Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing:
Sharp and sensuous
Art/design:
An elegant, visually interesting composition
Usability:
Eat the fish, win a prize 

The Scvm Pages

Concept: “If you’re here, then you are in need of some help.
Help of the more… nefarious kind.”
Content: A collection of two classes to do your dirty work.
Writing: Depicted as wretched slaves to vice, with flaws weaponized for violence. The worst sort of scvm.
Art/design: Cover depicts a friendly debate over which scvm to hire. The Soulless Bailiff is devoid of character next to the bright yellow and purple layout provided him.
Usability: Drunken Pugilist provided in a plain text barebones edition.

The Spirit of Chryptmass

“An event that celebrates what matters most in the Dying Land: betrayal, theft, and the End”

The Tome Gorger

Concept: “You once heard of mages consuming knowledge,  and thus you sought the same joys of learning . . .”
Content:
A gustatory textbook learner.
Writing:
Slightly crunchy text, full to bursting and sprinkled amusing concepts and imagery.
Art/design:
Art which proves you are what you eat. Digestable layout showcasing many display fonts.
Usability:
Use the pre-generated library of edible tomes, or create your own. Occasional reference to D&D specific terms may require simple translation.

Vvavvl

Concept: “A castle on a hill in the middle of nowhere unknowingly bringing about THE END.” 
Content: A season-skipping, Misery-inducing, gold-grabbing, castle-side family reunion crawl.
Writing: Interesting family dynamics, the dreaded Economicon, and a surprising number of brothers-in-law.
Art/design: Stylized text which combines splashes of high-contrast emphasis with an overall print-friendly design
Usability: Yes, the QR code works. 
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