FÖLK-LORE: Rendezvous & Romps
Mandagor
Concept: “Black or nebulous forms, they gaze upon mortals with piercing red eyes filled with mischief and wickedness.”
Content: An multiform creature and potential companion to generous scvm
Writing: Provides copious lore pertaining to behavior and ecology alongside stat blocks for various forms
Art/design: Predominantly textual, leveraging color to differentiate certain blocks; includes some cleverly placed depictions
Usability: Contains a fair number of behavioral details for GMs to keep track of
Content: An multiform creature and potential companion to generous scvm
Writing: Provides copious lore pertaining to behavior and ecology alongside stat blocks for various forms
Art/design: Predominantly textual, leveraging color to differentiate certain blocks; includes some cleverly placed depictions
Usability: Contains a fair number of behavioral details for GMs to keep track of
Martolea, Tuesday’s Demon
Concept: “Tuesday’s Demon rambles into desolate villages from its den high in the mountains only after a grisly tragedy has occurred on a Tuesday.”
Content: A bizarre, subversive, brutal beast and a simmering, horror-themed investigation spanning a few days in a seemingly quiet town
Writing: Includes a standard stat block as well as additional attributes and an overview of the monster’s MO; the adventure balances subtle tension and intrigue with moments of overt violence and gore
Art/design: Graphic design aids in navigating the adventure; illustrations add lots of creepy visual character
Usability: Includes a town map and an appendix of character sketches for quick reference
Content: A bizarre, subversive, brutal beast and a simmering, horror-themed investigation spanning a few days in a seemingly quiet town
Writing: Includes a standard stat block as well as additional attributes and an overview of the monster’s MO; the adventure balances subtle tension and intrigue with moments of overt violence and gore
Art/design: Graphic design aids in navigating the adventure; illustrations add lots of creepy visual character
Usability: Includes a town map and an appendix of character sketches for quick reference
Omentide
Concept: “An egg hunt riddled with danger and reward!”
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure
Content: Lore, NPCs, items, and schedule for a high-stakes scavenger hunt in the Dying Land
Writing: A balance of lore and mechanics with lots of character folded into both
Art/design: Laid out for easy reference, with graphic elements that add strange, supernatural character
Usability: A straightforward toolkit for a grimly humorous adventure
Schmatzer, Aufhocker und wo man sie findet
Concept: “Two monsters […] some scenario seeds you can roll up and a small dungeon”
Content: See concept
Writing: Monster entries provide sufficient context while the dungeon is clear and concise
Art/design: Monsters are well organized with appropriate illustrations; dungeon is primarily typographical, which guides reading, but includes a map and a creepy crayfish-baby
Usability: A bit of a variety pack; straightforward and easy to navigate
Content: See concept
Writing: Monster entries provide sufficient context while the dungeon is clear and concise
Art/design: Monsters are well organized with appropriate illustrations; dungeon is primarily typographical, which guides reading, but includes a map and a creepy crayfish-baby
Usability: A bit of a variety pack; straightforward and easy to navigate
Tantrabobus of the Southern Wells
Concept: “These creatures take up residence in wells throughout the dying land.”
Content: Includes stats, random well generator, real-world lore, and tactics for fighting one
Writing: Delivers the necessary information but stays scant to spotlight the art
Art/design: Features plenty of visceral, gritty depictions
Usability: Content is spread cross several pages but well organized for easy use
Content: Includes stats, random well generator, real-world lore, and tactics for fighting one
Writing: Delivers the necessary information but stays scant to spotlight the art
Art/design: Features plenty of visceral, gritty depictions
Usability: Content is spread cross several pages but well organized for easy use
Teind of Álfheim
Concept: “An experimental sonnet, adventure, and bestiary”
Content: A relatively brief but compelling, supernatural dungeon
Writing: Poetic text reinforces the dark, haunted theme and provides DM with inspiration as well as interpretive flexibility
Art/design: Some extremely rich colors with A LOT of creepy baby doll faces, even by Mörk Borg standards
Usability: Paginated by room for easy operation
Content: A relatively brief but compelling, supernatural dungeon
Writing: Poetic text reinforces the dark, haunted theme and provides DM with inspiration as well as interpretive flexibility
Art/design: Some extremely rich colors with A LOT of creepy baby doll faces, even by Mörk Borg standards
Usability: Paginated by room for easy operation
Tenacious Helmets
Concept: “A monster based on unfinished business, misplaced trust and faulty armour”
Content: A trap/monster/item targeting unwary and acquisitive adventurers
Writing: Includes background, behavior, effects, and a stat block (of course)
Art/design: The illustrations will make you want one despite the adverse effects
Usability: Multivalent but ergonomic in any capacity
Content: A trap/monster/item targeting unwary and acquisitive adventurers
Writing: Includes background, behavior, effects, and a stat block (of course)
Art/design: The illustrations will make you want one despite the adverse effects
Usability: Multivalent but ergonomic in any capacity
The Black Volga
Concept: “MÖRK BORGified Polish urban legend about the fearsome vehicle driven by former regime’s secret service, satanists or the Satan himself”
Content: An ominous vehicle and a malicious occupant
Writing: Folds the mechanics into the lore
Art/design: More traditional text blocks superimposed over background images
Usability: GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table
Content: An ominous vehicle and a malicious occupant
Writing: Folds the mechanics into the lore
Art/design: More traditional text blocks superimposed over background images
Usability: GMs will benefit from taking a few minutes to familiarize themselves with this before using it at the table
The Devil-Bargained Canoe
Concept: “A party cruise gone awry.”
Content: A literal boatload of cursed souls pursued by infernal spirits; the canoe itself is pretty nifty
Writing: Furnishes background and a setup to lure PCs into a chase/fight
Art/design: Colors create a haunted, supernatural feel; text conveniently splits backstory from in-game concerns
Usability: GM may have to use some subterfuge, but otherwise pretty straightforward
Content: A literal boatload of cursed souls pursued by infernal spirits; the canoe itself is pretty nifty
Writing: Furnishes background and a setup to lure PCs into a chase/fight
Art/design: Colors create a haunted, supernatural feel; text conveniently splits backstory from in-game concerns
Usability: GM may have to use some subterfuge, but otherwise pretty straightforward
The Devil’s Crossroad
Concept: “A random encounter generator based on the lore of meeting the Devil at the crossroads. He’ll take your soul and force you into playing his little death games.”
Content: Complete one of six death matches or be dragged down to Hell; includes some clever conditional mechanics and rewards for completion
Writing: A balance of context and mechanics with strong imagery in the descriptive text
Art/design: Designs and layouts reinforce the themes and concepts from the text with plenty of grimness and grimness
Usability: Unforgiving to unlucky PCs (not that that’s anything new in this game)
Content: Complete one of six death matches or be dragged down to Hell; includes some clever conditional mechanics and rewards for completion
Writing: A balance of context and mechanics with strong imagery in the descriptive text
Art/design: Designs and layouts reinforce the themes and concepts from the text with plenty of grimness and grimness
Usability: Unforgiving to unlucky PCs (not that that’s anything new in this game)
The Devil’s Tramping Ground
Concept: “Based on a real-life location in Chatham County, North Carolina”
Content: A cursed location and potential infernal encounter
Writing: Straightforward delivery of lore and mechanics
Art/design: A frenetic layout (but in a good way) with good use of color and form to differentiate text blocks and add emphasis
Usability: Handy as a random encounter or the object of a quest
Content: A cursed location and potential infernal encounter
Writing: Straightforward delivery of lore and mechanics
Art/design: A frenetic layout (but in a good way) with good use of color and form to differentiate text blocks and add emphasis
Usability: Handy as a random encounter or the object of a quest
The Hiidet On The Hills
Concept: “The hills hide goblins.”
Content: Everything you wanted to know about hill goblins, and then some
Writing: Clear and descriptive with little flourishes of humor and weirdness
Art/design: Overall coherent design choices with graphics that are varied but always expressive, entertaining, and appropriate
Usability: Components are well organized on the macro and micro scales
Content: Everything you wanted to know about hill goblins, and then some
Writing: Clear and descriptive with little flourishes of humor and weirdness
Art/design: Overall coherent design choices with graphics that are varied but always expressive, entertaining, and appropriate
Usability: Components are well organized on the macro and micro scales
The Loneliness of the Múrmaiden
Concept: “How the protagonists have learned that there is no power stronger than love”
Content: A twisted archetypal comedy in 4 acts; emphasizes weirdness over grimness
Writing: Presented as a script for stage; full of humor and clever wordplay
Art/design: Makes powerful use of a limited palette of vivid colors in traditional page layouts and images
Usability: A fairly linear adventure; as a document, easy to read and use
Content: A twisted archetypal comedy in 4 acts; emphasizes weirdness over grimness
Writing: Presented as a script for stage; full of humor and clever wordplay
Art/design: Makes powerful use of a limited palette of vivid colors in traditional page layouts and images
Usability: A fairly linear adventure; as a document, easy to read and use
The Salmon of Knowledge
Concept: “You chance upon a skillet that crackles gently atop an open fire.”
Content: Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing: Sharp and sensuous
Art/design: An elegant, visually interesting composition
Usability: Eat the fish, win a prize
Content: Eating of this oracular ichthyoid grants a peak into the future (for better or worse)
Writing: Sharp and sensuous
Art/design: An elegant, visually interesting composition
Usability: Eat the fish, win a prize
The Visitor of Reduction
Concept: “The constant downpour started some weeks ago after yet another newborn disappeared. […] To top it off, nobody is allowed to the cemetery and place of prayers.”
Content: An investigative, isolation-horror adventure inspired by South American lore
Writing: Provides background and hooks along with profiles for important NPCs, stat blocks for enemies and monsters, and weather mechanics
Art/design: Judicious use of contrasting colors in illustrations and clean, clear maps
Usability: Relevant information and stats are proximal to maps, making them easy to use at the table
Content: An investigative, isolation-horror adventure inspired by South American lore
Writing: Provides background and hooks along with profiles for important NPCs, stat blocks for enemies and monsters, and weather mechanics
Art/design: Judicious use of contrasting colors in illustrations and clean, clear maps
Usability: Relevant information and stats are proximal to maps, making them easy to use at the table
The Wild Hunt
Concept: “While traveling these barren lands, be wary of the foreboding sound of a hunting horn in the distance, for that is the call of The Wild Hunt.”
Content: An encounter with cursed hunters the PCs can either resist or join
Writing: Provides a general scenario with stats for riders and rewards for assisting them
Art/design: Clearly organized with some appropriate colors and images
Usability: Leaves the hunt’s object ambiguous for the GM to adapt as needed, and provides a way out of the fight for stubborn PCs
Content: An encounter with cursed hunters the PCs can either resist or join
Writing: Provides a general scenario with stats for riders and rewards for assisting them
Art/design: Clearly organized with some appropriate colors and images
Usability: Leaves the hunt’s object ambiguous for the GM to adapt as needed, and provides a way out of the fight for stubborn PCs
Trial of the Altered Beast
Concept: “The Altered Beast is dying, slowly succumbing to the passage of time. While their story is set to end, there is a way they can yet live on.”
Content: A funnel containing locations, monsters & NPCs, and an optional class as a “reward”
Writing: Provides background for the GM’s benefit along with descriptions and relevant mechanics for locations and inhabitants
Art/design: Typographical choices create a visual hierarchy that facilitates reference and navigation; illustrations add color and character to the creatures & NPCs
Usability: Includes separate PC- and GM-facing maps and a printer-friendly version of the whole document
Content: A funnel containing locations, monsters & NPCs, and an optional class as a “reward”
Writing: Provides background for the GM’s benefit along with descriptions and relevant mechanics for locations and inhabitants
Art/design: Typographical choices create a visual hierarchy that facilitates reference and navigation; illustrations add color and character to the creatures & NPCs
Usability: Includes separate PC- and GM-facing maps and a printer-friendly version of the whole document
Vile Bile-Rider
Concept: “Glorious FILTH~! Is there no greater feeling than to bathe in the aftermath of LIFE”
Content: A filth-wallowing composite monster
Writing: Gets the point across without being overly graphic
Art/design: Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability: An interesting tool for tactically minded GMs
Content: A filth-wallowing composite monster
Writing: Gets the point across without being overly graphic
Art/design: Colors are spot-on for the concept; a weirdly ingenious collage illustrates the concept described in the mechanics and paratext
Usability: An interesting tool for tactically minded GMs
Wind Fetter
Concept: “In Wästland a foul forgotten lake has suddenly dried up revealing a blasphemous smithy at its bottom.”
Content: A dried-lake-bed crawl that ends in an occult charnel house; wind effect table is particularly of note
Writing: Has pretty comprehensive descriptions with some vivid, detailed imagery
Art/design: Mostly oriented toward ease of use, but contains some cool visual text on the cover
Usability: Straightforward with enough variability to keep it from being completely linear
Content: A dried-lake-bed crawl that ends in an occult charnel house; wind effect table is particularly of note
Writing: Has pretty comprehensive descriptions with some vivid, detailed imagery
Art/design: Mostly oriented toward ease of use, but contains some cool visual text on the cover
Usability: Straightforward with enough variability to keep it from being completely linear
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